• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.
Will the performance of the game itself be better? I played the game few months ago, now it is unplayable, since it's so slow.
We're looking into a few things we've had reported since VotP release (particularly since this thread surfaced). If we can find any optimizations that are safe enough to roll out for 1.3.3 we will do so. Expect a changelog in a couple of weeks and hopefully we'll have something like that on there.
 
  • 28Like
  • 8
Reactions:
Curious. Can you give us some examples of older narrative content that needs rework like this?
In particular, we have a lot of random events that aren't attached to mechanics like law enactment, revolutions, and elections which don't offer compelling choices, are too repetitive, or supersede rather than work alongside the game's mechanics. We're also going to look over content relating to unifications (Italian, Canada, etc.) to model more historical outcomes, similar to how we reworked German unification Journal Entries for 1.3. Reconstruction is another candidate for an update. To take some examples.
 
  • 34Like
  • 9Love
  • 8
  • 1
Reactions:
In V2 we had the newspaper on a yearly (iirc) basis. It fits the period quite well and was quite immersive. However it also had some downsides as the content was quite repititive.
But it included news about big battles, new inventions and some other events around the world that you'd expect in a Victorian era newspaper.

Personally I would love to see them return.
Agreed on all counts! @neondt, @hagerhink and I actually have a design for this that we're going to try out next time we do a game jam :D
 
  • 49Love
  • 19Like
  • 2
  • 1
Reactions:
Does this mean you're creating a way to have 3 separate tracks within the same journal Entry? If so then that would be amazing. I do flavor mods and I've been wanting a feature like that to really simulate different factions like you're doing with Divided Monarchists. I've had to resort to creating work arounds which isn't as immersive.
Yes, this is exactly the idea - three different tracks which 'race' each other, advancing or retreating based on factors such as your economy, politics, engagement in foreign adventures and so on, and with the return of Republicanism as the result if none of the three dynasties manage to 'win'.
 
  • 26Like
  • 20Love
  • 5
  • 1
Reactions:
Wıll there be journal entries and events added for various historical or potential agitators in other countries? It would be quite disappointment and missed potential to introduce no new content regarding these figures for rest of game's development cycle because it is "done and released" DLC content. Also highlighting issues with one-country-focusing content DLC.
There's plenty of events relating to both historic and generic Agitators outside of France already, both free and paid (since the historical Agitators are paid). What we're focusing on here is paid content specifically for France.
 
  • 14
  • 10Like
  • 1
Reactions:
I hope the use of the word "notifications" means it's a configurable message setting. I already get a lot of spam in CK3/Stellaris about events in other countries I don't care about.
Yes, it will be a configurable notification. We're also working on ways for you to customize which countries you're actually interested in but that's for a later update. And as always we are aiming for good defaults as a baseline - your customization should only be a personal preference, not a way to make the game playable.
 
  • 22Like
  • 5Love
  • 4
  • 1
Reactions:
In my opinion everyone who can, should work now on improving the performance and all the rest issues with journal entries and such should wait until after tick performance is working again.
We're taking performance very seriously, which I know are just words, but trust me on this one - I have daily conversations with programmers about performance. The thing is that you can't really throw everyone on performance work all at once, because people step on each other's toes, introduce weird knock-on side effects, bugs, or out-of-syncs we can't be sure the source of, etc.

The best combo is a couple of programmers combined with good data. We have in-house data but optimizing for that only means "it's working on our machines" (which isn't very helpful to you), so the more data we get from those players that are actually affected by performance issues the better.
 
  • 29Like
  • 7
  • 3
  • 1Haha
Reactions:
I think it's also important that the Divided Monarchist JE results in different French foreign policy, make it interesting to play with France when you are not directly controlling them. I think all nations need more connection between their politics and diplomacy but if Orleanist France is no different diplomatically than Bonapartist France then there is something wrong imo.
This is in large part why we want to update the scripted French AI logic to account for rulers of the different dynasties!
 
  • 32Like
  • 4
  • 3Love
Reactions:
Why is the performance of v3 so much worse than that of v2, v2 has more provinces and does not support multi-core
Aside from the enormous changes in graphics, the three biggest differences between V2 and V3 are:
- greater pop fidelity, with pops being split not just based on what job they do, what culture and religion they are, and where they live, but also which exact building they work in
- much more complex employment, consumption, and economy logic, to increase the depth of the simulation
- a very flexible and capable modifier system, where modifiers can propagate throughout a tree of game objects and update immediately

All three of these factors affect performance a lot, though of course we're also tuned to more capable hardware. The biggest culprit currently is the number of pops by endgame, which can lead to exponentially slower tickspeed. However, this should not have changed between 1.2.7 and 1.3, so any deterioration in performance in the latest release is more likely to be due to endgame civil wars, which we're looking into optimizing.
 
  • 24
  • 10Like
  • 6
  • 2
Reactions:
I would like to know, if you have ever considered implementing a journal entry to simulate Napoleon's Franco-Mexican war. It is an important event with enormous ahistorical potential. In addition it can play several actors, Mexico, France, Austria, the United States etc ... Anyway, I wanted to know if you plan to add it in the next update or later? Thank you
It's actually one of the things we've discussed recently, but the consensus in the design team is that we don't think we can do it justice with the current mechanics. It's definitely a candidate for later though.
 
  • 25
  • 11Like
  • 1Love
  • 1
Reactions: