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Welcome to the 24th development diary for our empire building game Europa Universalis IV and today we turn our eyes to one of the most interesting nations and a favorite because of its location and variety – The Ottoman Empire.

Ottoman Possibilities

When your story begins in the Grand Campaign, the Empire prospers under the rule of a line of committed and effective Sultans. In fact, we take our starting date from the dramatic Ottoman victory over an alliance of Christian monarchs at Vama in November, 1444. The Ottomans have flourished economically due to their control of the major overland trade routes between Europe and Asia. The Ottoman Empire is one of the most powerful states in the world – a multinational, multilingual empire.

Will you be able to reign and expand your empire over three continents? Will you be able to become a dominant naval force, controlling much of the Mediterranean Sea as well as become a major player of the European continental political sphere? Will you become the only power with a just claim to the title of universal ruler?

Or will your military and bureaucratic structures come under strain after a protracted period of misrule by weak Sultans. Will you fall behind the Europeans in military technology as the innovation that fed the Empire's forceful expansion became stifled by growing religious and intellectual conservatism? And will the discovery of new maritime trade routes by Western European states allowed them to avoid the Ottoman trade monopoly unless you take over the trade routes?

Choose, and choose wisely. Let the game begin.

Most players make an immediate move to eliminate Constantinople, the capital of a now tiny and irrelevant Byzantine Empire. Turkish missions push you in this direction, too, and it’s a natural opening act (once the Western border is secure). Taking this rich city means controlling all traffic to the Black Sea, greater ability to limit European land incursions into the core Turkish provinces in Anatolia, and a chance to move the capital to the greatest city on earth.

But Turkish expansion is a double-edged sword no matter which direction you go. If you continue to move into Europe, you will add Orthodox and Catholic provinces to a realm already teeming with non-Muslim citizens. Expand west to consolidate your holdings in Asia and you risk alienating Muslim rulers that would be better as allies. And to the South you have the Mameluks, a potential rival for power over the Levant.
The Ottomans start in 1444 with a lot of assets, some in the form of ideas and missions we’ll get to in a bit. They also have a navy that competes only with Venice for power in the Eastern Mediterranean, a starting Sultan of great ability and – for the moment – military superiority to or parity with the European monarchs that wish to drive Islam of the continent.

Ottoman Dynamic Historical Events
As a major power throughout this period, we have written quite a lot of events for the Ottoman Empire, but there are two event series that truly stand out.

The Provincial System
The Empire contains numerous provinces and vassal states, and many were under the control of Beys, provincial governors that ruled over these districts as a general would on the battlefield. Historically, this worked well to keep the Empire running smoothly with local initiative to handle local problems in a land too varied for a one-size fits all policy. But it also depended on a Sultan that knew how to rein them in. In Europa Universalis IV, local Beys, especially in far-off provinces, may demand more autonomy in form of a Provincial System to stay loyal to the Sultan. If they are given too much autonomy, though, you might have problems with corruption of the Beys or revolts from unhappy soldiers that don’t respect the system in place. But then suppression has its own cost if the Beys band together to simultaneously rise against the Sultan...It’s a balancing act that comes into play if the Empire grows too large.

The Janissaries
The Janissaries were the heart of the Ottoman army, and through reforms and granting them more and more rights, the player as Sultan may build up his Janissaries into the elite infantry they represented historically. But beware! Granting them too much power might lead to their decadence, or worse, becoming a threat to the Sultan. Palace Coups or revolts might follow, and in the end, disbanding them might be the only alternative. Can you risk weakening your army in the short term while you find new sources of power?
Both of these event series represent the core problems facing the Ottoman Empire through this period. With a strong Sultan, you can make up for more inefficient government or a slightly weaker infantry, since you can spend your Monarch Power Points to shore up problems caused by a multinational, dispersed and devolutionary government. But a series of weak rules in an Empire that needs to constantly reinforce its legitimacy will face grave repercussions.

Ottoman National Ideas
The Ottoman Empire starts with a 10% bonus to its army discipline, and creates core provinces 33% faster and more cheaply.
  1. Ghazi: +33% Religious Unity & increase manpower when fighting religious enemies.
    Ghazi is a title given to great Muslim warriors, analogous to Khan or Caesar or Johan. It was also a term given to Ottoman warriors that spearheaded Turkish invasions and raids into non-Muslim land. Fight the enemies of Muhammad, and the nation will rally around you.
  2. Timariot System: +15% cavalry power.
    The Timariot Sipahi cavalry were, with the Janissaries, an elite core of troops within the Ottoman army. Tightly connected to the bey system, Timariot soldiers were given land in return for service, ensuring their loyalty.
  3. Autonomous Pashas: -3 Max War exhaustion.
    Powerful and respect governors and generals became known as Pashas. It came with great honors and responsibilities and those given control of territory within the empire became great lords that would work hard to preserve their privileges.
  4. Ottoman Tolerance: +3 Tolerance Heretic, +3 Tolerance Heathen.
    As was customary in many Muslim empires of the Middle Ages and Renaissance, non-Muslims were not forced to convert not were they regularly harassed beyond the occasional higher tax. In Europa Universalis IV the Ottomans have a much lower chance of religious revolts because of this tolerance.
  5. Law code of Suleiman: +10% Tax Income.
    Suleiman is one of the great rulers of history – a soldier, a lawmaker and a reformer. In fact, where the West knows him as Suleiman the Great or Magnificent, in his homeland he is called The Lawgiver. A central part of his reforms was re-examining the taxation of Turks, especially taxes levied on Jews and Christians, taxes for manufactured goods and anti-corruption measures.
  6. Tulip Period: +10% Trade Income.
    Named for the high priced flower that became a symbol of refinement, the Tulip Period was an early 18th century attempt to Westernize the Empire. A strong viziers and a time of peace allowed the Ottomans to focus on new trade relations and greater experimentation with foreign art and architectural styles. It was also a decade of decadence and distraction, in the eyes of many Turks, and subsequent failures on the battlefield ended this period of innovation and garden parties.
  7. Imperial School of Naval Engineering: 20% cheaper ships.
    Always a major naval power in its region, the Ottomans didn’t found a proper naval academy until the 1770s. Naval engineering was one of the centerpieces of the curriculum.

When the Ottoman Empire has reached it full capabilities and unlocked all of its National Ideas, it also get a +20% bonus to manpower recovery speed. With these ideas, they are a really expansionist military country, that have far fewer problems with holding a realm with diverse religion. Lower war exhaustion and stronger religious unity in the early game will help greatly with the rapid growth the Ottomans need to keep from falling too far behind its Western neighbors.
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Bonus Detail: Westernization

Experienced players are now thinking about how to goose the Ottomans so they can remain a dominant military and technological power. As you know, the Western tech group gains knowledge faster than others, and as the Ottomans do not belong to it they will eventually trail them.

In the original version of Europa Universalis III, you could sometimes get a random event (if the stars aligned) and you could upgrade into a better technology group. With later expansions this was transformed into a set of complex decisions and events that worked fine for the power user that understood all the consequences, but had severe drawbacks for new users and the AI. Westernization should be an option, but it should also be a clear statement of policy, not something you stumble or exploit your way into.

In Europa Universalis IV, Westernization is a completely defined feature, integrated in the technology system. If you don't belong to the Western technology group, you will now always see whether you have the chance to “level up”.

To start the westernization process, you need to have a neighbor of the Western tech group that is a fair number of levels ahead of you in technology, and you also need to have +3 stability. When you start the process, your stability drops to -3 and all your monarch power is wiped. You have switched to the western technology group, but you paid a heavy price for undoing centuries of tradition.

Then, each month, your progress towards being fully Western goes either forward or backwards. It can never go below 1%, but when you reach 100% you end the process, and get western units as well. So how does the progress work? Well, every month, your current stability is added to the progress. And there are fun events giving you -1 stability or hurting you somewhere else. Westernization should not be a decision taken lightly, especially for large empires. Your nobles and people will often resist and you may need to slow down your progress from time to time to avoid larger pains.

And yes, as a New World nation you can switch directly to western once the Europeans show up, but you have a fair amount of catching up to do anyway.
 

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Will you be able to reign and expand your empire over three continents? Will you be able to become a dominant naval force, controlling much of the Mediterranean Sea as well as become a major player of the European continental political sphere? Will you become the only power with a just claim to the title of universal ruler?

YES! Byzantium will rise again!!! :D
 
Yes! The DD I was waiting for! Westernization sounds a lot better and I can't wait to play as the Ottomans! Looks very interesting with the Janissaries and Beys. Thanks Johan for writing these, it makes waiting a lot easier :)
 
They were by far the most tolerant of European regimes. Muslims naturally have to have some respect for other jeudo religions as it is part of their holy book.

I'm sorry, but I have to argue for this guy. The 'tolerant' sections of the Koran were written before Muhammad had any power, and he needed a lot of the Jewish tribes of Arabia to support him in founding his political base, which of course required tolerance as they were mainly multiculturalist. After he had gained enough power by conquering Yathrib and Mecca (as well as other less notable places), he starting writing essentially that all non-believers must either be killed or converted (As everyone is born a Muslim, but is converted by the predominant religion in whichever society they were born). These later verses also take precedence over all earlier written verses as stated by the Koran itself. I therefore agree with the OP in that they were tolerant for Islamists, but not universally tolerant in perspective.
 
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Westernization doesn't need to imply that they became fully European. That's a mistake I'd expect from Joe. Westernization, especially with how it's been changed, looks to be more of an opening up to European ideas, not the full adoption of European technology. So yes, I see no problem with China doing it in the 16th or 17th century. Historically they already begun absorb some ideas and inventions from Europe by that point.
Westernisation means you no longer fall behind. Do you think China in 1600 was as far behind Europe as it was in 1850?

Peter did more than economic reforms. He pushed to make Russia a true European power and not one on its periphery. His reforms had a strong political, cultural, administrative, and military implications. Given that westernization no longer brings you up to speed, but instead merely changes your potential technological trajectory, this seems entirely appropriate.

You think that a change which slowed down their speed (tajectory) but did provide some one off bonuses should be modeled in game by increasing their speed without any once off bonuses?
 
My favourite nation, my only nation I really enjoy playing. There it is... I like the amount of detail given to this gem country!

Just a minor suggestion: Can't we rename that "westernization" thingie? we could call it "Full technology research", "Good technology research", "Decent technology research", "weak technological research" and "poor technological research" instead of Western/Muslim/Chinese/New World ....
I never like the term of westernization...
Why?It's westernization.
 
Westernisation means you no longer fall behind. Do you think China in 1600 was as far behind Europe as it was in 1850?

You did read the DD right? You do understand that westernizing does not mean that your technology becomes instantly European like it did in EU3? It only changes the rate at which you research. This means that if Europe is at tech level 15 and China is at tech level 8 and China westernizes, they'll still be at eight. Assuming all goes smoothly from there on out, China should always remain 7 or so levels behind Europe. You are behind, just not as far as you might be otherwise.

You think that a change which slowed down their speed (tajectory) but did provide some one off bonuses should be modeled in game by increasing their speed without any once off bonuses?

Where exactly are you getting this interpretation from? Peter's reforms largely brought Russia closer to Europe in a cultural, political, military, and administrative sense. These aren't "some one off bonuses". Perhaps you're trying to project economic outcomes onto the entire process, but that has almost nothing to do with westernization as a whole, so that's a pointless and misguided endeavor.
 
they might need some clever alliances first before they can start dreaming of empire.

Sure, but 1444 isnt THAT much worse than 1399. Athens should be a vassal of BYZ at that date, and though the Ottomans wont on the field of war, they've lost SER as a vassal and gained very little land overall.

BYZ might be comparatively screwed in terms of Ideas and initial Cores if we have a Byz-hater designing the game, but its too early to be gloomy :)
 
In Europa Universalis IV, Westernization is a completely defined feature, integrated in the technology system. If you don't belong to the Western technology group, you will now always see whether you have the chance to “level up”.

To start the westernization process, you need to have a neighbor of the Western tech group that is a fair number of levels ahead of you in technology, and you also need to have +3 stability. When you start the process, your stability drops to -3 and all your monarch power is wiped. You have switched to the western technology group, but you paid a heavy price for undoing centuries of tradition.

Then, each month, your progress towards being fully Western goes either forward or backwards. It can never go below 1%, but when you reach 100% you end the process, and get western units as well. So how does the progress work? Well, every month, your current stability is added to the progress. And there are fun events giving you -1 stability or hurting you somewhere else. Westernization should not be a decision taken lightly, especially for large empires. Your nobles and people will often resist and you may need to slow down your progress from time to time to avoid larger pains.

And yes, as a New World nation you can switch directly to western once the Europeans show up, but you have a fair amount of catching up to do anyway.

I like the sound of this. But to prevent gamey exploits where players expend all their Monarch power before going western, perhaps it would be better if the process required the expenditure of a large number of monarch power to initiate?
 
You did read the DD right? You do understand that westernizing does not mean that your technology becomes instantly European like it did in EU3? It only changes the rate at which you research. This means that if Europe is at tech level 15 and China is at tech level 8 and China westernizes, they'll still be at eight. Assuming all goes smoothly from there on out, China should always remain 7 or so levels behind Europe. You are behind, just not as far as you might be otherwise.
Strangely enough I did read the dev diary. If China westernises in 1600 then by 1800 (to follow your example) they will still be 7 tech levels behind. Which means China in 1850 will be as far behind Europe as it was in 1600 (that same 7 tech levels).

Personally I think that China in 1850 was further behind Europe than it was in 1600 (the gap was getting bigger), which is why I think allowing China to join the European tech group in 1600 would be a mistake.

Where exactly are you getting this interpretation from? Peter's reforms largely brought Russia closer to Europe in a cultural, political, military, and administrative sense. These aren't "some one off bonuses". Perhaps you're trying to project economic outcomes onto the entire process, but that has almost nothing to do with westernization as a whole, so that's a pointless and misguided endeavor.

From the article I linked - I take it you didn't read it, but thats about par for you.
 
Given that the European standard at the time was "We tolerate you if you tolerate us brutally forcing you out of the country at swordpoint or outright killing you.", that's an improvement.

For example, did not some European regimes tolerate Jews?

They were by far the most tolerant of European regimes. Muslims naturally have to have some respect for other jeudo religions as it is part of their holy book.

They did not tolerate catholicism.

Oh, yeh, you're that narrow-minded racist Islamophobe dude, I forgot.

You forgot Nazi. I'm also a Nazi for criticizing Ottoman tolerance. How dare I come to the paradox forum and engage in such a perverse form of criticism!
 
If China westernises in 1600 then by 1800 (to follow your example) they will still be 7 tech levels behind. Which means China in 1850 will be as far behind Europe as it was in 1600 (that same 7 tech levels).

But wouldn't they get the technologies cheaper/faster because they are behind? Or has the baby been thrown out with the bathwater in this one?
 
Regarding 'Ottoman Tolerance', its probably an oversimplification, yes. But then again, it's very hard to think of any major actor successfully integrating such a large amount of religious and cultural minorities anywhere from the high middle ages till after the end of the Wars of Religion.

I think it's accurate to say, that for their era, the Ottomans pulled that nicely. Of course we're light ages away from the Enlightenment or Liberté, Égalité, Fraternité... but it's not unreasonable to underline a successful effort in a time when other major powers were busy pursuing inquisitions.
 
Strangely enough I did read the dev diary. If China westernises in 1600 then by 1800 (to follow your example) they will still be 7 tech levels behind. Which means China in 1850 will be as far behind Europe as it was in 1600 (that same 7 tech levels).

Personally I think that China in 1850 was further behind Europe than it was in 1600 (the gap was getting bigger), which is why I think allowing China to join the European tech group in 1600 would be a mistake.

1850 is a whole different game time. Besides China didn't historically westernise until at least the late 19th century.