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I'm also happy for anyone being interested in career profiles and the fact that they got beefed up...though I have to say also that these have zero relevance for me. Not trying to argue that work could have been spent elsewhere or something...I'm fine with pleasing that crowd as well; just making the point that not everyone cares about that stuff in case it somehow matters for higher level decision-making.
It's doesn't impact our workload of making fixes and expansions
 
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Very curious about this. There are only ever so many hours to be worked, and priority decisions to be made - and every decision to do something is a decision to not do something else.

I only comment due to my continuing and increasing frustration at the BBA plane sprites still being utterly broken and not resolved, even at least a resolve just for the majors, 4 months after release... Considering these are at the heart of the plane designer... Seems very much like a 'too hard, takes too long, dont want to, lets move on and hope players forget, instead look at this shiny new thing over here' mentality.
The people working on the career profile are not the same discipline as the people who would fix particular bugs with the game. For example it would be like asking a content designer to fix a pathfinding bug, or a programmer to fix a focus bug, they are not the same and are allocated separately. 1 person doing X does not mean that another person does not do Y, conversely it can sometimes mean be that 1 person doing X means that 1 person cannot do Y. It very much depends on the specific persons involved, the project involved and what their job is, but in this case it is not the case.
 
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Or asking a QA to create a new focus tree? ;)
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