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We need info on what an expansion and immersion pack will entail. Your prices have jumped 50% from previous games with no addressing of it. What are we going to get for a full $30 expansion and a $15 immersion pack? Are we expecting EU4 Rule-Britannia levels of content for $15 where it's just a mission tree and some visuals? Is a $30 expansion going to be Hoi4's copy-paste DLCs where it's just reusing the same unit designer idea and then spamming focus trees? This is way too big to basically not address and explain if you want us to part with as much money as the Grand Edition is asking.
We're going to communicate more on this soon, hopefully next week. It's totally understandable to want to know what you're getting for your money, and while we can't list specifics - we want to leave room to be responsive to the community and not pre-plan future products in detail, yet - I can say that we intend for Immersion Packs to contain a mix of art and narrative content supported by one or two new mechanics that enhance and deepen some aspect of the game, while expansions are meant to introduce major new gameplay features in addition to a wealth of supporting content, and is more of a "game-changer".
 
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On the topic of Interest Groups having previously had opinions on foreign policy such as wars with specific countries. As with all design cuts this was painful, but I stand behind the decision. Something like spawning a political movement to encourage a revanschist war against Spain, and have Interest Groups line up in support of opposition of that, could probably be okay (though would bring its own set of additional design issues to solve). But having one Interest Group intrinsically support or oppose a war with Spain, while another supports or opposes a war with France, while another cares a lot about Lucca for some reason - it just felt weird and gamey, and impossible for the player to predict and have any agency over. We know the Trade Unions will always want Progressive Taxes, and if we don't we can take many different steps to weaken them so they won't be a problem. But if the Trade Unions for some indiscernible reason wants you to take a Treaty Port in Ingria today, whereas yesterday they wanted you to force the Ottomans to end the slave trade, this doesn't mean anything to your gameplay other than making a decision to go along with the game's suggestions or not.

I do look forward to designing more interactions between politics and warfare in the future, but something like that would have to be a new feature, not shoehorned into the IG Ideology system. In the meantime, IGs still do care about laws which affect your foreign policy, of course.
 
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