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Yep, it was. In my game my ruler had something like eight mistresses, got a bit stupid.
 
I have had 3 runtime errors on this updated version. It happens when the game auto saves and a window is open such as provinces window or a pop-up event. When I turn off the auto save, this doesn't happen.

But other then that it runs fine :)
 
I have had 3 runtime errors on this updated version. It happens when the game auto saves and a window is open such as provinces window or a pop-up event. When I turn off the auto save, this doesn't happen.

But other then that it runs fine :)

Autosave is very temperamental in rome.
 
I have tried downloading this MOD. But, everytime that I attempt to extract the files to the MOD folder every attempt the computer does at moving one of the folders fails, saying that it was denied. Does anyone know if their is a security option I have to change in the Game folder??
 
I have tried downloading this MOD. But, everytime that I attempt to extract the files to the MOD folder every attempt the computer does at moving one of the folders fails, saying that it was denied. Does anyone know if their is a security option I have to change in the Game folder??

Try deleting the mod folder and then extracting it, also make sure there's no write protected files.
 
Any chance of this being updated to the new patch 2.32b?
 
1.06 uploaded, compatible with patch 2.32

Only tested with one save game but it worked, so should be save game compatible.
 
That map cache download (119mb) says it is unavailable, but the other 2.32b version works.
 
I get a CTD every time I click start game with the new version.

EDIT: Disregard I got it working!
 
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The mod worked with the latest beta patch. Do you know any way to fix the massive wars? It is a real game breaker.
 
I keep getting crashes with the mod about once every 10 years this is the last error:

Clausewitz Error[gamestate.cpp:2065]: pUnit->GetCountry().GetCountry().GetUnits().Contains(pUnit) != true
Clausewitz Error[gamestate.cpp:2066]: pUnit->GetCountry(): Pictii (113)
Clausewitz Error[gamestate.cpp:2067]: pUnit->IsArmy(): 1 pUnit->GetLocation(): Pictii
Clausewitz Error[gamestate.cpp:2068]: pUnit->GetNumSubUnits(): 12

Clausewitz Error[gamestate.cpp:2076]: Unit is actually in Barbarians instead of Pictii

Any ideas? Is it a tribe annexing another tribe?

Love the mod though.
 
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That's a strange crash. I'll have to investigate when I have some time.

And no, I don't know of a solution for the massive wars :(