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So, if two powers have their navies both raiding convoys in the same area, will they engage with each other? Their orders don't technically conflict, but it seems at odds with the precedent set for British admirals that they could face the death penalty for failing to engage with the enemy
Their Orders do not conflict, so no battle will transpire. Similarly, if all Generals on a Front are set to Defend that Front, no battles will break out. This is totally legit, since either side might be choosing these Orders because they know they have the inferior force and just want to ensure they do as much damage as possible without risking their men in an attack.
 
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Will you be able to perform naval invasions the same way if you already share a border with the nation? That’s one of my major questions, to solve the Louisiana invasion during the Civil War problem. New Orleans and Baton Rouge must fall
Yes.
 
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Will technologies directly upgrade your ships, or do ships need to be replaced/refitted to take advantage of new technologies?
It's not an instant or painless process: you'll need to secure new input goods, switch to the new ship type, and then suffer major disruption for some time to the naval bases/warships that are being upgraded. Replacing wooden warships with ironclads isn't done overnight.
 
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Do navies actually have to physically move to their operational area (and potentially get intercepted and sunk along the way) or do they instantly warp from port to the South Atlantic like air wings do in Hoi4?

What's the point in cutting off, say, Russian sugar imports at sea if their pops and factories can still consume the goods they're not receiving?
If you cut off Russian sugar imports and they're heavily dependent on those imports, you'll trigger crippling sugar shortages in the Russian Market, which could for instance completely tank their Food Industries' output.
 
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Is there any hard cap to how many naval invasions you can perform or you can perform against one country? Could I for example have three naval invasions going or even multiple naval invasions against the Islands of Japan to take it over as quickly as possible and hit them in multiple spots at once? What is the theoretical limits of this? Is it only capped by your main power and admirals/generals?
There is no hard cap, if you can spare the resources required, go ahead!
 
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How many ships does a flotilla represent? Is it a capital ship+escorts? But for things like monitors it would make more sense to be a group of monitors .
It's focused around a capital ship with escorts and support vessels, yes. With respect to smaller vessels like monitors which would have multiples to a group, the Flotilla is considered to be named after one of them. Like Battalions, Flotillas are scaled to represent the combined force of 1000 Servicemen and Officers.
 
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Is convoy demand ony affected by the number of nodes in your supply network and not at all by volume of supply and trade? I'm guessing with goods being just buy and sell orders you can't keep track of volume simillar to how pop consumption does not add anything to infrastrucutre usage, only buildings.
In the current build of the game it is only the number of nodes, thus the suspiciously round number in the tooltip there. We are going to change this soon so it scales with the amount of goods that shipping lane moves * how long it is in nodes.
 
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I assume ports will produce convoys by using resources? Ports instantly creating convoys form the aether whenever they are needed would be extremely disappointing.
Ports consume Clipper or Steamer ships (goods) produced by Shipyards in order to create Convoys.
 
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Are convoys a "capacity" or do they slowly build up? I.e. if I raid the convoys and then stop will it take some time until new convoys are build?
Everything produced and consumed in Victoria 3's economic model is essentially a "capacity" in the sense you mean here, including Convoys. But we've made it so it still takes time for damaged shipping lanes to recover once raiding stops.
 
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