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If I get a crash while modded, should I still send the report?

If it's at launch of a new patch, best to disable mods for a while. We rarely look at those crashes unfortunately (as sometimes we dont have much control over the crash)
 
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I don't expect an answer, but more bug testing would greatly be appreciated prior to release. Imagine forking down money for the First Contact DLC, playing it, an then learning that:

a) Pre FTL civs always nuke themselves due to a bug;
b) the plague event doesn't work due to a bug;
c) Payback doesn't work due to a bug - literally one of the three unique origins.
I've covered this elsewhere by FC was by far the most bug free release we've done in a long while.

Bug A) I've already discussed elsewhere.
Bug B) I won't comment on as I don't know much about it.
Bug C) Payback did work, and I'm not aware of us having to do much to fix it up in the Hotfix beyond addressing some edge cases.

We test each of these Origins through and through. We got flow charts and everything!
i didn't see it there, how far down the list is it?
Sometimes bugs are resolved by another fix listed in a patch but it's not always noted.