Werewolf Lite CXCIII: Mountain Village
Welcome to Werewolf Lite. A game of lies, deception, manipulation and anarchy. Here, we change your reality and force you to view things in a manner like no other. Please, come in, have a seat, and enjoy the ride.
If you are new to the game, please read the following. Werewolf Lite is a game of survival. Your main goal, no matter your role, is to survive. There are two sides to every game. The Villagers and Seer on one side. The Werewolves on the other. Each side's goal is to destroy the other. The game is played with seventeen players. Out of these seventeen, five are given a special role. Four are Werewolves, and One is a Seer. Their Identities must remain secret. If the Seer's identity is revealed, the Werewolves may hunt their most dangerous enemy. If the Werewolves' identities are revealed, the village will surely lynch the monsters.
The Game is divided into two sections. Day and Night. The game begins with a Night session. During the Night, the Werewolves hunt one person, and the Seer may discover the role of one villager. During the day, the villagers must decide who is responsible for the murder of the night past.
Every game has a special theme. To discover the theme for this game, scroll down, and let your Werewolf Journey begin...
0o0
Many Years ago, this land was said to be cursed and all those that came here would die, however your great Grandfathers did not believe in that kind of thing. They came and set up a very small and isolated town, and had a rather happy life.
Like most young children from this town, when you came of age you left. However, due to the passing of the Elder that had founded this small town, you where all called back to pay your last respects to him. You all have found memories of the man as a young child, so you came back without thinking to much about why you had left in the first place.
However, during the night after the service in his memories, one of the villagers was found dead. The Police arrive and ship his body off to the Morgue that is over a day way to find out what they can. However it was clear that he was killed by someone in the village.
Uncertain who it could be, orders are left to stop everyone from leaving until the murder is found, and you all agree to duty follow them.
0o0
Rules:
There shall be up to seventeen (17) players. Special Roles will be handed out after the last person signs up and the GM is good and ready. Only Special Roles will get an PM.
The game will then proceed to a Night deadline.
The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!
Winning:
The werewolves win if they manage to reach parity with the villagers.
The villagers and seer win if they manage to kill all the werewolves.
Player Roles:
Villagers: Normal people that came to pay their respects. Nothing special about them.
Werewolf: A village that when he returned decided that he did not like certain people and wanted to kill them before they left. Due to the fact that they are greatly outnumbered, they can't just leave after they killed him, so they need to thin the numbers enough so they can escape. Once per Night they send in a order on who to Hunt.
Seer: A villager that happened to take detailed notes of who hated who long ago. However he does not remember it, but he found his books and can spend the night reading over the long notes to find out what a person's role is. Once per night he sends in an order on who to read in his books to figure out what a person's real mission is.
The Deadline:
DEADLINE FOR VOTES AND OTHER STUFF IS (23:30 GMT ~ 18:30 EST)
A vote or Order posted at 18:30pm will count. One posted at 18:31pm will NOT!
Voting Ends At Deadline Even If Game Moderator Is Not Present!
Other Rules:
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, BOTH players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text. For example:
VOTE Aok
If you wish to un-vote someone, write "UNVOTE":
UNVOTE Aok , VOTE Euro
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10. - Subbing will be permitted so long as subs are available and we encourage subs to sign up and pray for other players to be busy or forgetful.
Welcome to Werewolf Lite. A game of lies, deception, manipulation and anarchy. Here, we change your reality and force you to view things in a manner like no other. Please, come in, have a seat, and enjoy the ride.
If you are new to the game, please read the following. Werewolf Lite is a game of survival. Your main goal, no matter your role, is to survive. There are two sides to every game. The Villagers and Seer on one side. The Werewolves on the other. Each side's goal is to destroy the other. The game is played with seventeen players. Out of these seventeen, five are given a special role. Four are Werewolves, and One is a Seer. Their Identities must remain secret. If the Seer's identity is revealed, the Werewolves may hunt their most dangerous enemy. If the Werewolves' identities are revealed, the village will surely lynch the monsters.
The Game is divided into two sections. Day and Night. The game begins with a Night session. During the Night, the Werewolves hunt one person, and the Seer may discover the role of one villager. During the day, the villagers must decide who is responsible for the murder of the night past.
Every game has a special theme. To discover the theme for this game, scroll down, and let your Werewolf Journey begin...
0o0
Many Years ago, this land was said to be cursed and all those that came here would die, however your great Grandfathers did not believe in that kind of thing. They came and set up a very small and isolated town, and had a rather happy life.
Like most young children from this town, when you came of age you left. However, due to the passing of the Elder that had founded this small town, you where all called back to pay your last respects to him. You all have found memories of the man as a young child, so you came back without thinking to much about why you had left in the first place.
However, during the night after the service in his memories, one of the villagers was found dead. The Police arrive and ship his body off to the Morgue that is over a day way to find out what they can. However it was clear that he was killed by someone in the village.
Uncertain who it could be, orders are left to stop everyone from leaving until the murder is found, and you all agree to duty follow them.
0o0
Rules:
There shall be up to seventeen (17) players. Special Roles will be handed out after the last person signs up and the GM is good and ready. Only Special Roles will get an PM.
The game will then proceed to a Night deadline.
The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!
Winning:
The werewolves win if they manage to reach parity with the villagers.
The villagers and seer win if they manage to kill all the werewolves.
Player Roles:
Villagers: Normal people that came to pay their respects. Nothing special about them.
Werewolf: A village that when he returned decided that he did not like certain people and wanted to kill them before they left. Due to the fact that they are greatly outnumbered, they can't just leave after they killed him, so they need to thin the numbers enough so they can escape. Once per Night they send in a order on who to Hunt.
Seer: A villager that happened to take detailed notes of who hated who long ago. However he does not remember it, but he found his books and can spend the night reading over the long notes to find out what a person's role is. Once per night he sends in an order on who to read in his books to figure out what a person's real mission is.
The Deadline:
DEADLINE FOR VOTES AND OTHER STUFF IS (23:30 GMT ~ 18:30 EST)
A vote or Order posted at 18:30pm will count. One posted at 18:31pm will NOT!
Voting Ends At Deadline Even If Game Moderator Is Not Present!
Other Rules:
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, BOTH players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text. For example:
VOTE Aok
If you wish to un-vote someone, write "UNVOTE":
UNVOTE Aok , VOTE Euro
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10. - Subbing will be permitted so long as subs are available and we encourage subs to sign up and pray for other players to be busy or forgetful.
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