Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about our entirely super-top-secret game with the codename Project Caesar.
This week, we will examine the mechanics of Protestant religions and the final situation involving all Western Christian confessions, the War of Religions.
First is first, we differentiate the 3 main Protestant religions: Lutheranism, Calvinism, and Anglicanism. All the different branches of Protestantism, more or less strictly covered under these wide denominations, are later represented through Church Aspects, a mechanism we’ll describe now. The underlying system here is for every player to be able to customize their own Protestant Church. As an example, the early Anglican Church funded by Henry VIII was very different from the Anglican Church that developed in times of James I, and the further division that then happened with the Puritans; we aim to portray dynamically these theological aspects with Church Aspects, therefore.
Let’s take a look at a Lutheran country first:
I’m using the same save as last week’s TT. The Reformation was born in Perugia, and after a couple of years, it has already spread to some countries, of which Denmark is the biggest.
Here is the overview of Lutheranism and its religious panel:
Similarly to Catholicism, and other religions, it also uses Religious Influence as a currency:
This currency is used to add or change Religious Aspects to your Church, and it also allows us to perform Religious Actions (of which we can’t currently perform any, as we don’t fulfill any of their triggers).
Let’s take a look now at the Religious Aspects, which define each Protestant Church:
There are plenty of Aspects, that can be either shared between the different Protestant religions, or be unique to them. This is the list of all the aspects available to Lutheran churches:
And this is what it looks like when you decide to pick one of them:
The base number of Religious Aspects that define each Church is 3, although this is subject to review, as usual. And it is possible to have entirely different and unique aspects per religion, since it’s a scriptable/moddable feature. Furthermore, Religious Aspects can have an impact on the relations a country has with others who use Religious Aspects. Since the aspects are partially shared between the faiths, this could lead to unlikely friendships… and hostilities.
Let’s now move on to the next religion, Calvinism, which is quite similar in structure to Lutheranism. It also spawns during the Reformation situation, it also has Calvinist Preachers that spread it, and it also uses Religious Aspects and Actions:
Fun fact, Calvin has ended up being the Bishop (=ruler) of Basel in our save game!
Finally, we have Anglicanism. This Protestant religion doesn’t trigger through the situation, but as an event for England that may trigger after the Reformation is active:
Ignore the broken loc, it appears like that because I used a console command to trigger it.
If we decided to Take command of the Church, a new religion will be created:
This is its overview and panel; Anglicanism starts with some more Religious Actions available:
Last, but not least, we have a couple of religions that also share the religious aspects, but are not necessarily tied to the Reformation situation. This includes Lollardy and Hussitism, which will be created together with their corresponding reformer, and the earlier catholic heresies of Bogomilism, Catharism, Paulicianism, and Waldensian.
The last feature we’re going to take a look at today is another situation, the War of Religions. This is the ending to all the narratives related to the Catholic and Protestant Churches, a fight for the religious supremacy over Europe, centered over the Holy Roman Empire, with the Thirty Years' War as inspiration:
Two International Organizations will be created, the Protestant Union and the Catholic League:
And this is the panel for the situation, which both sides, their relative strengths, the possibility to join one side or the other, etc.:
An inconclusive result may lead to the negotiation of the Peace of Westphalia between the members of both Leagues and will alter the religious laws of the Holy Roman Empire.
… And that’s all for today! Next week, @Johan will come back once again to show more of the most recent changes and tweaks in the game. Cheers!
This week, we will examine the mechanics of Protestant religions and the final situation involving all Western Christian confessions, the War of Religions.
First is first, we differentiate the 3 main Protestant religions: Lutheranism, Calvinism, and Anglicanism. All the different branches of Protestantism, more or less strictly covered under these wide denominations, are later represented through Church Aspects, a mechanism we’ll describe now. The underlying system here is for every player to be able to customize their own Protestant Church. As an example, the early Anglican Church funded by Henry VIII was very different from the Anglican Church that developed in times of James I, and the further division that then happened with the Puritans; we aim to portray dynamically these theological aspects with Church Aspects, therefore.
Let’s take a look at a Lutheran country first:

Here is the overview of Lutheranism and its religious panel:


Similarly to Catholicism, and other religions, it also uses Religious Influence as a currency:

This currency is used to add or change Religious Aspects to your Church, and it also allows us to perform Religious Actions (of which we can’t currently perform any, as we don’t fulfill any of their triggers).
Let’s take a look now at the Religious Aspects, which define each Protestant Church:

There are plenty of Aspects, that can be either shared between the different Protestant religions, or be unique to them. This is the list of all the aspects available to Lutheran churches:




And this is what it looks like when you decide to pick one of them:

The base number of Religious Aspects that define each Church is 3, although this is subject to review, as usual. And it is possible to have entirely different and unique aspects per religion, since it’s a scriptable/moddable feature. Furthermore, Religious Aspects can have an impact on the relations a country has with others who use Religious Aspects. Since the aspects are partially shared between the faiths, this could lead to unlikely friendships… and hostilities.
Let’s now move on to the next religion, Calvinism, which is quite similar in structure to Lutheranism. It also spawns during the Reformation situation, it also has Calvinist Preachers that spread it, and it also uses Religious Aspects and Actions:




Fun fact, Calvin has ended up being the Bishop (=ruler) of Basel in our save game!
Finally, we have Anglicanism. This Protestant religion doesn’t trigger through the situation, but as an event for England that may trigger after the Reformation is active:

Ignore the broken loc, it appears like that because I used a console command to trigger it.
If we decided to Take command of the Church, a new religion will be created:


This is its overview and panel; Anglicanism starts with some more Religious Actions available:


Last, but not least, we have a couple of religions that also share the religious aspects, but are not necessarily tied to the Reformation situation. This includes Lollardy and Hussitism, which will be created together with their corresponding reformer, and the earlier catholic heresies of Bogomilism, Catharism, Paulicianism, and Waldensian.
The last feature we’re going to take a look at today is another situation, the War of Religions. This is the ending to all the narratives related to the Catholic and Protestant Churches, a fight for the religious supremacy over Europe, centered over the Holy Roman Empire, with the Thirty Years' War as inspiration:





And this is the panel for the situation, which both sides, their relative strengths, the possibility to join one side or the other, etc.:

An inconclusive result may lead to the negotiation of the Peace of Westphalia between the members of both Leagues and will alter the religious laws of the Holy Roman Empire.
… And that’s all for today! Next week, @Johan will come back once again to show more of the most recent changes and tweaks in the game. Cheers!