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Folks, the Bengal tiger has been out of the bag for a week now, so I think it's time for the first dev diary on Crusader Kings II: Rajas of India! In this first entry, I will just give you a quick overview of what this new expansion to Crusader Kings II is and what it is not. In the weeks to come, I will cover each feature in detail.

First of all, why India? Well, it's always been a long-term goal of mine, and we have gone through the obvious stuff by now. The old eastern edge of the map is suboptimal, both politically and geographically. Many powerful states that interacted with Europe are cut in half, not to mention that the southeastern corner of the map is unhistorically dull. In general, adding India will make the whole Middle East more interesting to play. Most importantly though, India is such a dynamic and fascinating region!

ck2_RoI_dd_01_The_New_East.png

Now, there has been some speculation about how the map will be handled exactly, and the answer is simply that we are extending it far to the east. It's not a separate map or anything like that. This means that everyone who owns the game will be able to interact with, (and conquer!) India, whether they own Rajas of India or not.

In order to extend the map and try keep the wasteland areas to a minimum while at the same time making sure India was big enough, we had to twist the entire eastern part of the old map. While the new map projection is no more realistic per se, we did seize this opportunity to correct some fairly major problems with the old map, especially around the Caspian and Aral seas. The addition of all this new territory also meant we could finally put many provinces in their correct place (we had tended to crowd the eastern edge of the old map with provinces that were actually off map, due to their importance.) Apart from all the new Indian provinces, we have also added provinces in central Siberia, Transoxania and Afghanistan. So far, I think we're at about 330 new provinces, bringing the total count up to 1442 (including all sea zones), and it's likely we'll add some more before we're done.

ck2_RoI_dd_01_Corrected_Caspian.png ck2_RoI_dd_01_Siberia.png

Best of all, none of this will cost you a dime. However, if you wish to play as a Hindu, Buddhist or Jain ruler - with all the associated mechanics, graphics and events - you will have to buy the expansion. You really don't want to miss out on things like reincarnation, holy cows, levitating monks, Thuggees and tiger hunts! Oh, and there will be a unique set of Indian portraits included in Rajas of India.

Can the game really handle all these new characters and provinces without slowing to a crawl? Yes. Actually, memory usage was the bigger issue, but we've comfortably reduced that by more than 300Mb, which allows us to add all the extra characters. We've also optimized the game for speed, but it might end up running a bit slower than before (though it should only be noticeable on speed 5 unless you have an ancient rig.) I should also mention that due to the drastic changes we are making to the game, old save games will not remain compatible with version 2.1! However, version 2.0.4 will remain available as a beta branch on Steam.

That's all for today folks! Peace.

ck2_RoI_dd_01_Indus.png

[video=youtube;TBQmY4TKUrc]http://www.youtube.com/watch?v=TBQmY4TKUrc[/video]
 
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It's not even the lack of realism - although, as an aside, on release the only fantasy event was the Gates of Hell, which could be rationalised as a minor volcano (although I know a lot of people see it otherwise).

It's just that, when engaging with India, anglophone pop culture has a terrible habit of just falling into this kitschy, schmaltzy stereotype of crazy levitating gurus, slathering thuggee death cultists, and all that cliched rubbish that mostly comes from superficial stereotypes from the British Raj era. Edward Said pretty much covered it with "Orientalism". I really hope the game will be about exploring the actual historical and cultural dynamics of India, not about satisfying a bunch of crude and borderline offensive sterotypes about the 'exotic east'. Hinduism, for example, is an incredibly complex religious and philosophical system, but so far it seems it's going to be all about "LOL their gods have elephant heads, and Kali cultists want to murder people because they're crazy". I hope that's just the developers pandering to the lowest common denominator, but it's still annoying.

I guess I should be grateful they didn't work a hi-larious 'goodness gracious me' quote into this DD.
 
In order to extend the map and try keep the wasteland areas to a minimum while at the same time making sure India was big enough, we had to twist the entire eastern part of the old map. While the new map projection is no more realistic per se

It sounds very interesting, keep writing more! ;) I also have an extremely nerdy question, since you mentioned it: what map projection do you use? Is it the Miller projection? :)
 
Do the steppe cultures get any attention (besides new provinces)? Can we play as Mongols early in the game?

Overall, even if the answer to both questions are 'no', I'm still eager for this expansion. Thanks PI :)
 
Great stuff. It is a delight to watch the game grow and evolve.

1. Will the portraits differentiate between the lighter-skinned northern Indians (Aryans) and the darker-skinned southern Indians (Dravidians)?
2. Will Indian rulers have unique COA frames? (like Christians have shields and Muslims have geometric forms)

And most importantly, do Hindu rulers who lead an army and inflict a devastating carnage on the enemy army get an event where they can regret what they have done and go Buddhist?
 
Shouldn't those rulers out near Cumania have Asian/Mongolian faces? Seems a bit more plausible than the Arab faces.
 
Damn looks sweet. I hope it won't lag the game too much but I am glad you guys did some optimization :D Would be awesome to see War Elephants invading Iceland. ^^
 
It's not even the lack of realism - although, as an aside, on release the only fantasy event was the Gates of Hell, which could be rationalised as a minor volcano (although I know a lot of people see it otherwise).

It's just that, when engaging with India, anglophone pop culture has a terrible habit of just falling into this kitschy, schmaltzy stereotype of crazy levitating gurus, slathering thuggee death cultists, and all that cliched rubbish that mostly comes from superficial stereotypes from the British Raj era. Edward Said pretty much covered it with "Orientalism". I really hope the game will be about exploring the actual historical and cultural dynamics of India, not about satisfying a bunch of crude and borderline offensive sterotypes about the 'exotic east'. Hinduism, for example, is an incredibly complex religious and philosophical system, but so far it seems it's going to be all about "LOL their gods have elephant heads, and Kali cultists want to murder people because they're crazy". I hope that's just the developers pandering to the lowest common denominator, but it's still annoying.

I guess I should be grateful they didn't work a hi-larious 'goodness gracious me' quote into this DD.

After reading your explanation I agree with you.
 
... so far it seems it's going to be all about "LOL their gods have elephant heads, and Kali cultists want to murder people because they're crazy". I hope that's just the developers pandering to the lowest common denominator, but it's still annoying...

Excuse me, but it seems you´re jumping into conclusions a bit. With just one Dev diary, describing the general overview of the DLC, I don´t think saying "... so far it seems it´s going to be all..." is justified. I think you should let them explain what they are going to do with India in this DLC before making this kind of statements.
 
It's not even the lack of realism - although, as an aside, on release the only fantasy event was the Gates of Hell, which could be rationalised as a minor volcano (although I know a lot of people see it otherwise).

It's just that, when engaging with India, anglophone pop culture has a terrible habit of just falling into this kitschy, schmaltzy stereotype of crazy levitating gurus, slathering thuggee death cultists, and all that cliched rubbish that mostly comes from superficial stereotypes from the British Raj era. Edward Said pretty much covered it with "Orientalism". I really hope the game will be about exploring the actual historical and cultural dynamics of India, not about satisfying a bunch of crude and borderline offensive sterotypes about the 'exotic east'. Hinduism, for example, is an incredibly complex religious and philosophical system, but so far it seems it's going to be all about "LOL their gods have elephant heads, and Kali cultists want to murder people because they're crazy". I hope that's just the developers pandering to the lowest common denominator, but it's still annoying.

I guess I should be grateful they didn't work a hi-larious 'goodness gracious me' quote into this DD.

All of the existing religions and places are arguably closer to caricature than reality; why would India be different?
 
reincarnation, holy cows, levitating monks?

Last time I checked this stuff was not actually real.In a game that kinda takes the piss out of western beliefs it's pretty weird.

They explain it somewhere. It's not really reincernation... But your character thinks he is the reincernation of his ancestor and acts like him. And we don't know how levitating monks look. There are event's about Gates of Hell, Cthulhu etc. too. And all of them could explained logical.
 
reincarnation, holy cows, levitating monks?

Last time I checked this stuff was not actually real.In a game that kinda takes the piss out of western beliefs it's pretty weird.

People in medieval times believing in those were very real.


Besides holy cows are very real, I've seen them. They were just not holy to me but they were very real. Illusions and hypnosis are real. And people believing in reincarnation can try to act like their supposed (")ancestors(") (like explained on the announcement).

Clearly because they aren't White people they are UNTOUCHABLE from satire.


rip time for a ban

Feeling a bit trollish today?
 
Clearly because they aren't White people they are UNTOUCHABLE from satire.


rip time for a ban

I think advocating for his (or anyone) being banned is extremely excessive. What I was saying was mostly a response in jest, anyways.