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Stellaris Dev Diary #362 - Overwhelming Forum Power

Hi everyone!

Today we’re going over the release notes from Tuesday, talking about the further plans for the Circinus cycle, and exploring the reaction to last week’s dev diary, The Vision.

3.14.159 Release Notes​

We released the 3.14.159 patch on Tuesday, and these were the release notes:

Improvements​

  • By popular request, greatly expanded the basement storage of the Grand Archive. You now have 18 slots of overflow instead of 4.
  • Replaced the Mysterious Labyrinth event image
  • The Metalheads AI personality can be gained by Individualist Machines or Organic empires that are Very Strong (instead of just Strong)

Balance​

  • The Treasure Hunter Origin now starts leaders with level 3 of Adventurous Spirit, meaning it should no longer constantly be offered as an upgrade.

Bugfixes​

  • Add Beastport, Hatchery and Vivarium Tank to orbital rings, and add Shipyard exclusion rules
  • Added a hyphen to the X-Ray Eye Beam mutation
  • Added the missing loc to Sapient Specimen species rights
  • Added the missing space in the credits' title
  • Added the missing word "Food" to the Arboreal World planet modifier
  • Adjusted perfected genes concept tooltip to align with reality
  • Cyber Democracies no longer get leaders without upkeep
  • Fallback to Weapon ranges if strike craft is used but there's no strike craft component range
  • Fix a bug where, under certain circumstances, a Grand Archive was still considered destroyed after being rebuilt
  • Fix a crash where an AI could capture fauna even if they shouldn't be able to.
  • Fix Captain Ness not being legendary
  • Fix Large Shard Accelerator tags
  • Fix livestock modifier for Wrangler jobs
  • Fix Mutations' Strike Crafts behaviour
  • Fix Mysterious Chart event chain that could get blocked
  • Fix Primal Leaders not being renowned
  • Fix scores for Grand Archive Relics
  • Fix Space Amoebas being hostile to Beastmasters bespite Amoeboid Pacification
  • Fixed some Black Needle ships not displaying their bow section
  • Fixed 2 cosmic storms projects not requiring scientists
  • Gravity Snares can now only re-target to fleets they can capture
  • Gravity Storms no longer cause Obsessed Gestalts to crave consumer goods for their drones
  • Habitat Orbitals should no longer attempt to evade enemy fleets
  • Habitat System Control now provide a Roboticist job for Individual Machines.
  • It is now possible to use Space Fauna as the federation's fleets
  • Reanimated space fauna uses half ship size of their living counterpart
  • Removed tooltip for GOG and MS store achievements to require login to paradox account since this is not the case.
  • Rogue Servitors are now also on energy duty during Gravity Storms
  • Ships modifiers are correctly updated with their new fleet's modifiers before fleet's values calculation
  • Space Fauna uses every components to calculate range
  • Specimens acquired from trades now don't trigger Galactic Curators' unity bonus
  • The Alien Box Event no longer has a nonsensical tooltip for gestalt empires.
  • The Tachyon Beam mutations have found their way to the Tachyon Lance technology.
  • Told the Artillery combat computers to stay at max range
  • Voidworms shouldn't attack empires with Voidworm Immunity before crisis

Stability​

  • Defensive check for nullobj when dealing with auto exploration orders
  • Fix crash when Voidworms try to act on empty fleets
  • Fixed issue with diplomatic distances differences after hotjoin/resync leading to OOS
  • Fixing potential crash when trying to create a ship from a scripted design that contains unusable components for the creator
  • Fixed potential CTD when using FromFromFrom scope in "on_planets_zero_pops" on action
  • Fixes CTD on espionage operation phase tooltip
  • Fixes CTD when ship is killed by missile

Please keep posting any bugs and Out of Syncs you encounter in the bug report forum. Saves able to reproduce the bugs make the fixing go much more smoothly.

If all goes according to plan, we currently expect to have another patch, 3.14.1592, a couple of weeks from now.

The Vision, Continued​

Last week we posted a dev diary on The Vision of Stellaris, and the response has been absolutely overwhelming. As of writing this dev diary, we’re up to around a thousand detailed responses split across various platforms, and we’re reading all of them. I’ve been reading and taking notes since the dev diary was posted, and it’ll take us a little while to get through all of it.

I’m absolutely thrilled with the amount of feedback and the high quality, constructive nature of pretty much every single post. Thank you, everyone.

As a quick initial summary, there seems to be a general consensus with the vision statements, and a high level of support for future changes that improve the game, even if they change existing systems. There seemed to be a pretty strong agreement for exploring alternative systems - especially when it comes to warfare resolution and fleets. There were more diverse feelings around the current pops and job systems, but a large number of you want a more performant system as long as it still captures the general fantasies of the current one. Many of you appear to strongly dislike the current trade system or are at best ambivalent towards it.

The Stellaris community also appears to be much more willing to embrace change than many others - not too surprising considering the number of major changes we’ve made since launch.

Next Week​

Next week we’ll review the changes that Stellaris has undergone over the years, go into more detail about more of the conclusions I’ve reached based on the feedback you’ve given, and might have some preliminary release notes for 3.14.1592.

See you then!

 
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Major changes is an understatement
 
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Many of you appear to strongly dislike the current trade system or are at best ambivalent towards it.
The discussion last week led to a moment in a fairly random dream I was having (covering multiple aspects of my life) wherein I was playing Stellaris, saw a pop up for 'Nautical Bananas' complete with icon, thought (within the dream) that 'what the hell is a nautical banana?' and then decided it must have been part of a trade update where physical goods were added. The dream moved on but that is a fragment I remember.

So I have to ask, why am I dreaming of nautical bananas now?!
 
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Can we get an short overview on what the custodians actually working beside warfare changes? Well especially if the long ago promised espionage changes are at least still in the pipeline. I know i repeat myself here, that for sure. But given we haven't heard anything since years, i guess it can't do any harm to ask for a small update at least o_O
 
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As of writing this dev diary, we’re up to around a thousand detailed responses split across various platforms, and we’re reading all of them. I’ve been reading and taking notes since the dev diary was posted, and it’ll take us a little while to get through all of it.

What do you think about community votes? I'm sure the community would love to discuss and vote on alternatives/concepts.

edit: lmao, maybe not
 
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I've only seen the posts here, but if other platforms are similar, the responses are 500 to a 1000 words each. This makes the total word count around 3/4 of a million. This is equivalent to about 3 novels. Amazing response by the community and incredible dedication of the devs :)
 
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Glad to see that some of my ideas are not just "mine", but the general opinion. War and trade do deserve a rework, maybe even trade deals between empires as currently they serve as opinion/trust bonus. In singleplayer games I usually don't even bother trading resources with AI and I buy or sell them on the market instead. I'm a super fan of Fallen empires so I hope they'll have a rework as well. Cheers to the Stellaris team, Fortune favors the bold! :)
 
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Huh, I thought/expected/had hoped for some info on 3.15 or whatever the patch number of the next major patch is going to be. Kind of disappointed here. Hmm. Oh well.
 
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The Stellaris community also appears to be much more willing to embrace change than many others - not too surprising considering the number of major changes we’ve made since launch.

Especially if the new change is something like "restoring functionality destroyed by 2.2 which you previously were enjoying" then heck yeah, I'm in favor of change.

Next Week​

Next week we’ll review the changes that Stellaris has undergone over the years, go into more detail about more of the conclusions I’ve reached based on the feedback you’ve given, and might have some preliminary release notes for 3.14.1592.

I'm very interested in the tech debt and UX pain introduced (perhaps by accident) from the various regimes of change that have accrued in the past. Things like Portrait + Name = same species was broken on purpose for Necroids, but that had a knock-on effect of making Bio Ascension less powerful and a worse user experience; or things like locked traits being expanded to force Self-Modified to be impossible to manage; or like the change in pop growth from a bar on a tile to a single box (so only one species can grow) + the growth selection bias being for new species = your founders never grow again if you open borders.

How much of that kind of thing was intentional pain to force player behavior into specific patterns, and how much was just accidental from devs trying to do something good?

Could be very informative to hear the reasoning behind some of the unpopular / painful current mechanics.

Anyway, looking forward to it!
 
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I've only seen the posts here, but if other platforms are similar, the responses are 500 to a 1000 words each. This makes the total word count around 3/4 of a million. This is equivalent to about 3 novels. Amazing response by the community and incredible dedication of the devs :)

The longest and most detailed posts tend to be here on this forum, some of the others had more back and forth commentary, but there was still a lot to go through.

Huh, I thought/expected/had hoped for some info on 3.15 or whatever the patch number of the next major patch is going to be. Kind of disappointed here. Hmm. Oh well.

The next major release will be in Q2 2025, but we'll have an Open Beta before that during Q1.
 
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Huh, I thought/expected/had hoped for some info on 3.15 or whatever the patch number of the next major patch is going to be. Kind of disappointed here. Hmm. Oh well.
Last time they said that the next anniversary update is gonna be bigger than usual, so might be 4.0. Still I'm not sure.
 
Whatever changes are made to , I want to mention one thing that is often forgotten.
Systems must be interconnected. It increasingly feels like individual game systems are complete or only minimally impactful on each other.
I understand that this is difficult, especially since some of them are sold as DLC, but the problem will only get worse if it is not thought through enough.
 
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I mean as long as things get better, I guess its no harm to changing things. Depends on how big of a changes were talking. Like I like the way trade flows etc, I would just like to see it expanded and connected more to other systems, and other empires etc. And fleets, like as long as we still have fleets we can move around and fight with, its fine but I also like what we have. But if we're talking about like generally scaling the fleet system down to less ships etc, I would be all for that, of that's what you mean by a big change I don't know.

I would personally not want to see any big changes to the pop or job system, to me that's quintessential Stellaris. A spreadsheet of pops is just not Stellaris to me. That would turn me of the game a bit actually. If you wanna mimic Victoria 3 in any area, don't do that, mimick the way they do diplomacy or something instead.
 
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The openness and willingness to have a dialogue with the players, and listen to feedback, is the essence of why Stellaris is a success.
Other game developers have much to learn from you in the Stellaris team.
 
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I actually like the trade system, my only issue is that linking stations is pointless busy work that feels like it should happen automatically, and that the map mode doesn’t adequately communicate volume or collection ranges at a glance.
But I am happy to see some alternatives!
 
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