Short FAQ for your information
---
Q: Where can i find infos on the game ?
A: Check the DevDiaries and the big picture dump
---
Q: Is it an expansion or an Standalone?
A: It's standalone.
---
Q: When is the release date ?
A: We delivered the RC as said in the last dev diary @ 18.January 2010. The game is ready and done, and its now up to paradox and gamersgate to decide when and how to release it. If it was after us devs, you guys had the game already by yesterday.
---
Q: Where can i get it `?
A: Download @ www.gamersgate.com
---
Q: Will there be an No Time Limit patch with the game?
A: Yes
---
Q: Will there ever be system like in HoI 3 that you can build division from brigades?
A: Maybe (A future answer will be here)
---
Q: Could you tell us a little bit about the new Campaigns?
A: 4 battle scenarios have been added. 1947 Kasmir War 1948 Arab- Isreal War 1950 Korean War 1956 Suez Crisis
---
Q: What about Ship Brigades?
A: All ships now have historical brigades.
---
Q: Did you touch the timeline in any way or allowed the timeline to be extended via simple text file modification??
A: We made techs to fill the 1950-1964. Changing of timeline in external file is a good suggestion (Future answer may come)
---
Q: Any changes to the leaders?
A: No, there where made some modifications, but i probalby wont have any gameplay effect. (Future answer may be changed)
---
Q: Are techteams as static as they were in HoI2 or is it possible to improve them over time?
A: Techteams can gain / loose skill and gain / loose traits/ specialities. This is event driven and fully user moddable.
---
Q: Will this be adding any new nations?
A: No, but we added new defined countries. (All modders look here)
---
Q: Do you have any influence from some major mod(s) in your design philosophy, or are you keeping the overall framework from vanilla?
A: The idea has always been to keep the HOI2 feel - at least all that made it fun.
---
Q: What about historical events?
A: No new historical events. But we did fix a lot of event related bugs and modefied and added some events for gameplay purposes.
---
Q: Will there be a new map?
A: No.
---
Q: What have you done to address late game slowdowns?
A: Theres a new modifier which determines how much of your people are retiring due to aging. This should correct the mass unit spams of the late game
---
Q: What about the bugs in normal Hoi2?
A: We have solved pretty much every bug on the culmulative bug list, and some more.
---
Q: Where can i find infos on the game ?
A: Check the DevDiaries and the big picture dump
---
Q: Is it an expansion or an Standalone?
A: It's standalone.
---
Q: When is the release date ?
A: We delivered the RC as said in the last dev diary @ 18.January 2010. The game is ready and done, and its now up to paradox and gamersgate to decide when and how to release it. If it was after us devs, you guys had the game already by yesterday.
---
Q: Where can i get it `?
A: Download @ www.gamersgate.com
---
Q: Will there be an No Time Limit patch with the game?
A: Yes
---
Q: Will there ever be system like in HoI 3 that you can build division from brigades?
A: Maybe (A future answer will be here)
---
Q: Could you tell us a little bit about the new Campaigns?
A: 4 battle scenarios have been added. 1947 Kasmir War 1948 Arab- Isreal War 1950 Korean War 1956 Suez Crisis
---
Q: What about Ship Brigades?
A: All ships now have historical brigades.
---
Q: Did you touch the timeline in any way or allowed the timeline to be extended via simple text file modification??
A: We made techs to fill the 1950-1964. Changing of timeline in external file is a good suggestion (Future answer may come)
---
Q: Any changes to the leaders?
A: No, there where made some modifications, but i probalby wont have any gameplay effect. (Future answer may be changed)
---
Q: Are techteams as static as they were in HoI2 or is it possible to improve them over time?
A: Techteams can gain / loose skill and gain / loose traits/ specialities. This is event driven and fully user moddable.
---
Q: Will this be adding any new nations?
A: No, but we added new defined countries. (All modders look here)
---
Q: Do you have any influence from some major mod(s) in your design philosophy, or are you keeping the overall framework from vanilla?
A: The idea has always been to keep the HOI2 feel - at least all that made it fun.
---
Q: What about historical events?
A: No new historical events. But we did fix a lot of event related bugs and modefied and added some events for gameplay purposes.
---
Q: Will there be a new map?
A: No.
---
Q: What have you done to address late game slowdowns?
A: Theres a new modifier which determines how much of your people are retiring due to aging. This should correct the mass unit spams of the late game
---
Q: What about the bugs in normal Hoi2?
A: We have solved pretty much every bug on the culmulative bug list, and some more.
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