Alfryd said:But hopefully that's cleared up now, so let's briefly recap the other main suggestions:
(A) Different limits on guild placement, based on exponential pricing outside of, city size limits, or the like.
(B) Larger henchman population to reduce/outsource hero mortality or act as 'junior heroes'.
(C) Perhaps using heroes to lead/rally henchmen into battle/massed invasions(?)
So Spiderman, which of these would you feel is problematic? I know that point (C) was discussed at some length in the older Majesty 3 thread, so I can see arguments both for and against. Point (A) seems to be a solution to a problem that mainly existed in Maj2, but doesn't seem actively harmful by itself. Point (B) I'm unsure about, but would seem to dovetail with the idea of extra civilian classes, if you e.g, had some adept trainees to sweep the altar (who does cast all those sovereign spells, anyway?)
Anyways, I would be interested to know what you'd want to see in a hypothetical Maj3, so by all means, fire away.
Remember, these are *my* views and thoughts.
I personally didn't see A as a problem, so not even sure what needs to be tweaked about it.
I think B takes away from the Majesty spirit. The point is the hero to do the main fighting and is the "army"; adding henchmen has them take on that role greater than I'd like.
And C is the same thing. There are plenty of games where a "hero" leads "henchmen" into battle, I don't want Majesty that way.
The only things I might tune in Majesty is
1) making Elves not so dominant with their economic bonus, perhaps to the point of removing it and giving them some other kingdom bonus. Which may entail not making the whole kingdom gold-bound, which unfortunately would make it more resource gathering such like Stronghold or Warcraft. I'm not sure how to get around it now.
2) Adding a bit more sim detail to hiring heros, as opposed to just clicking a Hire button and they come. Post a "Wanted" ad and have a hero show up after a while.
Due to the nature of the game, I don't think it'll ever be balanced between single and multiplayer though.
Columbo said:No, he didn't. He repeatedly accused my of "playing game wrongly". This is not emphasizing singleplayer context and speaking about unimportance of power level. That is self-righteousness.
This was in response to you repeatedly claiming that (low level) heros were suicidal when in fact you were forcing the condition. *My* heros were never suicidal, so if I don't see the behavior, you can't claim it's a defect in the game.