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... and a fourth civilian freighter! That's twice as many as we've launched (discounting our five mini-freighters). And a second robot mining colony, this one on Comet Wolf-Harrington. We'll negotiate for those minerals, too.
 
Wheeler Transport has launched a second ship, and has established a robot mining colony on Halley's Comet in the outer system. We have negotiated a contract to buy all the minerals that the mines produce.
Eisenhower warned us about the military–industrial–congressional complex. Or is warning us. Not sure if he's still in power here.

Soon we be deploying military forces in other parts of the galaxy, to "protect" civilians from foreign forces, while commercial interests continues promoting new military technology they claim to be better, demanding highly expensive but "necessary" upgrades. It's just a matter of time before they start modifying humans and proclaim it as improvement, when it's just another way of controlling the masses.
 
Wheeler Transport has launched a Colony Ship. That brings them up to three small and one large Freighters, a Colony Ship, and two Comet-based mining stations.

The population of our colony on Mars has increased to the point where we can now start shipping TN Mines out to them. One of the minerals present on Mars in economic quantites and concentrations is Duranium... which is the only TN mineral required to build additional life support infrastructure. Soon Mars will be self-sufficient for life support.
 
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Hmm, looks like those civilians are even more agressive than they used to be.

Perhaps we *should* start looking into building financial centers. If these folks build enough moving material and mining outposts we may need the cash just to make sure we can pay for their shipping and mining output ;-)

edit: Or alternatively: Start colonizing things aggressively. Not just Mars - anything at Colony Cost 2 or lower that looks remotely terraformable ..
 
Hmm, looks like those civilians are even more agressive than they used to be.

Perhaps we *should* start looking into building financial centers. If these folks build enough moving material and mining outposts we may need the cash just to make sure we can pay for their shipping and mining output ;-)

edit: Or alternatively: Start colonizing things aggressively. Not just Mars - anything at Colony Cost 2 or lower that looks remotely terraformable ..

They are insanely active! In my last game I dropped 10 infrastructure on the Moon and on Mars. I did not build any colony ships.

40 years later both had 500 mill. inhabitants.
 
Hmm, looks like those civilians are even more agressive than they used to be.

Perhaps we *should* start looking into building financial centers. If these folks build enough moving material and mining outposts we may need the cash just to make sure we can pay for their shipping and mining output ;-)

edit: Or alternatively: Start colonizing things aggressively. Not just Mars - anything at Colony Cost 2 or lower that looks remotely terraformable ..

My gift of $10,000 might have had some impact on the rate at which Wheeler Transport expanded their operations. We make money on their shipping, and lose it on their mineral output (since we are buying their output). A net expense... shipping taxes are less than we spend on minerals... but easily bearable this early in the game.

The survey of the Sol system is virtually complete and on the whole the results met our minimum requirements, but little more than that. We have (estimated) three to five decades worth of mineral reserves here in the Sol system, but no really fabulous finds.

My current intention is to continue weaponizing as quickly as possible, with the intention of breaking out into the nearby star systems as soon as we have some half-assed defenses in place.

Discuss.

EDIT: Wheeler Transport has launched a second Colony Ship.
 
Makes sense to do this. Specifically getting the Fuel Depot up and running ASAP.

It is possible to have a viable fleet at Early Ion Tech or Late Nuclear Pulse Tech - It all comes down to how big your willing to build your ships... :)
 
Captains Log A.D. 1955

It's been nearly five years now, in that time Earth has seen some pretty amazing advances that are the milestone of what some have been calling the space age. I've been in command of the Donkey-01 for as long as I can remember. It's a small little freighter that was built to move materials between Earth and her fledgling colonies in Sol. It's slow moving, small, and woefully armed but she's my ship, and i'm damn proud of her.

auutte.jpg

The Donkey-01 sitting in port. View is from a porthole in the bar on the shipyard.



Crazy thing is, me and a few other pilots in the IESA's freight auxillary arm were the first people on Mars. My mission was to bring the nessecary materials for a long term colony, mines, infrastructure, and habitat components. After we accomplished that the Earth Government subsidized a start-up company Wheeler Transport and they've started to pick up the slack by maintaining a logistics fleet.

With Mars now having more than a million people living on her crimson red landscape I can truly say that we accomplished our mission.

wqr2op.jpg

Colony ship looking to land at one of the Mars Domes

When the crew stopped in at one of the plethora of bars on Mars we got to catch up on some news from Earth. It seemed that the upper levels of government were contemplating building a weapons facility on the Moon in order to protect ourselves should we ever find sentient life elsewhere. There was some unrest in the councils however about the cost of the project, some said we should be spending our resources elsewhere. None of that really mattered to the crew though, the only thing on their minds was how to get rid of a hangover in zero gravity after our annual celebration on the ship.

Captain RepBentley of the Donkey-01.

End Log
 
Another question to ponder is just how we will design our jump-point defenses.

Stationary fortresses (ie: ships with no engines) towed out to the jump point and rotated whenever morale or maintenance requires? This has the disadvantage that any opponents who withstand our jump-shock surprise attack can simply flee out of range, but it has the advantage that we can devote the tonnage normally use for engines to more weapons and armor instead.

Full-up warships? This simplifies logistics (we wouldn't need nearly as many Tugs) and allows pursuit of enemy survivors, but costs us tonnage that could have been used to increase our jump-shock alpha-strike instead.

Minefields? These can be combined with either of the above options.

What sort of weapons? A layered defense, with minefields around the jump-point followed by a layer of beam-ships (or beam-fortresses) and an outside layer of missile ships (or fortresses) with some heavily-armored sensor platforms beyond that?
 
Here I join the thread. Now, time to read it.
 
Professor Lord Strange has completed work on Capacitor Recharge Rate (2 pts per impulse)... thus giving us the capability of designing our first, rather primitive weapon... and has shifted our research focus to Turret Tracking Speed 2000 kps.

We still have no active sensors or fire controls, and no ability to design any given our current techs. We are still a few years from designing functional weapons systems, let alone useful weapons systems.
 
Cannot make stationary bases that house fighters or something for pursuit?
 
To start with I'd suggest stationary fortresses and minefields. My thinking being that if an invading alien force can break through that then chances are ships that can pursue them will be debris anyway. So better to put as much dakka and pew-pew on the welcoming committee as possible so that if they do get through they do so with heavy enough damage that the lasers on the moon and the home fleet stand a good chance of killing the enemy ship.
 
Imperial Exploration and Survey Agency
- To boldly go... -

The IESA votes for a Jump Gate defence consisting of minefields and stationary fortifications. Our warships should move in one large fleet instead of being spread all across the systems.
 
We still have no active sensors or fire controls, and no ability to design any given our current techs. We are still a few years from designing functional weapons systems, let alone useful weapons systems.

Once industry is completely TN tech, then we can add some more labs which will help speed up the research progression. Hopefully we'll get some more scientist from our academy.

Secondly, I love how civilian shipping line design their own ships and stuff, make them more independent of our ship designs. They just need our techs.
 
I agree that fixed defenses (jump-point minefields and fortress) plus a concentrated mobile fleet are probably our best option at this stage of our development. That means that beam weapons (for the fortresses) and missile weapons (for the mines and warships) will remain our priority for weaponization. Another urgent tech need is sensor techs for proximity fuses on the mines, battle-management radars and fire controls.

I would love to have more research labs available, and also the first +Research-speed tech. I wonder if its worth interrupting our industrial upgrading to build a few labs, and our weapons tech research to study that 5000-point research-speed tech. It would take somewhat more than a year to complete... which (given the +20% bonus it provides) would pay for itself in six or seven years.
 
Our third commercial yard has reached 40,000 tons capacity, and our first Venture class Troop Transport has been laid down. Thanks to the pre-built ship components, it will launch in six months instead of eighteen. Tooling for Ventures is interchangeable with the Mule class Freighter, so once we have a couple of Ventures finished, we can switch to building more Mules without any need to retool the yard again.
 
I know I'm only a lowly naval office without a command (yet), but I propose to our great Avian overlord that we name any potential laser base on the moon the "Alan Parsons Project."

[video=youtube;Ei_GZnrr1nw]http://www.youtube.com/watch?v=Ei_GZnrr1nw[/video]
 
I know I'm only a lowly naval office without a command (yet)

You and Adamus just got ships. Nothing very impressive... Mule class Freighters. But they're the most modern ships in our inventory, so far. Culise got a Colony Ship.

Once we have some warships and some real scouts, everybody can start moving up, of course.

You could even have your character renamed "Doctor Evil", and command the Giant Laser on the moon!

There seems to be a pitched battle going on elsewhere in the Galaxy. I've been stuck in 5-second to 15-second increments for several pages worth of reports. Hopefully, two of our rivals are shooting the crap out of each other.
 
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