If I can pick a ship, it'll be a capital ship with huge (well, as good as possible anyway) firepower of its own. :nod:
so what about aliens? how many species are there? or are they random?
Im guessing random generated at start.
If I can pick a ship, it'll be a capital ship with huge (well, as good as possible anyway) firepower of its own. :nod:
that sounds slightly complicated, but fun. And if you do decide to make a command ship class, then could I be shipified as one?
Do you want the Captain or the ship itself named after you?
This game is just AMAZINGLY realistic... if that term means anything when applied to a non-graphics computer game.
Do scientists and captains age? Or do they still with you indefinitely?
Herbert West said:Then why do they differentiate the EM spectrum at infrared-else?![]()
We should settle which class of ships will be the "Paradox" class, with individual ships named after Forum members.
I will initially be building Geo-Survey ships to search for resources (traditionally named after Geologists and Explorers), Grav-Survey ships to search for Jump-points to neighboring stars (traditionally named after Astronomers and Physicists), Destroyers, Light Cruisers, Fighters and Escort Carriers.
Naturally, each Forum member can claim whichever type of ship he is fond of. I probably won't be building more than a few of each during the first couple of game-years.
EDIT: good news... it is indeed possible to rename Leaders. Including the Planetary Governor!
Since I studied physics and all, could I be shipified as a Grav-Survey ship?![]()
How many fighters can each Insect-class hold?
Edit: Nevermind, I see from the previous update that each holds 5 fighters.
Are fighters effective at stopping other fighters?
Perhaps you should have some form of "Interceptor" as well as a "Bomber" class so you can specialize your Escort Carriers.