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Thanks for all the comments! The depots work so that you can have as many lines as you want using the same depot. The vehicles return to it after driving the route and receive maintenance. The depot sends out a vehicle whenever a timetable on a line attached to it demands an vehicle, as long as there are some available. The only limitation is a depot's maintenance capacity, the workers only have time to cater to a certain number of vehicles and their condition will deteriorate if there are too many, causing more breakdowns.

You could easily have one depot which services one line at day and the same vehicles are used on a different line by night.
Thanks for the feedback.
Really appreciated that you are taking the time to give ys some answers in the forum.:)
 
Don't know much about this aspect of transport in other places, but where I live all trams/buses (except night lines) go to the depot for maintenance only once per day, during the night. IMO it would be more sensible to have the vehicles return to the depot in this manner instead of after making every single round...

I think this is the point. Maintenance once per day should be more realistic, so there should be no need to send a bus or a tram after every turn back to the depot. So if a whole line circle A - B and back takes an hour, the vehicle should only return to depot whet it's service ends and not every hour. Then you would be able to make e.g. a 20-minutes service from 5 PM up to 11 AM (vehicle starts at the depot just before 5 PM and returns after 11 AM) and dither it with more vehicles e.g. between 7 PM and 10 AM and between 3 PM and 7 PM during the rush hours (here the vehicles would return to depot between 10 AM and 3 PM).
 
My five eurocents about schedule design >

If a vehicle enters the depot only once or twice (on split shifts), then we have to be able to create shifts, every shift gets it's own vehicle and timetable, the depot would be only for storing and maintenance, the first stop would actual be a lay-over stop. Between the depot and lay-over the bus would travel empty.

The first scheduled departure from lay-over is 5:00, I would then set when bus leaves the depot according to time to get there plus a 5 second of spare time. Loop lasts 2min and 40second, and the second trip is then on 7:50 and the last on 10:40, on 12.35 the bus departs from lay-ver empty to depot.


Example of the sunday driver schedule in my city on line 14, shift no. 4
IZVOZ means when bus EXITs from depot
UVOZ means when bus ENTERs depot
 
My two cents:

I am not sure if I like the heavy focus on the Schedule,
I really don't want to play a Schedule Manager but CIM2.

One aspect I really dislike are the curvy nature of Streets and the Problem connecting them,
so It would be nice if CIM2 could get a "grid"-lock for building.
 
One aspect I really dislike are the curvy nature of Streets and the Problem connecting them,
so It would be nice if CIM2 could get a "grid"-lock for building.

Yep. Thou curved roads are excellent addition, there should be option to lay roads exactly at 0°, 45° and 90° angle to map frames. This could be achieved by holding SHIFT-key, which is very typical solution for drawing lines in vector art programs.
 
TH1, yes the buses will go back to the depot after each round :)

Honestly, i find it a really bad idea. Depot should be visited only once a day.

I'll look into it! Since we are at an early stage, we can still make changes.

This is cool, it's amazing that you take into account what people suggest here on the forum. Many-many thanks for that.
 
This is cool, it's amazing that you take into account what people suggest here on the forum. Many-many thanks for that.

This is great indeed. Even if in the end they do differently, the fact that they actually come here and read what we write means they're getting my money.
 
Yep. Thou curved roads are excellent addition, there should be option to lay roads exactly at 0°, 45° and 90° angle to map frames. This could be achieved by holding SHIFT-key, which is very typical solution for drawing lines in vector art programs.

Yep. That would be good.

Its a bit weird that a passenger needs to get another line to go from point D to A, because in the middle you always have a bus depot.

Also if the buses always start and end in the depot, that means we still can't decide where the bus will start? For me is much more important that you choose this bus start now at stop C than always starting at bus depot. Then we will have the same problem as in CiM 1 that a bus always start in stop A.
 
Its a bit weird that a passenger needs to get another line to go from point D to A, because in the middle you always have a bus depot.

Also if the buses always start and end in the depot, that means we still can't decide where the bus will start? For me is much more important that you choose this bus start now at stop C than always starting at bus depot. Then we will have the same problem as in CiM 1 that a bus always start in stop A.

I agree that it's not the best solution that the bus has to go to the Depot after each round. But the problem is, that you need a point in your round, which allows to rearrange the buses after every round as they will get interrupted by traffic lights, traffic jam, fire, a crash or any other issue. The only thing I can think of is that every bus on every route has to wait a certain time to keep up a certain distance to the one in front of it depending on your route's length. If they do so, you don't need the bus to get to the depot anymore. Another plus would be that the schedule is always up-to-date and not only after visiting the depot. But I don't know if all this is possible. I still like the idea of the depots and I think it's already a good solution! Keep up the good work CO!

Furthermore I think by building a depot you virtually can choose the point you want your buses to start. And isn't it unrealistic if buses just spawn at the stop you choose at this moment?
 
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i liked it - depots looks great but for metros - the metro needs a stabling yard which holds trains there for off peaks or nights
in RL the trains/trams/bus don't go to depot after each round - they keep running back and forth
also Buses could stable somewhere away from depot eg a lay by where bus drivers go rest between shifts and also abity to change routes is possible at laybys or at speicfic stop - in derby the bus route 40 goes clock wise to other end once bus arrives at specific stop then changes the route then goes on next route (41) to other end

now about stations - i noticed in video - i saw no stairway attached to platforms so that means possibly a custom stations eg connecting the parts (elevator and escalators and stairway and ticket hall to station)
but also i not seen underground part yet on CIM2

question to devs - there will be beta like CIM1 did?
 
I think the depots are there for more than just buses having a place to go out, maintenance and balance because of traffic jams. They are there because CO is introducing rush hours. In this way the route will have 3 buses in X period and 6 buses in Y period. A lot of buses will be in the depot just waiting for their time and I can't think of anything better than a bus depot.

BUT, I don't think the line necessarily needs to go there. This will be a big problem. Lines must go on complete loop. The bus depot will be there and buses comes in and out of it but why they need to be in the middle of the line ?
 
Yeah, depots should not be in the lines for sure...and instead of depots, buses could stay at some bigger terminal stations if they are not needed for a couple of hours, but will be needed later on...If not needed for the rest of the day, then time for depot...
 
Don't know much about this aspect of transport in other places, but where I live all trams/buses (except night lines) go to the depot for maintenance only once per day, during the night. IMO it would be more sensible to have the vehicles return to the depot in this manner instead of after making every single round...

Yes like make 5 rounds then return to Depot, ie how many rounds you want to set before returning back to depot.

Still love the Idea what Devs have done.
 
but also i not seen underground part yet on CIM2

question to devs - there will be beta like CIM1 did?

Underground will surely be there, we can't have the metro without it!

And yes, if it's up to Colossal, we'll be running an open Beta when the time comes, but please don't ask me to specify since I don't know yet. However it will definitely be before the release :D
 
Underground will surely be there, we can't have the metro without it!

And yes, if it's up to Colossal, we'll be running an open Beta when the time comes, but please don't ask me to specify since I don't know yet. However it will definitely be before the release :D

great - so i was wondering about Metro stations - they will have custom parts like concourses and stairs and such for player to place to build stations to fit in the area

also i don't like 1 round for bus i would love that depots can be placed at end of route or somewhere that bus can reach without any mess
 
Don't know much about this aspect of transport in other places, but where I live all trams/buses (except night lines) go to the depot for maintenance only once per day, during the night. IMO it would be more sensible to have the vehicles return to the depot in this manner instead of after making every single round...
Agree with that too. Since we now have day/night cycles, this would be easily implemented.
In my town (Hamburg, Germany), bus lines end either in big bus stations or at a bus roundabout where they wait for their time schedule, instead of an depot. Or if they go in a loop they just pause at a stop for a few minutes.
The important thing to note here is, that buses traveling from and to depots are creating additional traffic, so depot placement would still be important.
 
Here is how I think buses should work (that's just my opinion...)
You set lines and schedules, bus depots can work like a bus terminal (many buses can stop at one time, bigger catchment area). For every line you set the prefered vehicle capacity, the game will try to get buses that fit this and if you don't have an suitable bus available, the game will dispatch a different bus. You buy buses at the depot, and they will serve all the lines comming from the depot. If you don't have enough buses, your buses will be late, causing bad reputation. Buses go to maintenance on an user defined intervals (once a day, once every two days, etc.) If buses are being serviced very frequently, chances of breakdown will be lowered.
 
To everyone on CO team: thanks for taking the time to read and reply comments in the forums, we really appreciate that! and the game so far looks great and very promising.