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Things I've forgot to ask in earlier dev diaries:


Will we get alternate system initializers for Fear of the Dark? Don't get me wrong, the twin planets orbiting each other are cool, but I'd like to have some some other options too that might work better narratively for some of my empire designs.

Like for instance, an initializer that has the two planets in completely different orbits (like Earth and Mars in the Sol initializer), or an initializer that has the two planets as moons of the same gas giant (with the Divider also being another moon).

You can indeed play with it on Sol as well where Venus blows up and the separatists live on Mars.
 
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While more in-game options are always good, I believe low-tech starts are very easy to mod in, just by setting a bunch of starting techs to not be starting techs. I didn't expect the devs would ever implement any low-tech starting options at all, so I'm happy with what we're getting.

Indeed, you can make use of the new `starting_potential` trigger for this purpose.

As an example, here's the script for hyperdrives

Code:
tech_hyper_drive_1 = {
    cost = @tier0cost3
    area = physics
    tier = 0
    category = { particles }
    start_tech = yes

    is_reverse_engineerable = no

    prereqfor_desc = {
        component = {
            title = "TECH_UNLOCK_HYPERDRIVE_1_TITLE"
            desc = "TECH_UNLOCK_HYPERDRIVE_1_DESC"
        }
    }

    weight_modifier = {
        factor = 1000
    }

    ai_weight = {
        weight = 10000
    }

    starting_potential = {
        is_eager_explorer_empire = no
    }
}
 
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@Eladrin @Alfray Stryke @Offe or any other PDX dev or team member who can answer this question.

I am planning on playing a campaign as Broken Shackles once I get First Contact. I would like to make humans my primary species, who will found the Broken Shackles empire alongside with the other species on MSI's ship, in an instance of alternative history in which MSI comes to Earth.

Here is my question:

How should I configure the settings to ensure that the primitive humans (my species' homeworld that we will return to later) end up on Sol, whereas I end up forming the broken shackles empire on a non-Sol system, wherever the MSI ship crashed?

Thanks.

Provided you pick one of the human portraits as your primary species, provided Earth hasn't already spawned in the game it'll spawn Earth with a pre-FTL civilization on it, then set Earth as your homeworld.
 
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