Hello, and welcome one more week to Tinto Flavour, the happy Fridays in which we take a look at the flavour content of the super secret Project Caesar!
Today will be an interesting day since we will be taking a look at the content we have for the Persian/Iranian region, including the Ilkhanate IO, and also at the content related to the Rise of Timur situation, which includes the flavour for the Chagatai Khanate.
Let’s start a bit differently today by first looking at the Īlkhānān, the in-game flavour name of the most commonly used Ilkhanate IO:
As usual, take all UI, 2D and 3D Art as WIP.
All IOs have a quick-access button, a feature we call control groups, with their own icon (which, in the case of unique IOs, is unique, as you may see). This is the overview tooltip of the Ilkhanate.
This is the Ilkhanate IO panel, where you can see its status, members, and possible actions.
And this is the starting situation of the Ilkhanate, with the three main contenders (Jalayirids, Hüleguids, and Gurgan) in blue, and all its members in green color.
The reign and death of Abu Sa'id Bahadur Khan, last Ilkhan of the Borjigin dynasty, led to a power vacuum in the Ilkhanate, with several contenders trying to claim the title of Ilkhan for themselves while also trying to restore the old order over the lands ruled by the Ilkhans.
We’re portraying this convoluted political situation through different mechanics.
In order to be able to restore the Ilkhanate in its full glory, you need to be one of the Claimants to the Īlkhānān, a ‘Special Status’ (a feature available for all IOs; more about this next week, in the HRE TT):
This is a good example of our lovely nested tooltips. The yellow texts are hoverable features, while the blue texts are game concepts. I took the screenshots in the same sequence, but you could go even deeper, and hover over the International Organization game concept, for a further explanation.
There is a way to become a Claimant to the Īlkhānān, through IO action Claim the Īlkhānān:
By being Claimant to the Īlkhānān, you will get access to this special CB, which can be used against other members of the Ilkhanate, making it easier and more straight-forward to conquer them:
All members of the Ilkhanate also have access to this other CB, that in case of victory, allows to remove the Claimant to the Īlkhānān to the status from the objective country:
If you end up being the only Claimant to the Īlkhānān, you will automatically become its leader (this is something that we want to change, so it becomes an action in the Main Actions panel, to make it more clear for the player). By becoming Leader of the Īlkhānān, you may be able to unify the IO into a proper country once again:
There’s a broken tooltip there, which has already been reported as a bug; the second condition is that there aren’t any countries with the status Claimant to the Īlkhānān. You also need to control 75% of the locations owned by all the members of Ilkhanate IO in order to form the country; the IO will disappear the moment you form it, too.
On a different track, ff you are a Persian member of the Ilkhanate, you also have the opportunity to fight your way towards unifying the region in a completely different way, with this CB:
The Ilkhanate may cease to exist if:
These are the main contenders for the Ilkhanate at the start of the game:
The Persian/Iranian countries that are part of the Ilkhanate have their own flavour content available:
For instance, you have advances like these:
There are in total 21 different advances for the Persian countries.
There are also special buildings like the Ṣafawiyya Order Hall and the Ḡilmān Barracks, and special units like the Kızılbaş Skirmisher and the Ḡilmān.
This is the formable for Persia, and how it would look like:
Let’s now take a look at one of the main contenders in Central Asia, the Chagatai Horde:
Mongolian countries (which also include countries involved in the Ilkhanate IO, such as the Jalayirids or the Hüleguids) have a ton of content available, both for being Steppe Hordes, and also specific Mongolian content. We aren’t going to reveal today most of it, since this is already a meaty Tinto Flavour, and we still have to take a look in the future to the Golden Horde, which also has unique content; but this is an overview of it:
These are some of the most relevant features for the early game:
Let’s now take a look at the content for the Situation The Rise of Timur. It can happen to you if you start the game with Chagatai or any of its subjects. But if you start the game with Barlas, one of these subjects, you will find this lovely baby in your court:
Apparently this baby might be a Prodigy!
There are some events about the childhood and adolescence of Temür, and if he gets to the adult age, this event will trigger:
This event can fire initially not only for Barlas, but for Chagatai or any of its subjects, firing then a follow-up information event for all the rest, in which the player will get the chance to choose to change into the Timurids country if there were not initially playing the chosen country and the Timurids is AI. This gives a bit of variation on the starting situation of Timur while also ensuring that the player can always follow the Timurid path if they are playing in the area.
Temür has several traits, but this is the most important:
The chosen country will change, becoming the Timurid Horde:
And the Situation itself will appear:
The counters for enemies kills and cities razed are there just for flavour, they don’t have any mechanical purpose.
The End Requirements make the situation likely to last for the entire life of Temür:
These are the requirements to form Mongolia, BTW:
The first of the actions, Plan Invasion, has this effect:
If you are able to unify a region, the second action, ‘Select Core Region’, will appear:
After having selected a Core Region, a third action will unlock:
Which, in case of being selected, will make you a Settled Country, with the Monarchy Government type, and the Rank of Empire. This might potentially be the result:
A successful Timurid Empire, across Central Asia and Persia!
There is more content and events triggering during the situation, but these are its core features. From here, there’s also more flavour content for the Timurids, related to the historical events and situation that happened to the Empire. This is probably the most important event for them:
Which unlocks this Major Reform:
The Governorship is a unique mechanic of the Timurids, that allows them to have a unique type of subject, for members of the ruling dynasty. This may have its cons, as there might several claimants to the Timurid throne…
…And much more, but that’s all for today! We hope you enjoyed it! Next week will be intense, since on Monday we will have the Tinto Maps Feedback for the Horn of Africa, on Wednesday we will have the Tinto Talks for the Holy Roman Empire, and on Friday we will have the Tinto Flavour for Saxony! Cheers!
Today will be an interesting day since we will be taking a look at the content we have for the Persian/Iranian region, including the Ilkhanate IO, and also at the content related to the Rise of Timur situation, which includes the flavour for the Chagatai Khanate.
Let’s start a bit differently today by first looking at the Īlkhānān, the in-game flavour name of the most commonly used Ilkhanate IO:
As usual, take all UI, 2D and 3D Art as WIP.


This is the Ilkhanate IO panel, where you can see its status, members, and possible actions.

And this is the starting situation of the Ilkhanate, with the three main contenders (Jalayirids, Hüleguids, and Gurgan) in blue, and all its members in green color.
The reign and death of Abu Sa'id Bahadur Khan, last Ilkhan of the Borjigin dynasty, led to a power vacuum in the Ilkhanate, with several contenders trying to claim the title of Ilkhan for themselves while also trying to restore the old order over the lands ruled by the Ilkhans.
We’re portraying this convoluted political situation through different mechanics.
In order to be able to restore the Ilkhanate in its full glory, you need to be one of the Claimants to the Īlkhānān, a ‘Special Status’ (a feature available for all IOs; more about this next week, in the HRE TT):



This is a good example of our lovely nested tooltips. The yellow texts are hoverable features, while the blue texts are game concepts. I took the screenshots in the same sequence, but you could go even deeper, and hover over the International Organization game concept, for a further explanation.
There is a way to become a Claimant to the Īlkhānān, through IO action Claim the Īlkhānān:

By being Claimant to the Īlkhānān, you will get access to this special CB, which can be used against other members of the Ilkhanate, making it easier and more straight-forward to conquer them:

All members of the Ilkhanate also have access to this other CB, that in case of victory, allows to remove the Claimant to the Īlkhānān to the status from the objective country:

If you end up being the only Claimant to the Īlkhānān, you will automatically become its leader (this is something that we want to change, so it becomes an action in the Main Actions panel, to make it more clear for the player). By becoming Leader of the Īlkhānān, you may be able to unify the IO into a proper country once again:


There’s a broken tooltip there, which has already been reported as a bug; the second condition is that there aren’t any countries with the status Claimant to the Īlkhānān. You also need to control 75% of the locations owned by all the members of Ilkhanate IO in order to form the country; the IO will disappear the moment you form it, too.
On a different track, ff you are a Persian member of the Ilkhanate, you also have the opportunity to fight your way towards unifying the region in a completely different way, with this CB:

The Ilkhanate may cease to exist if:
- All its members are conquered by a country not a member of the IO.
- There aren’t a Leader or Claimants of the Ilkhanate.
These are the main contenders for the Ilkhanate at the start of the game:



The Persian/Iranian countries that are part of the Ilkhanate have their own flavour content available:
For instance, you have advances like these:


There are in total 21 different advances for the Persian countries.
There are also special buildings like the Ṣafawiyya Order Hall and the Ḡilmān Barracks, and special units like the Kızılbaş Skirmisher and the Ḡilmān.
This is the formable for Persia, and how it would look like:


Let’s now take a look at one of the main contenders in Central Asia, the Chagatai Horde:

Mongolian countries (which also include countries involved in the Ilkhanate IO, such as the Jalayirids or the Hüleguids) have a ton of content available, both for being Steppe Hordes, and also specific Mongolian content. We aren’t going to reveal today most of it, since this is already a meaty Tinto Flavour, and we still have to take a look in the future to the Golden Horde, which also has unique content; but this is an overview of it:

These are some of the most relevant features for the early game:





Let’s now take a look at the content for the Situation The Rise of Timur. It can happen to you if you start the game with Chagatai or any of its subjects. But if you start the game with Barlas, one of these subjects, you will find this lovely baby in your court:



Apparently this baby might be a Prodigy!
There are some events about the childhood and adolescence of Temür, and if he gets to the adult age, this event will trigger:

This event can fire initially not only for Barlas, but for Chagatai or any of its subjects, firing then a follow-up information event for all the rest, in which the player will get the chance to choose to change into the Timurids country if there were not initially playing the chosen country and the Timurids is AI. This gives a bit of variation on the starting situation of Timur while also ensuring that the player can always follow the Timurid path if they are playing in the area.
Temür has several traits, but this is the most important:

The chosen country will change, becoming the Timurid Horde:


The counters for enemies kills and cities razed are there just for flavour, they don’t have any mechanical purpose.
The End Requirements make the situation likely to last for the entire life of Temür:

These are the requirements to form Mongolia, BTW:

The first of the actions, Plan Invasion, has this effect:



If you are able to unify a region, the second action, ‘Select Core Region’, will appear:




Which, in case of being selected, will make you a Settled Country, with the Monarchy Government type, and the Rank of Empire. This might potentially be the result:

A successful Timurid Empire, across Central Asia and Persia!
There is more content and events triggering during the situation, but these are its core features. From here, there’s also more flavour content for the Timurids, related to the historical events and situation that happened to the Empire. This is probably the most important event for them:


Which unlocks this Major Reform:

The Governorship is a unique mechanic of the Timurids, that allows them to have a unique type of subject, for members of the ruling dynasty. This may have its cons, as there might several claimants to the Timurid throne…
…And much more, but that’s all for today! We hope you enjoyed it! Next week will be intense, since on Monday we will have the Tinto Maps Feedback for the Horn of Africa, on Wednesday we will have the Tinto Talks for the Holy Roman Empire, and on Friday we will have the Tinto Flavour for Saxony! Cheers!