anyone knows about this please?
defines.lua but i forget the actual line.
The line you're looking for is DEMESNE_MAX_BASE_SIZE.
anyone knows about this please?
defines.lua but i forget the actual line.
Hello! I don't know much about modding CKII at all, so I need some help! I'm playing Dawn of Kingdoms, where every county is independent. My question: is there a way to grant x amount of money to every count at game start? Or grant x amount of money at date y to every count? I'm guessing some sort of one-time global event, but I have no idea on how to actually do it... :glare:
I know how you can give each character money individually,just put add_money="500" into their slot of the character files.
Not sure how to make it a global event though...
namespace = gold
character_event = {
id = gold.0
trigger = {
is_ruler = yes
year = 1065
NOT = { year = 1067 }
NOT = { has_character_flag = golden }
}
option = {
name = "OK"
wealth = 500
set_character_flag = golden
}
}
Does any_realm_character always scope to the independent realm? Like, if I have k_kingdom that's a vassal of e_empire, will the following apply to realm characters in k_kingdom or e_empire?
Code:e_empire = { k_kingdom = { any_realm_character = { } } }
If you specifically place any_realm_character under the k_kingdom title, like you have here, I have to think it would indeed restrict the scope to that kingdom. (Put another way: I can't imagine why the game would ignore the intuitive reading of that syntax and keep any_realm_character's scope at the empire level.)
You could make a simple global event, like this:
Code:
namespace = gold
character_event = {
id = gold.0
trigger = {
is_ruler = yes
year = 1065
NOT = { year = 1067 }
NOT = { has_character_flag = golden }
}
option = {
name = "OK"
wealth = 500
set_character_flag = golden
}
}
I think that should work. Someone please check my work. It should give every ruler 500 additional gold at game start.
That looks promising! A few questions, bear with me
1. year = 1065 can be changed to match the starting date in the mod and it'll work fine, yes?
2. what is the purpose of the NOT = { year = 1067 } line? Since the previous line already specifies it must be in 1065, or so I assume.
3. I also assume that this event will trigger when the year is 1065 and the ruler has 0 gold (I have no idea what has_character_flag = golden means), but wouldn't that mean anytime a ruler goes bankrupt that year the event would trigger?
4. Where would I place this code?
Thank you very much for your time and help :happy:
NOT = { wealth = 1000 }
Is it possible to change the dynasties displayed for the scoreboard whatsit when a player resigns? If so, how can I change which dynasties are displayed?
amazing post
Ah, many thanks! I found the entries and, by golly, they do look pretty straightforward.Yeah, the dynasties displayed are in the localisation files. There is no correlation between what happens in your game and what is displayed there. You can change the prestige displayed for each dynasty in defines.lua, IIRC.
Or Flavius, Amaling and Meroving, in my case.So for a total overhaul, you could assign as much dynastic prestige as you wanted to the Houses of Lannister, Atreus, or whichever way your wind blows.![]()
main questions
can I make a title never changes its succession law ? Theoretically yes, add an exclusion to all other succession laws for that title.
can I change the succession law for papal state / papacy ? Theoretically again yes, through it's history file. I'm unsure of the consequences.
The idea behind it
my idea is to try a simple mechanic for papal elections.
details :
-de jure papacy in Rome.
-de jure one province archbishopric spreaded in the catholic world
-set papacy to feudal elective
-those prince archibishops votes for papal succesion among themselves
problems :
-switch papacy to feudal elective
-set this law in stone
-de jure drift of the archbishopric
-think about possible exploits
-do electors need to be also de facto vassals ? No.
-Papal States may declare war to get their de jure vassal. (You forgot this one).
Thanks !
I like the idea, alot to be honest, but the "winning" archbishopric will become a territory of the papal states when it succeeds to the throne of st peter, unless you have some way to make the bishopric get a new bishop and remains with it's de facto liege. If you do manage to get around that somehow, maybe add a "Papal Controller" trait/opinion boosts too? (although not all popes liked their former temporal overlords).
can I make a title never changes its succession law ? Theoretically yes, add an exclusion to all other succession laws for that title.
NOT = { has_landed_title = k_papalstates-or-whatever-it-is }
allow = {
ROOT = {
character = IDNUMOFCHARACTER
}
}