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Hello everyone!

I'm Tobias Bodlund, Scripter on the Crusader Kings II team, and I bid you all welcome to this week's dev diary for Crusader kings II: Charlemagne.

Autumn is coming in Sweden but the birds are still singing, though sometimes out of tune.

Today we'll be discussing some new changes that affect how you rule your realm. Some of these things are obviously patch content, while some are locked to having the Charlemagne expansion.

The first thing we've done is to add a vassal limit. This is exactly what it sounds like - a limit to how many vassals a ruler can have without receiving penalties. Every vassal of count tier or above will count against this limit. The vassal limit will be higher for rulers of higher tiers, and for rulers with higher diplomacy skill. Another factor that increases the limit is your dynasty's prestige. You can also affect your vassal limit by changing your Centralization Law (this touches on an important new law mechanic - more on this later in this dev diary).

So what are the penalties of going over your vassal limit? Well, you will immediately get a penalty to the taxes and levies for all your vassals. This penalty increases exponentially, and if you go far enough over the limit you will get no vassal taxes or levies at all.

The second danger of being over the limit is that when your ruler dies, there is a chance of any vassal simply becoming independent instead of swearing fealty to your heir. The risk of this happening increases the higher over the limit you are. Vassals who are geographically more distant from your capital are the ones who are most likely to declare independence.

cm_dd_3_laws_2.png

We've also made a very important change to how laws depend on technology. Many laws are now unlocked by advancing your Legalism technology. Higher levels in this tech are needed to unlock higher levels of Centralization, Crown Authority, Levy and Taxation laws and Viceroy laws (again, just keep reading to find out more about this). This means that you will see a big difference in the tools available to organize your realm early game vs late game.

With these changes, Legalism no longer directly increases your demesne size limit, this modifier has been removed. Also, the short reign penalty modifier has been moved to the Majesty tech.

So, what does the Centralization Law do now? Well, firstly, it's a demesne law and so applies to your entire realm. Secondly, it has five tiers, going from fully decentralized to fully centralized. Lower centralization grants you a bonus to Vassal Limit, while high Centralization grants a bonus to Demesne Size Limit and a penalty to Vassal Limit. This presents the player with an interesting choice - do you want to focus on a larger, less centralized realm or on a stronger personal demesne but having a harder time of organizing your many vassals?

How legalism unlocks laws will be moddable to a large extent.

Now, to viceroys... With the Charlemagne DLC, it will be possible for a non-tribal emperor tier character to appoint viceroys to rule any kingdom or duchy titles that the emperor himself holds. This is effectively a lifetime governorship, where the viceroy becomes a vassal of the empire. Any landed vassal of count tier or above can be granted a viceroyalty. However, the viceroy does not own the title, but rather rules in his liege's name. When he dies, the title goes back to the liege. For all other purposes, the viceroy functions as a normal vassal. One character can hold several viceroyalties.

cm_dd3_viceroy.png

The ability to appoint viceroys is unlocked by the Legalism tech, and kingdom viceroyalties are unlocked much earlier than duchy viceroyalties.

Viceroys will gain an opinion bonus to the liege who grants the title, so should usually be quite loyal. However, should a viceroy mount a successful rebellion or otherwise become independent he will gain the granted kingdom or duchy as a permanent title.

We have also made some changes to regencies. The essence of it is that a character's regent is now more of a conscious actor, and will not automatically act in the liege's interest. A regent who dislikes you will be somewhat likely to make things difficult for you, and certain types of personality traits will also be likely to cause problems. Diplomatic actions may be blocked if the regent does not approve, for example. A friendly regent is your best bet for getting things done your way, but there are also other considerations. Any regent is likely to prefer seeing you married to someone of their own religion and culture, for example.

cm_dd3_regent.png

Since choosing your regent has now become much more important, you will be able to name a regent beforehand, via "Award Honorary Title" in a character's diplomacy interface. Your Designated Regent is officially recognized as the one chosen to take the reins if a regency is required.

In addition to the things mentioned, there are a number of smaller changes intended to make ruling your realm more interesting, and some intended to just make it easier. One example of this is the possibility for a councilmember to help you assign recently acquired titles for you if you have a lot of them.

In the final dev diary next week we will be talking about the new tribal mechanics. See you then!
 
So out of curiousity, how will the anti-blobbing mechanics we see here affect something like the Golden Horde, which is supposed to blob out of control?
 
Do the names of Viceroys get taken into account for the numbering of future rulers?
 
Would it be possible for a character to have a viceroyalty in a different realm? Could an english duke have French counties or vice-versa?

Viceroyalties seem kinda OP. Distribute the whole realm to viceroyalties, bam, no rebellions.
 
if you are over the vassal limit when your ruler dies, does a breakaway area go independent automatically or do they have to fight your heir in a war? Do you get any claims over titles that have broken away in this manner?
 
1are centralisation bonus scaled with realm tier or are those fixed?

2what is the difference between a viceroy and a nprmal vassal with appointment succesion?

3 Is the regency stuff patch or dlc material?

4 if the player gets to be a regent, does he get new abilities, if so, which and how are then handled?

4 Correct me if wrong: The vassals declaring independence upon liege' succession depende on the DECEASED liege being over limit, as opposed to the new one, eight?

5 Are the maluses of being over limit hardcoded or moddable?

6 Can we mod the mechanic so that barons cont towards vassal limit?

7 Do the limit depends on personal diplomacy or realm diplomacy?
 
I have two questions:
1) if a vassal becomes independent when a ruler dies, does this means that a war automatically starts (as if it was an Independence faction) or will the vassal simply become indepedent and at peace with the new ruler?
2) if the answer to the question above is that they remain at peace, will the new ruler automatically gain a casus belli to retake the lands of the vassal that became independent?

The vassal will become independent without any war starting and without the ruller gaining a casus belli. However, if the vassal is your de jure vassal you can still use the existing De Jure casus belli to reclaim the lands.
 
Sorry another couple of questions. If a viceroy's vassals don't like him do they rebel against him or you? Can the vassals overthrow your chosen viceroy with someone else?
 
The vassal will become independent without any war starting and without the ruller gaining a casus belli. However, if the vassal is your de jure vassal you can still use the existing De Jure casus belli to reclaim the lands.
Thank you. :)
 
Aren't viceroy's overpowered? You could just constantly give them out instead of appointing permanent duchies (if you don't have enough dynasty members).
Also, the auto-title giving system sounds awesome, holy wars were tedious because of that title wipe.
 
"One example of this is the possibility for a councilmember to help you assign recently acquired titles for you if you have a lot of them."

no hassles vassals? in ironman?

oh thank god
 
Viceroys and Designated Regents? Oh lordy you spoil us.
 
Now, to viceroys... With the Charlemagne DLC, it will be possible for a non-tribal emperor tier character to appoint viceroys to rule any kingdom or duchy titles that the emperor himself holds. This is effectively a lifetime governorship, where the viceroy becomes a vassal of the empire. Any landed vassal of count tier or above can be granted a viceroyalty. However, the viceroy does not own the title, but rather rules in his liege's name. When he dies, the title goes back to the liege. For all other purposes, the viceroy functions as a normal vassal. One character can hold several viceroyalties.

View attachment 115938

The ability to appoint viceroys is unlocked by the Legalism tech, and kingdom viceroyalties are unlocked much earlier than duchy viceroyalties.

Viceroys will gain an opinion bonus to the liege who grants the title, so should usually be quite loyal. However, should a viceroy mount a successful rebellion or otherwise become independent he will gain the granted kingdom or duchy as a permanent title.

That. Is. Awesome.

Ok guys, the wait is over. Non-feudalist gameplay is finally here. I can't wait to play the ERE and Viceroy everything.
 
Does this count as a grant for Vassal Limit purposes? If I appoint a Viceroy, will that help me stay under the Vassal Limit?

And this is looking more feature-rich and deep than I and others feared. Good job, paradox.

Judging from the replies, so long as that title gives your viceroy authority over your vassals, then yes. So, if you're the Byzantines and you have douxes in Tracesia, Charsianon, and Trebizond, and you appoint a Viceroy over all of Anatolia, all those vassals should go to your Viceroy, who will then be the only relevant vassal (so, instead of, say 3 vassals, you now have 1).

Honestly, as someone who enjoys playing proper Imperial titles, this is going to be fantastic. I have more questions for the devs:
- Is there anything the Viceroy is prohibited from doing? For example, can he create duchies underneath him, if he's king-tier and all the vassals under him are counts?
- Can viceroys create titles above what they have? For example, if you hold all the duchy titles that constitute a kingdom (or even just the required number for forming normally), grant them all as a viceroyalty, can your duke-tier viceroy create the kingdom title?
- Are the kingdom viceroy law and duchy viceroy law completely exclusive? So, could you have both king-tier viceroys and duke-tier viceroys? If so, can your viceroys have viceroys?
- Can you appoint non-feudal vassals (bishops and doges) as viceroys? Can Empire-tier Bishops and Doges appoint viceroys?
 
There should be a plot to usurp regency.
 
This presents the player with an interesting choice

No it doesn't, those are just arbitrary, unrealistic and unhistoric rules. They are just "gamy" and not interesting. It is really outstanding, how Paradox breaks a fantastic game more and more. First you put the ridiculous nerf on duchies and kingdoms and when the people then do the only sensible and stop using them, you come up with an arbitrary vassal limit? Well, how about fixing the problem instead you using duct tape to cover it? I understand that the team is very small by now and thatr you don't expect to make much money from this, but compared to all the stuff EU IV is about to get, that IMPROVES the game, this really reads as a poor attempt to make the game more "difficult" without actually adding to the game and make it more fun.
 
Why are you guys using an honorary title for the designated regent? You should have put a little button in the top left corner of the character portrait for it like you did for chosen heirs in RoI. Also patricians should be updated to the RoI heir selection style.

Also I'm confused about the vice royalties. How many can you have? Does the land you give to a viceroy still count as your demesne?
 
No it doesn't, those are just arbitrary, unrealistic and unhistoric rules. They are just "gamy" and not interesting. It is really outstanding, how Paradox breaks a fantastic game more and more. First you put the ridiculous nerf on duchies and kingdoms and when the people then do the only sensible and stop using them, you come up with an arbitrary vassal limit? Well, how about fixing the problem instead you using duct tape to cover it? I understand that the team is very small by now and thatr you don't expect to make much money from this, but compared to all the stuff EU IV is about to get, that IMPROVES the game, this really reads as a poor attempt to make the game more "difficult" without actually adding to the game and make it more fun.

The vasall limit makes sense. Noone can manage to much vasalls without problems...
 
Viceroys sound awesome, but packing all crown law tech into legalism seems like bad design. People are just going to rush it by ignoring everything else, no matter the % ahead penalty. Basically it's going to be the same thing as Military Organization, and probably even more important.