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Afaik the civil war command gives the new nation some additional militia. How about changing this to infantry?

That might help - a little. If too many provinces are lost by "bad luck" at the start of SCW, they might find themselves isolated and will be wiped out easily.

That´s what´s happening in Seville more often than not.
 
That might help - a little.

As they are not disbanded after the war it helps also on the long run.

That´s what´s happening in Seville more often than not.

A solution to this is to make all intervention events trigger immediatly, so they need to be triggered by the cival war event itself. Right now the war ight be decided before those events fire.

Another issue is the damage done be changing ownership. This reduces early SPA production. How about offmap IC and resources instead of those huge resource stockpile sP starts with?
 
IIRC CORE sets the resources to a fixed value both sides start SCW with (Nationalists having more than Reps). So no offmap resources would be necessary. Reduced IC due to change of ownership is quite okay - for "non-national" provinces.
 
IIRC CORE sets the resources to a fixed value both sides start SCW with (Nationalists having more than Reps). So no offmap resources would be necessary.

If the capitals are taken this might be a disadvantage.

Reduced IC due to change of ownership is quite okay - for "non-national" provinces.

It applies for starting provs like sevilla by 50%.
 
Here is a new set of changes.

Code:
\ai\jap_1936.ai
		infantry = 41 changed to 35
		paratrooper = 0 changed to 1
		garrison = 15 changed to 20
		multi_role = 2 changed to 0
		carrier = 3 changed to 5
		
\ai\switch\ger_build_land.ai
		infantry = 24 changed to 22
		motorized = 8 changed to 10
		
\ai\switch\ger_build_mix.ai
		infantry = 21 changed to 19
		motorized = 8 changed to 10
		
\ai\switch\ger_build_sp_art.ai
		infantry = 23 changed to 26
		motorized = 8 changed to 10
		cas = 8 changed to 6
		tactical_bomber = 6 changed to 5
		submarine = 20 changed to 18
		
\ai\switch\jap_build_land.ai
		new building scheme
		
\ai\switch\JAP_China_North_Landings.ai
		file by NiL_FisK|Urd
		
\ai\switch\SOV_Fin_Demands.ai
		country_priorities = { FIN = 30 } changed to 15
		
\ai\switch\sov_germany.ai
		country_priorities = { FIN = 30 } changed to 15
		
\db\events\AI_CHI.txt
		27590-27593: sorted flags, no data change
		
\db\events\AI_Infra_CHI.txt
		27400-27457: changed chain of events
		
\db\events\ai_jap.txt
		22557-22558: rewritten events
		
\db\events\ai_sov.txt
		25002: added proper flags
		25003: added proper flags
		25005: changed trigger
		25552: changed trigger
		25552: changed trigger
		25014-25015: added addional trigger

\db\events\hoi2.txt
		87: NOT = { land_percentage = { country = JAP value = 1.00 } }
		
\db\events\italy.txt
		2900: Adapted to the independence of LEB and SYR
		
\db\events\nationalist_spain.txt
		3001: uncommented intervention triggers
		
\db\events\republican_spain.txt
		3000: triggers now 3101 directly
		
\scenarios\1936\italy.inc
		"7a Divisione CC.NN. 'Cirene'" moved into "Comando Superiore FF.AA. Africa SETT"

Edit: I added changes for SCW.
 
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Have to give to Pang and Gunman for the fine tuning i think i forgot this is a patch. Still if you have the time, another quick thing you could add would be a moddable ESE bonus to offensives 15% doesn't really do that much, Anyway i am going to add and not just request things.


In regards to the SCW the fact that the reps are more unified than they where IRL has always been a problem. Effectively Catalonia was a separate entity after may 1937 but i guess this would all depend on how the war had went up to that point and it might be a little odd to have them as another nation (as you may guess for my quotation below i would approve of this lol). Also before all the foreign aid remember franco started his rebellion with the best of the best of the spanish army so he had a good change to begin with and this should be reflected.

Talking IC share is fine but the Army of Africa should be good enough to take ground before significant foreign aid happens in late 36 although it happened earlier most of it was fully under way then (also it should continue) so some secondary events would be nice, i might write some and see how things go.
 
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I mixed up event numbers. 3100 should now work as i intended.

Edit: it does not. Here is a workaround.

Edit2: The workaround makes things worse. Here is a working state

Edit3: The working state is identical to the current beta 6.
 
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Applied the latest beta version and CORE does not work with it - I get a CTD when the campaign is loading (save games affected also).
 
That's because the last Beta has new vars in the db\misc.txt file which CORE does not define, such as shore bombardment cap. They guys who develop CORE needs to take the latest misc.txt and apply their changes to it.