Hello, and welcome for the second week to Tinto Flavour, the new series in which we will show the flavour content of the latest super secret Project Caesar!
Today we will be taking a look at Florence! I hope you get visually stunned by what you see, but not a rapid heartbeat, fainting, confusion, or hallucinations, as it happened to Stendhal when he visited the city in 1817. So, let’s start!
As usual, please consider the UI, 2D and 3D art as WIP.
We have two elements here that appear in the Country Selection screen, AKA the Lobby. The first is the flavour immersion text that countries with unique content have. They have dynamic localization keys, which are the two words in bold that appear in the text, and which while hovered, allow to check a game concept. The second is a screenshot of the country name, flag, ruler, and the three main elements that define the country - Government Type (Republic), Country Type (Settled Country), and Country Rank (County). The courtroom illustration is the generic one for European countries, but it can potentially be unique.
Let’s jump into the country itself...
Tuscany is a lovely place, isn’t it?
The Republic of Florence is a Signoria, which is a unique, major Government Reform for Italian countries:
This reform unlocks a Succession Law, the Elective Potestate:
Florence also has a unique Estate Privilege for its ‘Senate’ (the flavour name of ‘Nobility’ for Republics, the ‘Signoria Council’:
And a unique Estate Privilege for the Burghers, ‘Florence Guilds’:
This unlocks a unique Socioeconomic Law, the ‘Primacy of Florentine Guilds’, in which you can pick one of three different policies to embrace, promoting one of the three different types of Guilds:
Florence has another unique policy for the Legal Code Law, which is the 'Consiglio Maggiore':
Florence also has unique advances, 13 in total, spread among the different Ages, of which I’m going to show a few selected ones:
You might notice that 3 of them have unique icons/illustrations, while the one for the Florentine Citizen Militia still uses a generic one.
Speaking of the Florentine Citizen Militia, it unlocks a unique type of Army Levy Unit:
And the Uffizi unlock a unique building:
All that I’ve shown you so far is what we internally consider ‘structural content’, that is, the type of content that would show up and could be (mostly) checked when starting a new game and digging and hovering over the different panels in the game. Let’s now start with the ‘narrative content’, the one that appears dynamically as you play the game. Oh, and one comment: although we usually have a minimum amount of 'structural content' and 'narrative content' for each country with unique flavour, it's widely diverse, so some countries have more 'structural ones' than others that have more 'narrative content', and vice versa, with others having a balanced amount of each type.
Florence can suffer two disasters during the game, an outlier in the game. You may see that they have some associated effects as long as they’re active, and that they also have associated events that may also trigger (8 for the Ciompi, 13 for Savonarola). Here you have the first one, the 'Ciompi Revolt':
And here the second one, 'The Rise of Savonarola':
The background illustration is the generic one, but it will receive a unique one. Oh, also, inviting Savonarola to Florence might not be a wise decision…
Besides disasters, there are a bunch of interesting flavour DHEs (‘dynamic historical events’) that can happen to Florence, of which I’m going to show you a selection.
The first is the creation of the Medici bank, in the form of a Building Based Country, ruled by a member of the Medici family, of course:
If you select the first option, you will continue playing as Florence, while the second makes you to continue playing as the Bank of Medici! This is not a common type of content, at all, but a very special one, worth showing.
The event creates a building in the location of Florence, a Bank, and also an independent BBC, the Bank of Medici:
Two more banking countries are starting in Florence in 1337, the Banks of Peruzzi and Bardi:
It also showcases the Medici, after triggering the event.
There are more events related to the Medici's rise of power in Florence, but let me not reveal all the interesting content today, so let’s continue with other events…
An interesting historical character in Florence’s 14th century is Sir John Hawkwood, an infamous condottiere:
If you decide to hire him, you will be able to hire a unique mercenary company, the ‘White Company’, led by Hawkwood as general:
We also have some famous artists from the Florentine Renaissance, such as:
Do we have here two of the Ninja Turtles, maybe?
But besides characters, you also have events that may be related to buildings, such as the construction of the Duomo of Florence, that may end up with a unique Work of Art:
… And much more Florence-related content, as there are dozens of unique flavour events! But I think that this is enough showcase for today, as we don’t want to spoil the fun of starting a game for the first time! Next week we will be taking a look at the unique flavour content for Novgorod, cheers!
Today we will be taking a look at Florence! I hope you get visually stunned by what you see, but not a rapid heartbeat, fainting, confusion, or hallucinations, as it happened to Stendhal when he visited the city in 1817. So, let’s start!
![Country Selection.png Country Selection.png](https://forumcontent.paradoxplaza.com/public/1236676/Country Selection.png)
As usual, please consider the UI, 2D and 3D art as WIP.
We have two elements here that appear in the Country Selection screen, AKA the Lobby. The first is the flavour immersion text that countries with unique content have. They have dynamic localization keys, which are the two words in bold that appear in the text, and which while hovered, allow to check a game concept. The second is a screenshot of the country name, flag, ruler, and the three main elements that define the country - Government Type (Republic), Country Type (Settled Country), and Country Rank (County). The courtroom illustration is the generic one for European countries, but it can potentially be unique.
Let’s jump into the country itself...
![Florence.png Florence.png](https://forumcontent.paradoxplaza.com/public/1236678/Florence.png)
Tuscany is a lovely place, isn’t it?
The Republic of Florence is a Signoria, which is a unique, major Government Reform for Italian countries:
![Signoria.png Signoria.png](https://forumcontent.paradoxplaza.com/public/1236680/Signoria.png)
![Signoria Description.png Signoria Description.png](https://forumcontent.paradoxplaza.com/public/1236681/Signoria Description.png)
This reform unlocks a Succession Law, the Elective Potestate:
![Elective Potestate.png Elective Potestate.png](https://forumcontent.paradoxplaza.com/public/1236682/Elective Potestate.png)
Florence also has a unique Estate Privilege for its ‘Senate’ (the flavour name of ‘Nobility’ for Republics, the ‘Signoria Council’:
![Signoria Council.png Signoria Council.png](https://forumcontent.paradoxplaza.com/public/1236683/Signoria Council.png)
And a unique Estate Privilege for the Burghers, ‘Florence Guilds’:
![Florence Guilds.png Florence Guilds.png](https://forumcontent.paradoxplaza.com/public/1236685/Florence Guilds.png)
This unlocks a unique Socioeconomic Law, the ‘Primacy of Florentine Guilds’, in which you can pick one of three different policies to embrace, promoting one of the three different types of Guilds:
![Primacy of Florentine Guilds.png Primacy of Florentine Guilds.png](https://forumcontent.paradoxplaza.com/public/1236686/Primacy of Florentine Guilds.png)
![Primacy of Florentine Guilds 2.png Primacy of Florentine Guilds 2.png](https://forumcontent.paradoxplaza.com/public/1236687/Primacy of Florentine Guilds 2.png)
Florence has another unique policy for the Legal Code Law, which is the 'Consiglio Maggiore':
![Consiglio Maggiore.png Consiglio Maggiore.png](https://forumcontent.paradoxplaza.com/public/1236688/Consiglio Maggiore.png)
Florence also has unique advances, 13 in total, spread among the different Ages, of which I’m going to show a few selected ones:
![Arte della Lana.png Arte della Lana.png](https://forumcontent.paradoxplaza.com/public/1236689/Arte della Lana.png)
![Fiorino d'Oro.png Fiorino d'Oro.png](https://forumcontent.paradoxplaza.com/public/1236690/Fiorino d'Oro.png)
![Florentine City Militia.png Florentine City Militia.png](https://forumcontent.paradoxplaza.com/public/1236693/Florentine City Militia.png)
![Uffizi.png Uffizi.png](https://forumcontent.paradoxplaza.com/public/1236692/Uffizi.png)
You might notice that 3 of them have unique icons/illustrations, while the one for the Florentine Citizen Militia still uses a generic one.
Speaking of the Florentine Citizen Militia, it unlocks a unique type of Army Levy Unit:
![Florentine City Militia 2.png Florentine City Militia 2.png](https://forumcontent.paradoxplaza.com/public/1236694/Florentine City Militia 2.png)
![Florentine City Militia 3.png Florentine City Militia 3.png](https://forumcontent.paradoxplaza.com/public/1236695/Florentine City Militia 3.png)
And the Uffizi unlock a unique building:
![Uffizi 2.png Uffizi 2.png](https://forumcontent.paradoxplaza.com/public/1236696/Uffizi 2.png)
All that I’ve shown you so far is what we internally consider ‘structural content’, that is, the type of content that would show up and could be (mostly) checked when starting a new game and digging and hovering over the different panels in the game. Let’s now start with the ‘narrative content’, the one that appears dynamically as you play the game. Oh, and one comment: although we usually have a minimum amount of 'structural content' and 'narrative content' for each country with unique flavour, it's widely diverse, so some countries have more 'structural ones' than others that have more 'narrative content', and vice versa, with others having a balanced amount of each type.
Florence can suffer two disasters during the game, an outlier in the game. You may see that they have some associated effects as long as they’re active, and that they also have associated events that may also trigger (8 for the Ciompi, 13 for Savonarola). Here you have the first one, the 'Ciompi Revolt':
![Ciompi Revolt.png Ciompi Revolt.png](https://forumcontent.paradoxplaza.com/public/1236697/Ciompi Revolt.png)
![Ciompi Revolt.png Ciompi Revolt.png](https://forumcontent.paradoxplaza.com/public/1236739/Ciompi Revolt.png)
![Savonarola 1.png Savonarola 1.png](https://forumcontent.paradoxplaza.com/public/1236699/Savonarola 1.png)
![Savonarola 2.png Savonarola 2.png](https://forumcontent.paradoxplaza.com/public/1236701/Savonarola 2.png)
![Savonarola 3.png Savonarola 3.png](https://forumcontent.paradoxplaza.com/public/1236747/Savonarola 3.png)
![Savonarola 4.png Savonarola 4.png](https://forumcontent.paradoxplaza.com/public/1236721/Savonarola 4.png)
The background illustration is the generic one, but it will receive a unique one. Oh, also, inviting Savonarola to Florence might not be a wise decision…
Besides disasters, there are a bunch of interesting flavour DHEs (‘dynamic historical events’) that can happen to Florence, of which I’m going to show you a selection.
The first is the creation of the Medici bank, in the form of a Building Based Country, ruled by a member of the Medici family, of course:
![Medici Bank.png Medici Bank.png](https://forumcontent.paradoxplaza.com/public/1236734/Medici Bank.png)
If you select the first option, you will continue playing as Florence, while the second makes you to continue playing as the Bank of Medici! This is not a common type of content, at all, but a very special one, worth showing.
The event creates a building in the location of Florence, a Bank, and also an independent BBC, the Bank of Medici:
![Bank.png Bank.png](https://forumcontent.paradoxplaza.com/public/1236703/Bank.png)
![Bank of Medici.png Bank of Medici.png](https://forumcontent.paradoxplaza.com/public/1236704/Bank of Medici.png)
Two more banking countries are starting in Florence in 1337, the Banks of Peruzzi and Bardi:
![Peruzzi, Bardi, Medici.png Peruzzi, Bardi, Medici.png](https://forumcontent.paradoxplaza.com/public/1236705/Peruzzi, Bardi, Medici.png)
It also showcases the Medici, after triggering the event.
There are more events related to the Medici's rise of power in Florence, but let me not reveal all the interesting content today, so let’s continue with other events…
An interesting historical character in Florence’s 14th century is Sir John Hawkwood, an infamous condottiere:
![John Hawkwood.png John Hawkwood.png](https://forumcontent.paradoxplaza.com/public/1236740/John Hawkwood.png)
If you decide to hire him, you will be able to hire a unique mercenary company, the ‘White Company’, led by Hawkwood as general:
![White Company.png White Company.png](https://forumcontent.paradoxplaza.com/public/1236707/White Company.png)
We also have some famous artists from the Florentine Renaissance, such as:
![Leonardo Bruni.png Leonardo Bruni.png](https://forumcontent.paradoxplaza.com/public/1236735/Leonardo Bruni.png)
![Da Vinci.png Da Vinci.png](https://forumcontent.paradoxplaza.com/public/1236736/Da Vinci.png)
![Donatello.png Donatello.png](https://forumcontent.paradoxplaza.com/public/1236737/Donatello.png)
Do we have here two of the Ninja Turtles, maybe?
But besides characters, you also have events that may be related to buildings, such as the construction of the Duomo of Florence, that may end up with a unique Work of Art:
![Event Florence Cathedral.png Event Florence Cathedral.png](https://forumcontent.paradoxplaza.com/public/1236713/Event Florence Cathedral.png)
![Duomo.png Duomo.png](https://forumcontent.paradoxplaza.com/public/1236714/Duomo.png)
… And much more Florence-related content, as there are dozens of unique flavour events! But I think that this is enough showcase for today, as we don’t want to spoil the fun of starting a game for the first time! Next week we will be taking a look at the unique flavour content for Novgorod, cheers!