Luckily you are in jail or the amount of choices would have left you catatonicDrat. I just can't choose.
Luckily you are in jail or the amount of choices would have left you catatonic![]()
Yes, but the humans do not want to gamble. Anyway, I find it cheesy that Galactica can jump with everyone down here, no admiral to plot the course, no chain of command, etc..
I wont lose morale if you guys are stuck on new caprica and I am guessing the trashcans wont either...are important enough to make everyone lose morale if they are lost.![]()
I wont lose morale if you guys are stuck on new caprica and I am guessing the trashcans wont either![]()
POL/TAC = 9
Politics-1 (Consolidate Power)
Engineering-1 (Repair)
Leadership-1 (Executive Order)
Leadership-3 (Declare Emergency)
Leadership-4 (At Any Cost)
Treachery-1 (Broadcast Location)
Treachery-2 (Special Destiny)
Treachery-2 (Special Destiny)
Treachery-3 (Sabotage)
1 - 17 = -16 FAIL!
Intra-Atmos Entry
Skill check: [COLOR="Lime"]LEA[/COLOR]/[COLOR="DarkOrchid"]TAC[/COLOR]/[COLOR="Red"]PIL[/COLOR]/[COLOR="DeepSkyBlue"]ENG[/COLOR] = 15
PASS: Prepare or evacuate 1 Civilian Ship. Then +1 Prepare for Jump.
9+: No Effect
FAIL: -1 Fuel then damage Galactica if it is in orbit of New Caprica
POST CRISIS: Activate Heavies, +1 EVACUATION AND PREPARE FOR JUMP