Didnt ask for permission but i just edited some files for myself. Be free to use it.
I will start to properly doctrine the frigates and stuff now. If interested, let me know.
My idea is:
Either to write events that just give the destroyer boni to corvettes, cl->frigates sub to...
or rewrite the techs (would need minister rewriting as well)
or rewrite units to make them dd/cl/sub/hsub
Which one to do?
here is my patch
https://mega.co.nz/#!xhAzBTxQ!BUsYMNrR54hH2hDyX3Xr44-zYaeLq7x5sleGcT4-_NA
Changelog cwtt Spannbeton:
uses danielshannon's patch:
1. People's War Doctrine Revised.
2. Modern Nuclear Carrier Stats are buffed
3. Carriers can now have 5 brigades
4. Mirvs may now be attached to missiles
5. All ICBM techs are properly unlocked
6. landkruiser speeds have been revised
7. attack helicopter speed cap has been removed
8 fast attack sub tech is now properly unlocked
My changes:
Mirv
-add str attack
-lowers morale
-no effect on def value
Impr. nucl carrier has now correct men in stats
Awacs
-now attachable to Navs and Tacs
-def values changed
slightly more vulnerable +1 instead of +3 as they stay behind anyway
Refueler brigade removed +made decisions for them
-those are in the secret weapons events.
Refueling events still need proper pictures! But i hate this task.
I also wrote a small event/decision chain which allows building of nuclear powerplants. I'd like to share it.