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Drat. I just can't choose.
 
Luckily you are in jail or the amount of choices would have left you catatonic :p

If I wasn't in jail this would be easy. Go to the shipyard, prep a ship, done.
If -anyone- was not in jail this would be easy.

Now it's a tradeoff - what will kill us first? The raiders, the occupation forces, or crisises dragging our resources down?

edit:

## Activate detention
## Preload move to the shipyard if I escape


Time for me to enjoy some fresh air, I say.
 
For the record, it is funny that it was possible a jump right now would win with 2 food 1 morale and 1 population left.
 
Post-diet Apollo is on board:p
 
Yes, but the humans do not want to gamble. Anyway, I find it cheesy that Galactica can jump with everyone down here, no admiral to plot the course, no chain of command, etc..

That's not entirely strange. We are just 3 characters, out of 35.000 humans or so. Losing just 3 humans is really not of much consequence, even if the humans in question are important enough to make everyone lose morale if they are lost. :p
 
...are important enough to make everyone lose morale if they are lost. :p
I wont lose morale if you guys are stuck on new caprica and I am guessing the trashcans wont either:p
 
That should about cover it.

## 1 card
 
##1 card
 
Rand attempts to escape detention.


POL/TAC = 9
Politics-1 (Consolidate Power)

Engineering-1 (Repair)
Leadership-1 (Executive Order)
Leadership-3 (Declare Emergency)
Leadership-4 (At Any Cost)
Treachery-1 (Broadcast Location)
Treachery-2 (Special Destiny)
Treachery-2 (Special Destiny)
Treachery-3 (Sabotage)

1 - 17 = -16 FAIL!


Boomer made a dash to escape from detention following an escape route provided by a cloaked figured. After much stealthy evasion Boomer finally reaches the end of her journey according to the map. A quick check of the location shows her new location as the same cell, just after an appropriate clean up due to being a smelly human meatbag.:p




Rand fails to escape from detention. He preloaded play LS~1


Scout roll is a 7! Sending crisis card.
 
Nice.

I agree with Jacob. The crisis deck really -does- have a great sense of RP timing.

## Keep the crisis

[video=youtube;JNSSA8rerJ4]http://www.youtube.com/watch?v=JNSSA8rerJ4[/video]

Code:
Intra-Atmos Entry

Skill check: [COLOR="Lime"]LEA[/COLOR]/[COLOR="DarkOrchid"]TAC[/COLOR]/[COLOR="Red"]PIL[/COLOR]/[COLOR="DeepSkyBlue"]ENG[/COLOR] = 15
PASS: Prepare or evacuate 1 Civilian Ship. Then +1 Prepare for Jump.
9+: No Effect
FAIL: -1 Fuel then damage Galactica if it is in orbit of New Caprica

POST CRISIS: Activate Heavies, +1 EVACUATION AND PREPARE FOR JUMP
 
Damn, this would be sweet to pass. Prepare 2 civilian ships this turn on top of the one that already gets prepped? Cowabunga :)
 
It seems the humans have discovered PM-ing. They are beginning to think more like Cylons. Soon the last of their humanity is lost. :p
 
Tsk. As if you can stop us :p