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Wow those Austrians really don't know when enough is enough. Another nice prestige gain which looks like it should guarentee you entry into the 2nd tier of major powers! Quite a turn around if you think how far you have come.

I wish i'd waited to read your post before upgrading my gem mine in Dubai. Very annoying for gem production to actually drop with a 2nd generation structure. Mine is the same issue a lack of middle class and worker population to run the mines. From what i've seen in Italy before every 6 months or so I think an event fires which pushes the peasants from the countryside to the city to fill up the skilled labour. So hopefully your mine production will pick up even without the extra messures you've taken. (I have no evidence to back that up other than observation by the way)

aye, Austria the gift that keeps on giving (at least in terms of prestige). They seem to have learnt and stop acting like a bunch of bawheids since then though. I've invested so much in Dubai with the 2 gem fields etc, so I just have to make the priority for immigrants and hope to gain enough population to fully exploit the resources I have paid for.

Good steady progress!

With the AI in charge I would think you could treat each crisis as a separate issue while a human player would begin to build up a grievance. Here's hoping that, if Austria decides that she has had enough, you have friends enough to back up your diplomacy.

You mentioned that industrial goods production isn't keeping pace with demand and that one solution is to improve factories to a better level. You also mention that some raw materials like coal are becoming scarcer. Will improving factories to a better model cause them to consume more resources and thus bring on a crisis of scarcity?

Its probably a good thing the AI doesn't have that sort of memory - not just that 'X' happened but a more human determination to get its own back later. I'm like that in CK1/2 ... I really hold my grudges till the time comes for payback.

for the most part the 2nd generation plants don't take that much coal, more its more capital to run and they tend to add new resources such as chemicals. Upgraded agriculture really ups your coal use as does a modern navy (not my problem yet) and railroads. So, I do need everyone to move to some degree of improvement or various goods will start to become a real problem. If it comes down to it, I'll write a set of scripts to upgrade 3/4 key plants in each of the majors - they can mostly afford it as they are Capital rich (the AI tends to horde). That should kick the Industrialised economies onto a new level of development.

I'll also check if key coal producers have upgraded their mines. So a bit fiddly but I'm getting better at writing events (I think you do need to intervene to some extent in PoN - its too much of a time investment for it to peter out into a generalised AI collapse).

Solution of scarcity: war -new territories- + colonialism + building in foreign countries

that works if the scarcity is for me only. Here, at least briefly its global. Also unlike a lot of strategy games, PoN leads to an odd relation with your rivals. You want to do better etc, but you need them to be relatively strong. The Ottomans are a good case, I'm going to have at least 1, possibly 2, more wars with them to grab the land I want. Then, oddly, I'd like to see a strong Ottoman Empire keeping my Russian 'friends' at a nice distance and able to prevent any British incursion into the wider region.

Okay, Austria has steadfastly refused to be lured into a trap which would allow you to regain northern Italy, but otherwise they have been very good to you. That's a couple of thousand prestige points over the course of three crises, right?

I'm really impressed with your colonial empire. True, not all of it is functional (who knew you needed people to mine those gems?), but to be fair, what is ever fully functional in Italy? So, you're getting the urge to carouse with the Turks some more. Remind me: do you have a certain period of truce, or can you hack away at them as (and when) you please?

I think the Austrians have given me about 2500 PP over those 3 crises ... which is why I am now more important than France ...

There is a fixed truce period (about 2 years) but I'm of a mind that 1876 is the time to renew our acquitances. If not then I'll wait till the scripted 1878 crisis is out the way. Ideally I'd like to see that happen as it also presents Austria with a larger Serbia and that may be another useful regional ally for me. So if not 1876 then I guess 1879-80. I'm in no real hurry and I do have quite a lot of other demands on my national wealth.
 
January-June 1874, discovering Africa and other events

This was a relatively quiet 6 months. The war in Libya was ended by February as the remaining rebels were herded into a trap. Other than that, my interests were expanding the army (1 want 2 infantry corps in each of the 3 main armies), upgrading industrial plants and some low grade colonial activities.

I also did some modding. I gave myself the capacity to build explorers and to start the Suez Canal. I think the lack of explorers is due to a missing line in the event file for the alternative Italian unification mechanism, in theory only France can build Suez but not only are they not interested, they seem to have lost the option at some stage since I last checked.

Standard Reports​

Industry

Manufactures



I’ve added back the information on Private Capital use in production as it does provide a good overview of my total domestic economic activity. As you can see, overall PC is staying high as I actually cannot spend it (on new/upgraded sites) as I am having real problems in sourcing enough manufactured goods. At times I have shut down a lot of my industrial sites that use manufactured goods in an attempt to preserve the stockpiles.

However, by the summer, the situation has become rather serious. The coal shorteage is a worry too, but at least that is still generally available.

Non-Manufactures



Less to note here. I’m running down some stocks (fish, cows and wine as examples) and keeping the others roughly static. Opium fluctuates a lot as I still receive a considerable amount from my trading posts and this varies from turn to turn.

Replacements



I’m still filling in gaps in my main combat armies. As is clear, my reserve manpower is now quite substantial and its hard to make much use of it. The lack of manufactured goods prevents much new build but in truth I don’t want to build the army up much more than it is now. Between the four main armies (one is Garibaldi’s) I have about 9000 combat power, and to that is a number of colonial and garrison forces.

I’m not buying any ship replacements till the ironclad/coal powered ships unlock. I have the tech but the counters are still for 1850-70 paddle power etc.

Population



Again not much to note there. Satisfaction slowly improves, militancy is low. For some reason in those turns, the total population was either static or fell a little but the working population (final columns) increased a bit.

Events​

As in the introduction this was a mostly quiet six months as the remaining rebels in Libya wear quickly destroyed. Of more note, someone stole my rubber trees.



I think the Americans lost colonial control and in the chaos my plantation disappeared. This is the second such theft of Italian property in that region (remember my rice paddies were stolen as well) and, at some, stage I think I need to take full revenge.

More immigrants are sent to Dubai



For the moment, Dubai is my primary target for this option. Hopefully that will enable me to actually gain the benefits of all my investment in those gems.

Africa



This isn’t clear but it is the only area of inland Africa I have discovered. I can’t make Kenya into a colony as too many provinces are unknown and thus, on average, my CP is too low to make any progress. Now I have colonial explorers, I’ll start trying to explore the hinterland and see if that area joins up to my coastal provinces.

I now have 3 explorers but can only have 2 ‘active’ at any one time. As I find, this proves to be very hit and miss and relatively expensive. I originally sent the units to Libya (to explore the Sahara which is one of my colonial targets if I find it), Somalia (to explore the Ethiopian Highlands) and Dubai. The latter I realised was a bit of a waste so I moved it down to Kenya to expand my grip on that wider region.

I keep the navy alert by sinking some pirates



Science



This has resulted from an earlier discovery. At the moment, I am not really short of state funds so see no gain to accepting higher inflation.



The usual mix of a useful military tech (again it means my army is more robust when moving – particularly useful in difficult terrain), one that improves the rate at which my crews gain experience and two more industrial techs (in effect again both give me yet another second generation industrial plant).

Prestige



That is France knocked back to number #5 (ok only by a few hundred points), Russia is the next target (2300 ahead). I think I have to send a nice thank you letter to the Austrians as I reckon those 3 crises gave me about 2500-3000 prestige points.

As you can see, my gradual industrial build up is also leading to a steady growth in the structures prestige (up 8 on the number at the end of 1873).

Next Steps​

The next report, I am back to fussing about supply of key materials, in particular coal and manufactures, with a degree of care and attention I’ve not shown since the 1850s. Beyond that, I carry on developing my colonial penetration in Ethiopia (I found a number of the provinces on the west side I hadn’t really pushed into) in the hope of acquiring a peaceful assimilation.

But I’ll leave you with the big event of the period.



That costs 500 Private Capital (& 35 manufactured goods) and will take 200 turns before its ready. So at 24 turns per year, I’ll have a nice shiny canal sometime in 1883. When it is finished, I’ll gain a nice prestige boost (75 PP) as well as shortening my travel time between Italy and East Africa.
 
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Interesting / worrying situation you have there with the sudden pinch in coal and manufactured goods. I think I am starting to notice this trend in my game as well. For a long time I have been reliant on importing manufacted goods and textiles and supply of both these goods has started to dry up (textiles in particular where demand is now far greater than supply). Have you built many coal mines outside of Italy?

Very jealous that you have the Suez canal underway as I still can't get the decision to work. When it's finished this will obviously give you a significant strategic boost.
 
Suez is cheaper than I expected, I imagined it would cost something absurd like 5000+ capital.
 
It's interesting to see that the game models increasing scarcity of resources, which is forcing you to re-examine your whole economy, as opposed to the situation in Victoria where you usually start out in pretty straitened situations but then can easily end up with incredi-surd industrial development as your industry keeps getting more and more efficient (I've never tried AHD, so I don't know if that would impact the economic model).

On the other hand, it's also somewhat off-putting, as the economic micro-management required is pushing my 'least favorite' button rather fervently. I keep circling this behemoth of a game, but if it requires constant tinkering with the game files to keep it on the tracks, it might not be for me - at least till a new patch arrives.

Anyway, nice to see the Suez Canal and a job well done in Libya. Now, is there anything worth getting - resource-wise - out of Libya, or did anything of value perish while you were busy shelling the camels earlier?
 
I had thought that 10-year construction time was far too long, but... the Suez Canal actually took that long to build.

Ah, well... I suppose that will give you something to look forward to.

Now to add the rest of Egypt to the Canal Zone. :)
 
that works if the scarcity is for me only. Here, at least briefly its global. Also unlike a lot of strategy games, PoN leads to an odd relation with your rivals. You want to do better etc, but you need them to be relatively strong. The Ottomans are a good case, I'm going to have at least 1, possibly 2, more wars with them to grab the land I want. Then, oddly, I'd like to see a strong Ottoman Empire keeping my Russian 'friends' at a nice distance and able to prevent any British incursion into the wider region.

In Vicky 2 there is a good solution: you discover a tech and you have inmediatly a +X% in coal -for example-, so during the game any country improve the total resources.
 
Interesting / worrying situation you have there with the sudden pinch in coal and manufactured goods. I think I am starting to notice this trend in my game as well. For a long time I have been reliant on importing manufacted goods and textiles and supply of both these goods has started to dry up (textiles in particular where demand is now far greater than supply). Have you built many coal mines outside of Italy?

Very jealous that you have the Suez canal underway as I still can't get the decision to work. When it's finished this will obviously give you a significant strategic boost.

I do build my first non-domestic coal mine in this period. I've had little luck with most of my non-national plants. The Spanish seem to have stolen my lumber mill in SW France, the Siamese took my rice field and someone has just nicked my rubber trees. Naturally I will take full revenge for all that, but it is a bit annoying. In truth coal is mostly ok, just sometimes in shortage but Mfg Goods are now a regular problem.

Suez is cheaper than I expected, I imagined it would cost something absurd like 5000+ capital.

aye 500 is not too bad, no worse than upgrading an industrial plant. The 10 years was a bit of a shock though - I think its only a couple in Victoria?

It's interesting to see that the game models increasing scarcity of resources, which is forcing you to re-examine your whole economy, as opposed to the situation in Victoria where you usually start out in pretty straitened situations but then can easily end up with incredi-surd industrial development as your industry keeps getting more and more efficient (I've never tried AHD, so I don't know if that would impact the economic model).

On the other hand, it's also somewhat off-putting, as the economic micro-management required is pushing my 'least favorite' button rather fervently. I keep circling this behemoth of a game, but if it requires constant tinkering with the game files to keep it on the tracks, it might not be for me - at least till a new patch arrives.

Anyway, nice to see the Suez Canal and a job well done in Libya. Now, is there anything worth getting - resource-wise - out of Libya, or did anything of value perish while you were busy shelling the camels earlier?

I think there are two parts to the writing events and scripts. Over time I think most of the worst gaps in the game scripts will be sorted, Kensai and Sir Garnett's PBEM group are doing sterling work with the 2 Phils in that respect and feeding not just bugs or gaps, but scripted solutions into AGEOD. I'd guess that over the patching process that will resolve most of the problems say around Italian Unification.

The second batch is more to making a particular game make sense. I think in PBEM this will always be needed - say to impose the terms of a peace agreed between 2 players. In SP, its a case of adding a small bit of dynamism to keep your emerging world realistic in what is otherwise a rather rigid and deterministic game. Its a matter of taste and there is a case for saying you should play the game as presented, but I'd rather twiddle a bit for narrative and to make this 19C realistic in terms of what is developing.

I had thought that 10-year construction time was far too long, but... the Suez Canal actually took that long to build.

Ah, well... I suppose that will give you something to look forward to.

Now to add the rest of Egypt to the Canal Zone. :)

Well it does mean I cannot now give up before 1883 - I really really want to send a ship down the canal. Next war with the Ottomans should net me Jerusalem, maybe the Levant. I'll then let the canal finish (in case war with Egypt sees its destruction) and then, yes, I think Egypt really belongs to Italy - especially as Alexandria, according to the game engine, is 100% Italian.

In Vicky 2 there is a good solution: you discover a tech and you have inmediatly a +X% in coal -for example-, so during the game any country improve the total resources.

Thats one of the differences - its odd (& a little confusing) as to what works similarly and what is different between PoN and Victoria. Rails have a similar impact in both, ie a rail, or an improved rail, improves base productivity. But here an upgraded coal pit (& you need to upgrade each individually) costs more to operate but pro-rata gives you more output
 
July - December 1874, Grabbing some manufactured goods and G tours the Med

This is again a quiet six months, my focus was on exploration, Ethiopia and the problem of securing manufactured goods. Oh and keeping Garibaldi busy.

Regular Reports
The main issue here is the lack of Manufactured Goods. All of sudden they are in demand across the globe. So I opt to overpay to ensure I can gain what I need.



I also seek to sort this out by prioritising mfg goods plants for my upgrades



I also decide to address my coal problem by building a pit. This is less critical as usually its available but I would like more supplies under my control. I can’t in France, but the option to do so in Switzerland exists.



Oh and at the end of the year, I start building my very first electrical factory



Manufactures

All the above feeds into, or is the result of fluctuations in these tables:



So coal stabilises after a low point, everything else is under control. I seem to have forgotten to capture these tables for October.

Non-Manufactures



Again, little to say there. Its under control, I can run the stocks down as I can always either restart domestic production or buy most of the things I really need.

Population



Contentment is slowly edging up, militantism varies a little but is under control. Population growth (3rd column from the right) is rather variable, education % is still falling (I think as my expenditure, which I cannot really control is not keeping up) and the working population is mostly expanding.

Replacements etc



This remains pretty steady but note I have a new form of heavy guns and an upgraded communication unit. I have plenty of potential reserve companies if and when I need them but there is no real need to convert them into a standing army at the moment.

Events​

The war between Russia and Turkey ended (by a script I wrote) and the Russians gained the fortress of Kars in the peace deal.



Colonies

Anyway, after a few attempts one of my exploration parties finally find something in the Ethiopian Highlands



This may allow me to gain the overall CP I need to declare a protectorate when it is finally revealed.

And the earlier discovery in the Sahara is revealed



Sounds a nice place, at least later on some iron appears there.

My rail line in Dubai is completed and has some impact on the productivity of my gem mines



But the big event is in Ethiopia. In an earlier post I mentioned that a few of the western provinces I’d ignored and not pushed my colonial penetration up to 35%. Well I’ve been doing merchants and bribes to rectify this.

It now looks like I am on the way to a peaceful absorption. The lack of fighting, plus the gain of their large irregular army are potentially massive gains.



Garibaldi’s naval tour.

One thing that has been annoying me is that the 3 island groups in the E Med (Crete, Dodecanese and Cyprus) are overrun by rebels (against the Ottomans). Since the big G is bored he is sent on a tour of these troubled regions to spread peace and light, and see what, if anything I can grab from the Ottomans.



In the event, I gave Crete to the Greeks (by script), kept the Dodecanese as a base and gave Cyprus back to the Ottomans.

Inventions



So a useful mixed bag. The first reduces the impact of attrition on movement for naval vessels. The second gives me another new generation of artillery. Next two allow even more factory upgrades and the last gives me a new form of industry (electrical bits).

Prestige



So I edge ahead of France in #4 and am only 2000 short of Russia. Note my regular per turn PP from structures is now 27, up from 24 six months ago (mainly as I upgraded one of my shipyards).
 
Lots of prep work, I see. You've obtained the mfg. goods, since you're willing to pay a premium. Does the AI do that as well, or is your supply pretty much assured as long as you can afford to pay extract?
 
Lots of prep work, I see. You've obtained the mfg. goods, since you're willing to pay a premium. Does the AI do that as well, or is your supply pretty much assured as long as you can afford to pay extract?

I think it did in the 1850s. I remember when I was using that trick to buy coal and I'd get 1/2 turns where a lot would flow my way then it would drop back a lot. So I guessed the AI was matching my higher offer. But then flows vary as national states alter how much they are keeping domestically so I'm not sure if my interpretation is correct.

But yes, this sequence was probably more interesting to play than to read about to be honest :cool: PoN does seem to have periods of focus on the domestic economy and, as here, there is no real crisis, just allocation and re-allocation of scarce resources and juggling the various options. At its simplest Mfg Goods = rails in the colonies=more output of luxuries; Mfg Goods = upgraded factories=prestige (& more Mfg Goods if that is the factory type) & of course are key to new builds (I'd like 3/4 of those electrical goods plants as I suspect they will sell well for some time). Now there are other constraints (mostly Private Capital) but in this period that isn't my bottleneck (& I can always close off agricultural production for a turn or two to free that up).

When I starting playing, in truth I paid no attention to the process of prestige harvesting. In part I was sure I wasn't going to 1920 but mainly it seemed an issue beyond what I could bring myself to think about. It is now my focus. So crudely if an action yields more prestige it is worth paying attention to, if it doesn't then I am asking myself why do it. Sometimes you of course need to be a bit indirect in that you lay the basis for prestige gain by doing something else.

So if you look at the last screen I am now picking up 90 PP per turn, Russia is on +29 per turn, so I'll close the 2000 gap in about 35 turns. Now its not quite linear in that they or I could pick up a windfall from a crisis (Russia seems to get into a lot of these and mostly does pretty well), but I think that shows the difference between being, in PoN terms, an advanced modern state and one that is powerful but backward.

I still need to find an hour or so to go over the majors and check if they are upgrading to level 2 industry. I suspect they are not. If so I'll give them a boost by some scripts. This may sound strange but in this game you gain from strong AI countries (hence my trading patterns for eg), so I'd rather boost both supply and demand internationally. If the consequence is to improve their prestige gain rates I can cope with that.
 
Wow you are getting some serious prestige gain per turn! I think I remember somewhere earlier on in your AAR you mentioned that it would be impossible to overhaul Britain I think that has got to be a definate possibility now.

Have you built out all your manufactured goods factories? Something I forgot about were the furniture and canned food factories which also produce a decent amount of M. goods. Canned food especially always seems to be widely available on the world market. If you are competing for M Goods (although looking at your screenshots looks like you are now ok) perhaps putting a couple of extra trade fleets in the North American and North Sea trade boxes will also boost your chances of competing for scarce goods.
 
Just Kars? Seems a tad paltry for a Russia that looked set to occupy constantinople.

I'm not sure they wer going to finish the war to be honest. The AI has a tendency to these long winded wars that never get resolved. I really want the 1877+ event chain to fire, so I decided to intervene and stop this war. Since Kars (& Batum) were regular Russian demands in the era I felt that was quite an appropriate gain for them.

Wow you are getting some serious prestige gain per turn! I think I remember somewhere earlier on in your AAR you mentioned that it would be impossible to overhaul Britain I think that has got to be a definate possibility now.

Have you built out all your manufactured goods factories? Something I forgot about were the furniture and canned food factories which also produce a decent amount of M. goods. Canned food especially always seems to be widely available on the world market. If you are competing for M Goods (although looking at your screenshots looks like you are now ok) perhaps putting a couple of extra trade fleets in the North American and North Sea trade boxes will also boost your chances of competing for scarce goods.

Not sure about the UK. I did a rough calculation and that would take about 2000 turns at the current rate. Now if I can gain prestige off events, wars and crises that becomes just about imaginable, if they lose a big war late game.

I'm in two minds about whether more trade fleets or paying the +25% are the best strategies. Not least the fleets cost Mfg Goods and although the worst is over, that is still my bottleneck good. I'll review after my next tussle with the Ottomans as that could see a longish period of peace (or to take my veteran army and attack Austria ... nah)

This looks great! I read this thread to help me understand the game better. It works!

thank you, glad it is useful ... and indeed, welcome to the forums
 
January-June 1875, Losing the Ethiopian army and other discoveries

1875 was much like 1874. Most of my energy was on sorting out economic bottlenecks and exploring the regions linked to my existing colonies. To liven things up we have a short war. I also make my mind up about the Ottomans. Come 1876 we’ll be at war again. I think with my high NM (still up around 140-150) I can beat them quickly, take what I want and leave the field clear for the Russians in 1878 and the key Balkan independence events. The latter matters as I really fancy an anti-Austrian alliance with Serbia.

Anyway, first things first.

Regular Reports​

Manufactures



Few things to note there. I’m still having intermittent shortfalls of Manufactured Goods so Private Capital is proving hard to use. I’m steadily using more PC in domestic production (final column) mainly due to upgrades and reopening some agricultural sites. At the start I’d forgotten to increase the sales of luxury goods to reflect increased productions – hence the briefly rather high stocks.

Two new things opened in this period. An upgraded shipyard (remember these are the only structures that yield prestige in their first stage) that yields considerable prestige per turn. And my coal pit in Switzerland.



Turns out the inefficient Swiss are on strike. They really need to adopt Italian work ethics. I’ll get my extra coal when they can be bothered to return to work.

Non-Manufactured



Less to say there, I’m running stocks down to save on PC but I have the capacity in most of those columns to add or subtract supply according to my own whims.

Military



Very little to say here so I’ve just shown the position at the end of June. I’m struggling to interpret the ship models etc (not helped as the image on the counter doesn’t change) but I will allow the fleet to repair in the next six months in any case. It will be needed, even if just to patrol and scout the Ottoman coasts.

Population



Equally that is churning along nicely. Contentment in the mid-90%s, Militancy pretty low. Still seems as if total population is static/dropping a little (3rd column from the right) while working population is on the increase (final column). Education level shows some improvement but I think that may be more related to drops in total population to be honest.

Events​

Discoveries



Not the most exciting two options to be fair. But it will mean my currently being built Electrical factories will be more efficient when they are ready.

Colonies

Persian Gulf:

Over in Dubai, some more immigrants arrive and slowly, those gem pits become more efficient. Equally, Kuwait will be formally placed under Italian protection. This of course means it needs to be defended against potential Ottoman aggression in case of war (ie I need to invade Iraq to protect it)



But the big news is that Ethiopia is now an Italian protectorate. I am looking forward to all those nice colonial/native regiments and a peaceful entry into my new state.




Oh, oh well my new Ethiopian allies can deal with them … Oh? It seems that none have actually joined with me. So I send some of my colonial formations to secure key sites and Umberto’s army moves in on those ungrateful rebels.



This is not going to be quick, not helped by all that unexplored terrain. I may have to bring Garibaldi out of retirement.

Actually, and for reasons I never understood, a few turns later they offered peace and the war just ended (and their army disbanded).



To the south, my explorers make their way to the incorrectly named Lake Victoria. It is of course really Lago Garibaldi.



And a bit later I find a route from Ethiopia to Somalia



Prestige sees me making more progress to catch up with Russia



At the end of this period I checked the economies of the other industrial powers and none had upgraded any factories to level 2. So by script, I upgraded 10 for France, UK, Prussia and the USA and 5 for Belgium, Netherlands, Austria and Russia. A bit of a mix across the range of types but concentrated on manufactured goods plants.
 
Good solid progress. That dalience with the Ethiopians looks like another another of those strange "features" that seem to crop in the game from time to time.

More Ottoman slapping eh. I am almost beginning to feel sorry for them :unsure:. I'm assuming your relations haven't recovered with them since the last time you Tangoed or has their military power crashed so far that they have fallen below China?

Regarding the ship image thing I think I read somewhere on the multiplayer thread that the ship images were not updating but the underlying elements were correct (or something along those lines) hopefully someone more knowledgeable than I can comment!
 
I assume that the Ethiopian shennigans are due to some kind of inter Ethiopian war that you rudely interrupted with your takeover, leaving one of the sides somewhat confused about what to do since their enemy was suddenly replaced :D

On the colonial side, and besides that big lake most likely named after Gari innumerable victories ;), all looks good. Kuwait looks a liability, though, in the context of a Ottoman war ( suposing that they have anything worth the name of military, that is ), unless you create a Persian gulf army ( or you already have it ? Not sure ... ). That said, it would be interesting to see Ol'Gari back to Arabia ... maybe even marching from the Euphrates mouth to Istanbul :p On the Otto war itself, I agree with the timing, since it appears that you and Russia made short work of them and it should not take long for other parties to sense the smell of blood :/
 
loki100 said:
Turns out the inefficient Swiss are on strike. They really need to adopt Italian work ethics. I’ll get my extra coal when they can be bothered to return to work.

This. Is. Too. Mindboggling.

I'd like to come up with some witty remark, but the simple fact that your game universe allows this comment to even be conceived is causing my brain to short out.

loki100 said:
Equally, Kuwait will be formally placed under Italian protection. This of course means it needs to be defended against potential Ottoman aggression in case of war (ie I need to invade Iraq to protect it).

Invading Iraq is always a good idea which never turns out wrong for anyone. Least of all for a Western imperialist power (like, say, Britain in WWI). ;) While you're at it, can you install a puppet erm, friendlier regime to really safeguard Kuwait's safety for eternity? Otherwise you might be forced to defend Kuwait's sovereignty in perpetuity as the dastardly Ottomans keep piling on as soon as you declare another completely justified war on them.
 
Invading Iraq is always a good idea which never turns out wrong for anyone. Least of all for a Western imperialist power (like, say, Britain in WWI). While you're at it, can you install a puppet erm, friendlier regime to really safeguard Kuwait's safety for eternity? Otherwise you might be forced to defend Kuwait's sovereignty in perpetuity as the dastardly Ottomans keep piling on as soon as you declare another completely justified war on them.

:) You don't need to worry about the Ottomans . . . Just send in a few drone strikes! :)