Anyone knows when "summer experiements" are usually revealed? We're mid-June already, I guess it shouldn't be too long.
When the experiments are revealed depends on the experiments and the results. As a couple of examples, the combat changes and ascension path changes that were in 3.6 were both summer experiments from 2022, while the industrial districts added in 3.0 were from summer 2020.
Generally speaking, summer experiments are done in the period of late-June to early-August for those of us who are working during that period and have the time available/free of other higher priority tasks.
Does Philosopher King only negate the possibility of having an additional starting negative trait and positive trait, or does it negate the additional negative trait while leaving the positive trait alone?
The second possibility seems like an interesting buff to the civic.
Also, isn't 50 a bit too high for minimum Empire Size? If I remember correctly, with a few bonuses/starting option, a starting Empire could easily fall below that threshold, only to be forced up, even without any particularly egregious min-maxing.
Currently Philosopher King behaves in the first case, though the second (granting a bonus positive trait while not getting the negative) would indeed be a nice buff - we'll discuss it.
Regarding empire size, it shouldn't provide any negative effects until it exceeds 100, so having a minimum of 50 makes no real difference from a minimum of 100.
Very curious about which things they will be experimenting with during the Summer. Habitats seem like a good starting point, but I do hope that they also give a look at leader cap, pop growth, and the economy at some point.
No changes addressing leader cap. A little disappointing.
Any plans to nerf AI willingnes to be vassalized in patch 3.9
I'm looking at some changes for AI diplomacy as part of my summer projects, but no promises on if they'll survive.
Likewise, leader cap (and other leader concerns that the community have raised that Eladrin covered in a previous dev diary) are part of on-going discussions internally.
Unfortunately, regarding all three of these (habitats, diplomacy, leaders), there's nothing concrete we can discuss at the moment, but stay tuned for future dev diaries.
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