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Showing developer posts only. Show all posts in this thread.
I would like to see a slowing down of the research/tech progress. Playing a Prussia then North German Confederation I was getting Dreadnoughts and Machin Guns in the 1880's on top of the production tech's that were far too advanced for the period. The tech tree moves way too quickly for the time period being played imo.
Yeah I've got a few outstanding notes to myself to see what I can do to address that but not make it a painful process as a result. Don't want to just nerf tech spread into the ground though, need to find that middleground. But I am keeping eyes on it, and if you don't see it in the next few patches thats because I'm working on a few other things first.
 
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one solution could be to add additional filler techs between some of the most outstanding techs no? It could even build into new trade goods or other fun stuff to fix this issue. Bare in mind I havent bought the game yet (my PC too old), its just a suggestion.
I want to refrain from filler techs for the sake of filler techs, we will have enough techs as the years come and this game continues. Right now its just to slow things down a bit so tech feels more of a goal you achieve instead of something thrown your way.
 
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I was really hoping to see the performance issues addressed in this post. I hope that you and your team are going to solve the performance issues that so many people have when getting to the middle and late game. This should be a priority before even thinking of gameplay tweaks and add-ons if you ask me.
Performance is less "an area of the game to callout" and more an area we are constantly working on. Developers are taking rotational shifts on performance to ensure all the changes done to the AI by myself and other developers doesn't cause too many problems.

We have a late game pop fragmentation fix, but it needed more testing before we felt comfortable putting it in the hotfixes.
 
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are there plans to make Russian colonization of Hokkaido, or the USA's colonization of Alberta/Saskatchewan happen less often, or have ways that those territories are transferred back to the "correct" owner to make the map less jarring, more historical

and have decisions like the transfer of northwestern states happen more often by the AI?
That's on General AI balance and trust me its in the feedback lists, we've got ideas and hope to get to it soon but as you will notice I'm not promising when because that one is likely 100% on me to fix when I get time and I've already got a fun backlog of things to tweak for you all.
 
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I have to ask - is reworking and improving the game UI part of these post-release plans? There are tons of forum suggestions and even mods around UI improvements, so clearly players feel the current state of UI leaves something to be desired.
See my above comment in regards to performance UI/UX work is a constant iteration and bug treatment - it can relate to the gameplay areas of the game we called out above or be something that Aron, Henrik, and I are looking to address. We keep eyes on the mods that pop up and see what stuff we can do better in game and such.
 
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