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I've been critical of the game's state, but I can say it's lots of fun now. After you get the hang of it, be sure to play the Zuul!

Edit: Okay, playing Loa might be a bad idea right now unless you want a lot of frustration. And we've all had enough of that. Why? If you order a station constructed, the money/energy is removed but the station not built. If you order a relocation, the fleet flies to the destination, does not relocate and immediately returns. Just two among many issues.

Anyway, yes worth it. Yes fun. Plan to play Loa in a few months. lol
 
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As another person who has been very critical of the game in the past, I must say it's a lot better now. Definitely playable.
There are noticeable massive improvements since I last tried it. Have some misgivings about the lore of EoF(I want some way of peaceful AI/Organic cooperation or even symbiosis and some acknowledgement that different organic civilizations will create very different AI, instead of the bad cliche of all AI being hostile and universal).
 
I've been critical of the game's state, but I can say it's lots of fun now. After you get the hang of it, be sure to play the Zuul!

Edit: Okay, playing Loa might be a bad idea right now unless you want a lot of frustration. And we've all had enough of that. Why? If you order a station constructed, the money/energy is removed but the station not built. If you order a relocation, the fleet flies to the destination, does not relocate and immediately returns. Just two among many issues.

Anyway, yes worth it. Yes fun. Plan to play Loa in a few months. lol

Haven't seen the station problem - my Loa build stations without issues. As for the second issue, the destination system didn't have enough support points for the ships in your fleet, thus they returned home. Working as intended.

There's lots of issues without the Loa, such as the battle manager fleet positions issues (when combat starts, the fleet is relocated to the main planet. Good luck defending after that), lots of cube costs wonkiness, etc. But not the ones you mention.
 
Also you can't order a cube to form a fleet right before combat... ;/ Which makes the cube form entirely pointless, you literally have to build fleets from the ground up anyway, because 1) it's cheaper and 2) You need a basic fleet in order to ferry cubes around (see the relocation issue is related to the cube, build a CNC/SUPPLY template, load it up to the brim with cubes but don't form them into any more ships. Then relocate will work and ignore the Supply cap of the colony you want to go to.

And yes, fleet position issues are back again ;(

I am actually a bit surprised LOA came out this quickly and with so little testing. Only now they fixed the missing strings.. and the game DIRELY needs a sotspedia update. And still a proper tutorial...

So playable.. yes
Polished to perfection.. no

Edit: Apparently we can reform cubes into fleets in the Battle Manager, but as usual the way to do it is absolutely counter intuitive argh.. TUTORIAL GUYS, dear Paradox, developers, whoever, PUT A simple context sensitive TUTORIAL IN THE GAME. Please ^^
 
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One thing I don't get about SotS 2 is why the user interface became so complicated (as opposed to the stated goal to simplify empire management). The original game has a very intuitive and simple control.

A basic action like exploring and colonising.
Original SotS:
*buy ships
*send ships
*colonise
All these actions done in 1-2 clicks

Now, with SotS 2:
1.Buy ships+compulsory command ship
2.Form a fleet
3. Choose admiral
4. Change to fleet tab
5. Select fleet mission (oh, you have to survey first)
6. Repeat 4-5, select colonise.
More actions, and each of those actions takes a lot more clicks.

Some things, I simply don't get. Why can't I keep a survey fleet in a newly explored system and get straigt to colonising, instead of it going back to home base and getting resent to colonise again. I have yet to work out fleet defensive placement. Or how to build defence platforms...
 
Some things, I simply don't get. Why can't I keep a survey fleet in a newly explored system and get straigt to colonising, instead of it going back to home base and getting resent to colonise again. I have yet to work out fleet defensive placement. Or how to build defence platforms...

It's because they only take enough supplies with them for the survey mission and the trip back, so they have to return home to refuel and whatnot. Would be nice if there was some sort of survey+colonize combined mission though.
 
It's because they only take enough supplies with them for the survey mission and the trip back, so they have to return home to refuel and whatnot. Would be nice if there was some sort of survey+colonize combined mission though.

Exactly, it's an unconvenient abstraction, which prevents the classic colonisation tactic.

So a standard survey fleet has enough supplies for survey. Why can't I add a coloniser to this fleet and get straight to colonising after surveying?
 
the biggest issue i have right now is the amount of crash to desktop i keep getting, they are fixing them (changelog shows that), but given how many are getting fixed each patch suggests there are so many more..... to be in a game and BAM, back at the desktop..... WORSE kind of bug ever.
 
are hivers viable yet? Since im a bug man it was intolerable sitting through battles at the end of every turn (not being able to VERY QUICKLY skip through places I happened to have a gate). Has there been a solution added to counter this?
 
No ;)

And if you read the Kerberos forums you'd find that this Hiver bug is by design and they refuse to do anything about it because.. well, it's by design. It worked the same way in SOTS1, of course there battles computed in a nano second and if you set to "peaceful" nothing ever happened, so nobody noticed.

Since the game can not compute battles any other way than what you see there is also no easy to way to fix this. It is simply a side effect related to how the gates were implemented. So I am not saying Kerberos is malicious in not fixing it, but they implemented it this way and it makes Hivers unplayable (to me, anyway).
 
One way to get rid of this issue is to replace hiver gate with the zuul engine system and change the bore nodes to be stable for a long time. That way hivers could send "gate ships" somewhere, they'd create the tunnel and return now the tunnel acts like a gate. It is not entirely realistic and correct for lore but it's the only way I see to get rid of this particular issue.

And yes, that means tunnels stay active for X period of time and are not attached to a gate. But I think it would make the game as Hiver a lot more fun.

But then, if you ask me, I'd replace all travel systems to direct travel because this particular "feature" is more an annoyance than a feature..
 
To each their own I suppose. I enjoy playing the Hivers, for me they are a great race and rather relaxing compared to the other methods of 'travel'. As for the other issues on "waiting", never bothered me. I think the Hivers are also one of the easiest factions to play for a new player (unless one is impatient and wanting more instant gratification), then definately not a good faction, but then again, turn based games wouldn't seem to me to be a good choice for that type of personality anyway.
 
Usually I don't play SOTS2 to relax, but to win ;) Time is limited, after all. I play Kerbal Space Program to relax and learn stuff (rocket science ftw ,p I just managed my first orbital rendevouz and docking, all with a simple calculator and some patience) but what am I gaining from watching 2 non-hostile factions battle it out in a fast forward view that I don't want to see?

Also I think Hivers should not have gates at all but that's more because I read Ender's Saga than any particular other reason ;p
 
Really, entertainment isn't something that is relaxing for you. Huh. Glad you didn't make the game then. I love the Hivers gates and differentness, and also there are 6 other factions available to play, easy enough to not include them in your game ya know. It's flexible like that. So you get your wish too, simply don't use or include them in your game.
 
I find it infuriating as I want to be a relatively peaceful set of hivers. Look trust the bug, let me build in all your systems quietly amassing fleets. Oh dont worry im just PARKING them in all your major industrial worlds....

Once I do this though there are always SOME races at war and I need to sit through THEIR battles. If they arent going to attack me (as they have treaties with me) then why the hell should I be forced to sit through their battles?

Oh and there IS another way the game conducts battles - you arent forced to watch *all* AI battles that happen so why should your lone gate be any different? Just have an option to treat your gate as an AI entity (have a peaceful DO NOT FIRE option if necessary) so that I dont have to sit through them.
 
Really, entertainment isn't something that is relaxing for you. Huh. Glad you didn't make the game then. I love the Hivers gates and differentness, and also there are 6 other factions available to play, easy enough to not include them in your game ya know. It's flexible like that. So you get your wish too, simply don't use or include them in your game.

Waiting for your turn to end is entertainment for you? ;P For me, playing the game is entertainment, waiting at the end is a necessary evil, not a good thing. The longer it takes to get to the new turn the less I am entertained. Now generally the turns do end very quickly, so it gets very very jarring when I have 2 minutes of pointless AI vs my GATE vs AI battles that always have the same results = completely irrelevant to me OR gate lost

But you are of course right, I could just not have Hivers but I'd rather mod their travel mode than not have them in the game ;p