Firstly congratulations Avindian on the completion of another excellent AAR. In a forum where so many promising stories are abandonned from writer's fatigue, it is a credit to your imagination that you were able to maintain a tension in the personal narrative right to the end notwithstanding the final result in the game was not in doubt after 1700. The story is set up nicely with lots of potential for new plot twists in the next instalment.
By my reckoning, von Arnim will be about 80 at the end of this story (1821) which is too old for when the story picks up in 1835. I will be putting in a new character when you are ready to roll, probably a grandson.
Thank you and well done.
Thank you, and I'm glad to hear you'll be participating!
I look forward to the Victoria 2 chapter! It's seems like I won't be able to revive Von Luxembourg, and I feel that a little bit of Welsh is in order
You do have some flexibility; I wouldn't dream of restricting from using any character you wish (again, other than the Austrian corporal and his wacky friends).
One issue I see with POPs deciding the government but allowing unweighted player voting is that you could end up with fringe parties having disproportional voting power in the upper or lower houses compared to the actual number of members they'd get elected in-game. For instance, in Edge of Europe our Communist and Socialist parties were equally strong and had about 12% of the vote in 1871 each between the players involved and I've ever seen Commies start off that strongly. Another issue would be if POPs elected a party which had a minority of players, for instance early game where conservatives might have the POP support but players might decisively favour liberals.
I believe that under the current system incumbents could control election events (via early elections), party loyalty focuses, and early Party Reforms advantages, plus the other factors that everyone else has. Clever players could string all those together to set their party up in a commanding position that could only be beaten by an uprising. I ended up coming to the conclusion of player influence on POPs so that if a large number of players want to push the game in a particular way then they could have a mechanism without resorting to revolts (which I think split the playerbase and marginalises one section). The main risk-reward I was thinking of for this influence system would be that players in executive roles (ministers, generals, etc.) would be prevented from acting in this way. Theoretically that would lead to a see-sawing system. Of course, my ideas here are all untested and half-finished otherwise I'd be on my way to trying to start an IAAR of my own.
I actually thought about this quite a bit last night, and I think weighted voting is a great idea, and it will be implemented in the AAR. There will be 500 people in the Assembly and 100 in the Conclave. It is highly unlikely we will get 600 players (although that would be awesome!). Therefore, I will weight each voX te according to the formula:
Assembly -- (500 * X)/Y
Conclave -- (100 * X)/Y
Where X is the percentage of votes received by a given party in the appropriate house and Y is the total number of players of a given party in that house. Thus, if the UAI wins 30% of the vote in the Conclave, and there are 10 players in the UAI, each member would receive 3 votes.
To make Chancellor as accessible as possible, I am also removing the restriction that he be from the upper house. In other words, while the lower house (the Assembly) will technically determine the ruling party, any member of the ruling party is eligible to be Chancellor, provided he has not served two terms. (I've added this to the final rules whenever the AAR starts).
As a design choice, my goal is to force players to act within certain constraints. One of the things I didn't like about the Presidents is that 99% of the reforms were passed like 20 years into the game, so that the Socialists effectively had nothing to work for. That said, I do understand your concern. We'll go with a wait-and-see approach on this issue, I think, and then judge based on the players whether changes need to be made.