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Wizzington

Game Director (Victoria 3)
Paradox Staff
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Nov 15, 2007
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Hello everyone and welcome to another Stellaris development diary. This development diary will cover improvements made to graphics in the Heinlein update and new species portraits coming in both Heinlein and the Leviathans Story Pack.


Improved Bloom Shader (Free Feature)
One of the features we really wanted to get in for release but never could was the improved bloom shader. Bloom is now days a dirty word, and has a bad reputation from previous generations overuse. But when used correctly it really makes thing look amazing. A game like Stellaris where so many things are glowing, ship windows and engines, stars, laser weapons etc. We had most of the code done before release, but once we switch over, everything in the game which was glowing needed to be tweaked, and in some cases needed code.
During Heinlein we had some time for this and now its all fixed so the star burn bright and the lasers glow.
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We also spent a little bit of time improving the planet city textures.
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New Portraits
Both before and after the release of Stellaris we've received a lot of different requests for new species portraits. Among the more frequent requests are to make more 'alien' aliens, and this is something we tried to address before release, adding a large number of non-human shaped aliens. Another common request, that I felt we did *not* address, was for more 'cute', 'pretty' and 'humanlike' aliens. Sure, we have your basic humans and there's the ever-lovable space foxes, but we've noticed that quite a few people tend to play *only* as humans or *only* as space foxes, and we wanted to give these people some more options to play with. For this reason we decided to do a new round of portraits, with the work split between 'cuties' and 'humanlike' aliens.

Humanoid Portraits Pack (Free Feature)
Humanlike (or 'rubber forehead' as they're sometimes derisively called) aliens is something we intially avoided putting into Stellaris, focusing on more alien species to give a sense of the galaxy as a diverse place full of different lifeforms. However, I felt that in doing so we overlooked the fact that there is quite a few people who actually want to play as, and encounter, more humanlike aliens, as they are something that we as humans can more easily recognize and relate to than say, a sentient crab. For this reason we decided to create a new species class called 'humanoids' that is essentially mammalians that look more like humans than other mammalians, and made 4 new portraits for this category that will be given to everyone in the free Heinlein update. Humanoids do not have their own city graphics or ships as they are essentially mammalians and mostly only have their own group for interface sorting purposes. When making portraits going into the future, we will continue to focus primarily on 'alien' aliens, and humanlike ones will always be very much in the minority, but they will still be there for those that want them.

Humanoids:
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Cuties Portraits Pack (Paid Feature)
The cuties, on the other hand, are simply something we very much know that many people (including myself) wanted: More cute species. We decided to focus on adding them to the species classes that didn't already have something cute, and also to species classes that had fewer portraits than the others.

Reptilian ('Gecko'):
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Arthropoid ('Butterfly'):
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Molluscoid ('Starfish'):
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Molluscoid ('Snailien'):
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Fungoid ('Prettyshroom'):
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That's all for this week! Next week, Heinlein and the Leviathans Story Pack will be coming out, so we are now officially all tapped out on content to show you for them. However, be sure to watch the release stream and today's Extraterrestial Thursday stream for further previews and sneak peeks. We will also be posting the 16-page patch notes sometime during next week, so keep your eyes peeled for that as well.

Don't forget our Extraterrestrial Thursday Livestream - Today (Thursday) at 15:00CEST on https://www.twitch.tv/paradoxinteractive
 
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No public beta for the patch this time, they seem to be really running tight on schedule with this one

We generally don't do betas for updates that have accompanying content DLC.
 
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Will the humanoids have their own names and name lists, or will they use the mammal ones, like the city and ship graphics?

They have their own name lists.
 
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But isnt that new group too small? I mean, at game start, scripts at first create group - then there is portrait choice for ai race. If all group has so many portraits, but humanoids just 4-5 isnt that means, we will see all of them every time? If every mammalian have chance have humanoids portraits - there is no problem, but if species have new group - that means there always be 2-4 humanoids and... that are all portraits.
Maybe can be something done, to prevent this?

Smaller species groups are less likely to be randomly picked in Heinlein.
 
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Why is it that humanoids are the only species in which the different leaders really look different?
For all other species, they look absolutly the same alltogether, with minor changes in skin coloration or such.
It's basically a trade-off; amount of different species vs. amount of variance within each species. Doing more in-species variety could (roughly) double the amount of time it takes us to create each species, meaning we could only do half as many. We decided to go with more species instead as that better matched the idea of Stellaris (explore the stars in order to find new species to... befriend). Human/humanoid portraits are unique in that they represent our own species, and that comes with a bunch of expectations on looks etc. No one has those kinds of expectations regarding the Blorg.
 
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