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Turn 14


Code:
[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]


[COLOR="Red"]1: EL ~ Callandra "Cally" Tyrol   [3][/COLOR]
2: TNT ~ Louanne "Kat" Katraine  [8]
3: Jopi ~ Helena Cain  [8,2N]
[B]4: Kiwi ~ "Chief" Galen Tyrol   [1+5][/B]
5: Kingepyon ~ Laura Roslin [2,1Q]

Destiny Deck [12]


Code:
[b][u]Fleet Status[/u][/b]          [b]Distance[/b]       2/8

[b]Food[/b]       05/08      [b]Vipers[/b]         1 Active, 4 in Reserve, 3 Damaged
[b]Fuel[/b]       07/08      [b]Raptors[/b]        3 in Reserve
[b]Morale[/b]     04/10      [b]Jump Prep[/b]      5/5 (Can jump, risk 1)
[b]Population[/b] 08/12      [b]Cylon Boarding[/b] None

Reserve   Civs  6
Active    Civs  4
Destroyed Civs  2

Ships and Resources Remaining
-- 1 Pop            x5
-- 1 Pop & 1 Morale x1
-- 2 Pop            x2
-- 1 Pop & 1 Fuel   x1
-- Empty            x1
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
Code:
[b]Galactica[/b]  (0/6 Damage)
[i]FTL Control[/i] 
[i]Weapons Control[/i]
[i]Command[/i]  
[i]Communications[/i]  ~ Jopi Admiral Helena Cain
[i]Admiral’s Quarters[/i] 
[i]Research Lab[/i] 
[i]Hangar Deck[/i] ~ Kiwi Chief   
[i]Armory[/i]
[i]Sickbay[/i] 
[i]Brig[/i] 

[b]Pegasus[/b] (2/4 Damage)
[COLOR="Red"][i]Pegasus CIC[/i]  [/COLOR]
[i]Airlock[/i]
[COLOR="Red"][i]Main Batteries[/i] [/COLOR]
[i]Engine Room[/i]
Code:
[b]Colonial One[/b] 
[i]Press Room[/i] 
[i]President’s Office[/i] Kingepyon~President Roslin
[i]Administration[/i] 

[b]Cylon Locations[/b]
[i]Caprica[/i] [COLOR="Red"]~ EL Cally[/COLOR]
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i] 

[b]Off-ship[/b] ~TNT Kat

Code:
\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       /
        \      |      /
         \     |     /
          \    |    /
           \   |   /
A Basestar  \  |  /           D
L            \ | /            E
P             \|/   Civ x3    L
H             /|\             T
A            / | \            A
            /  |  \           
           /   |   \
          /    |    \
         /     |     \
        /      |      \
       /       |       \
      /        |        \
     /         |         \
    /          |          \
   /   TNT     |           \
  /   Rdrs     |            \
 /    Civ      |             \
/    FOXTROT   |   ECHO       \

Civvie A is in foxtrot
Civvie B is in Delta

Action queue:
GM~Stuff
Kiwi~turn
 
Looks to me like I can last until we make one more jump prep to auto-jump. I have one repair card, so my best options might be to fix up a couple of Vipers and then launch myself in one (!), or to move to Pegasus, fix CiC and fire at the Basestar. Opinions or other thoughts?
 
Play Engineering-1 (Repair) to fix Vipers.

And as I have no piloting skill, that's all I can do.
 
CRISIS: Terrorist Investigations

Skill check: POL/LEA = 12
PASS: Current player looks at 1 random Loyalty Card belonging to any player.
6+: No Effect
FAIL: -1 Morale

Post Crisis: Activate Heavies, +1 Jump Prep

Even more morale!
 
We only need to partial pass this, and 6+ isn't that bad. Our biggest worry is not overshooting. However, I have an interesting idea, which I just need to check with the GM about.
 
We only need to partial pass this, and 6+ isn't that bad. Our biggest worry is not overshooting. However, I have an interesting idea, which I just need to check with the GM about.

I just realised a minor problem with this idea, so never mind. I can do the lifting on this check, but I'll wait and see if anyone else can contribute first.
 
CRISIS: Terrorist Investigations

Skill check: POL/LEA = 12
PASS: Current player looks at 1 random Loyalty Card belonging to any player.
6+: No Effect
FAIL: -1 Morale

Post Crisis: Activate Heavies, +1 Jump Prep



POL/LEA = 12
Leadership-1 (Executive Order)
Leadership-1 (Executive Order)
Leadership-2 (Executive Order)
Leadership-5 (Declare Emergency)
Politics-2 (Consolidate Power)

Engineering-1 (Repair)
Piloting-1 (Evasive Maneuvers)
Tactics-5 (Critical Situation)

11 - 7 = 4 FAIL!


-1 morale, basestar launches a heavy raider but jump prep hits auto jump. Locations going to admiral.
 
Look at it this way: Dishing out the loyalty cards, hoping you got cylon, and getting it over with quickly was always going to be the best we could do. We're at 3 morale after 2 distance, and everything else has been hit too.
 
Isn't it 4 distance? 2 jumps.

Also, don't we get morale for killing off basestars and from quorum cards? It's one of the easiest things to replenish, or so I've heard. We're not done yet.