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Welcome to the second development diary for Europa Universalis 4: El Dorado. Today we’ll only be talking about a single feature, but it’s probably the single biggest feature we’ve added to EU4 since launch: The Nation Designer.


As the name implies, the Nation Designer allows players with the El Dorado expansion to create their own, custom-designed nation to play instead of picking one of the historical nations. The Nation Designer is available for both Single-Player and Multi-Player, and can be used at any start date as long as you are starting a new game.

To make a custom nation, you simply click the new ‘Custom Nation’ button during country selection. This will prompt you to pick a capital province for your custom nation: Choose carefully, as the capital province cannot be changed without cancelling your custom nation entirely! You can start anywhere on the map that isn’t water or wasteland.

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Once you have chosen your capital, you will be taken to the Nation Designer interface. From here you can freely add or remove provinces from your new nation, though each point of base tax and base manpower deducts from your 200 point allowance. What does 200 points buy you? A country somewhere between Hungary and Austria in strength in 1444 - a low-end major power. You can’t build France with 200 points, but how many big blue blobs do we need?

This allowance can be changed in the settings (more on that later). If you exceed your points allowance, you will be unable to finalize your custom nation (and thus start the game).

But if EU4 has emphasized anything it’s that there is more to a nation than the land it occupies. You can further customize your nation’s Appearance, Government and Ideas. This is done through the menu on the left-hand side of the screen.

Appearance
The appearance tab is where you configure the name, map color and flag of your nation. A variety of patterns and emblems are available, with the colors taken from the flags of historical nations in the game to keep them stylistically similar. The name and flag are purely aesthetic and do not cost any points from your allowance.

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Government
The government tab is where you configure your rulers and how your state is governed. Here you can set the name, dynasty, gender, age and skills of your ruler (and heir if you’re a monarchy), with point costs depending on age and skill so that a 20-year old 6/6/6 will be more expensive than a 60-year old with the same skills, but a 20-year old 0/0/0 actually gives you a decent chunk points back to spend on other things. (Then you can send him off to die in a war or something, I guess.)

In addition to tweaking your rulers you can also set your culture, religion, government, graphical style and technology group. These are taken by default from your starting position, so that if you start your custom nation in England you will start English Catholic with Western tech and graphics. Culture, Religion and graphical style are free of points costs, while certain, more advanced Governments will have a cost. The cost for Technology Group depends on your location - picking Western tech in England costs you nothing, while doing the same in North America is very expensive.

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Ideas
The ideas tab is where you configure your custom idea set by picking from over 90 different Administrative, Diplomatic and Military modifiers and setting the level of each. Modifier levels range from 1 to 4, with some modifiers being limited to level 1 or 2 - you can’t start with 4 colonists, for example. Your custom ideas set always consists of two tradition modifiers, seven idea modifiers, and one ambitions modifier.

The first level of most modifiers is free, with an exponentially increasing cost for higher levels, and steep penalties for having more than 50% of your total modifier levels come from a single type - you can’t be all Military unless you’re willing to give up the higher level bonuses. Overall, a strong set of ideas will be quite costly and will likely mean you have to start with a small nation.

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Finalizing your Custom Nation
When you’re done setting up the nation of your dreams, you simply hit the green checkmark to finalize your nation and exit the Nation Designer interface. At this point you will be back in the lobby and can start the game if you’re ready to play.

If you realize you forgot something, you can also go back and edit your nation, or create another custom nation somewhere else on the map up to a limit of 32 custom nations in the same game. Just because you created a nation doesn’t mean you have to play it - you can set yourself up with a whole bunch of custom AI rivals if you so desire.


Settings
In addition to the nation designer itself, El Dorado also comes with a bunch of new settings for those who want an even more customized start:

Custom Setup Difficulty
This setting allows you to set the number of points available to all players when making a Custom Nation, ranging from 50 (Very Hard) to 800 (Very Easy). The numbers can also be changed through modding.

Custom Setup Nations
This allows you to change the overall setup of the map in the following ways:
Normal Setup: The map is populated by historical nations, and Custom Nations are available.
Historical Setup: The map is populated by historical nations, and Custom Nations are disabled.
Custom Setup: The map is empty asides from player-designed Custom Nations, and all nations start with a colonist.
Random Setup: The map is empty asides from player-designed Custom Nations in the lobby, but once play is started it is populated with randomly generated states that use the historical tags and names.

Custom Setup Provinces
This allows you to change the base tax and manpower of all provinces in the following ways:
Normal Values: All provinces have their historical tax and manpower values.
Random Values: All provinces have randomized tax and manpower values, weighted by factors such as terrain and climate. Total tax and manpower in the entire world will be the same as the historical provinces.
Flat Values: All provinces have the exact same tax and manpower (4 and 3 respectively).

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Client States & Revolutions
As a free bonus, we’ve tweaked the Client State interface to use the new flags from the Nation Designer, replacing the single-color single-icon flags from Art of War.

We’ve also made use of this system in the Revolution mechanics by having each nation generate a dynamic tricolor based on their national colors that will be used as their flag if they become the Revolutionary Target. No more French tricolor for everyone!

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That's all for today - join us next Thursday for yet another development diary that will be all about the Americas and Liberty.

+ Here are all videos about the Nation Designer:
http://www.youtube.com/playlist?list=PLqRhPbyFDQWjpJjylLqRQFNbC_vxoORU1

Europa Universalis IV: El Dorado expansion - Nation Designer Highlights
[video=youtube;WX3XGI4BFes]https://www.youtube.com/watch?v=WX3XGI4BFes[/video]
https://www.youtube.com/watch?v=WX3XGI4BFes

EU4: El Dorado - Nation Designer Livestream - Part 1 - Devs play the beta:
[video=youtube;GrwHCojtB8o]https://www.youtube.com/watch?v=GrwHCojtB8o[/video]
https://www.youtube.com/watch?v=GrwHCojtB8o

EU4: El Dorado - Nation Designer Livestream - Part 2 - Devs play the beta:
[video=youtube;OMUO1ohXZAY]https://www.youtube.com/watch?v=OMUO1ohXZAY[/video]
https://www.youtube.com/watch?v=OMUO1ohXZAY

EU4: El Dorado - Nation Designer Livestream - Part 3 - Devs play the beta:
[video=youtube;EIMLSUjzIp8]https://www.youtube.com/watch?v=EIMLSUjzIp8[/video]
https://www.youtube.com/watch?v=EIMLSUjzIp8

EU4: El Dorado - Nation Designer Livestream - Part 4 - Devs play the beta:
[video=youtube;XgnxapM4WAI]https://www.youtube.com/watch?v=XgnxapM4WAI[/video]
https://www.youtube.com/watch?v=XgnxapM4WAI

EU4: El Dorado - Nation Designer Livestream - Part 5 - Devs play the beta
[video=youtube;H-xqEjSUrEs]https://www.youtube.com/watch?v=H-xqEjSUrEs&index=6&list=PLqRhPbyFDQWjpJjylLqRQFNbC_ vxoORU1[/video]
https://www.youtube.com/watch?v=H-xqEjSUrEs
 

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Will the culture and religion of the provinces you pick be the same as your custom nation? Will custom nations be allowed the same culture decisions and events as established nations? Could a custom Saxon nation be able to form Germany for instance?
 
Will the culture and religion of the provinces you pick be the same as your custom nation? Will custom nations be allowed the same culture decisions and events as established nations? Could a custom Saxon nation be able to form Germany for instance?
In the stream they said it was possible, so Ulm under Hochmeister Poppo could form Prussia.
 
An idea that would be cool if you implement it: have a check box where, when checked, costs about 100 points but you become the cultural union for your selected culture group
 
This looks really awesome, though I'm curious about the random, and only custom nation starts. Worried it could be very glitchy.
Everything else I'm excited for.
 
Looks wonderful but I'm a little worried after watching this week's dev multiplayer. I'm sure I heard Matt mention that only the Aztecs have a unique mechanic, was he correct or mistaken? or did he mean the others weren't ready yet?
My main interest in this DLC is the improvements to the Meso and South Americans and as I prefer the Incas to the Aztecs I hope they get something to go with their new religion too.

Next week's hint gives me hope, does liberty have anything to do with them or not? or is it something new and unrelated?
Sorry for being off-topic.
 
I struggle to see any gameplay benefit in this feature when the game in all other aspects is tailored to end up "historically correct".

Instead I'd like to see some features for internal empire management which allow me to customize and identify myself with my country. Since this internal empire management/Domestic politics is a very strong demand I fail to understand where this nation builder idea comes from, which will have a lot of fail potential.

Also PI is following the path to release patches upon players's successes (DDRJake anyone?). So does this nation designer now mean that this patching policies is going to change so people can enjoy the game the way they want?
 
And for God's sake, make the devs test it as well on singleplayer! You know multiplayer and human opponent behaviour is so much different...
 
I struggle to see any gameplay benefit in this feature when the game in all other aspects is tailored to end up "historically correct".
I'm so glad you used quotation marks around "historically correct" in that sentence, or I'd have split my sides laughing.

And the gameplay benefit is that people who want to can explore certain kinds of modified starting position without having to write a mod.
 
Instead I'd like to see some features for internal empire management which allow me to customize and identify myself with my country. Since this internal empire management/Domestic politics is a very strong demand I fail to understand where this nation builder idea comes from, which will have a lot of fail potential.

Nation builder/custom nations/custom starts were all popular requests suggested on many occasions.
 
Will we be able to save nation templates so we don't have to create them all over again?
 
Looks wonderful but I'm a little worried after watching this week's dev multiplayer. I'm sure I heard Matt mention that only the Aztecs have a unique mechanic, was he correct or mistaken? or did he mean the others weren't ready yet?
My main interest in this DLC is the improvements to the Meso and South Americans and as I prefer the Incas to the Aztecs I hope they get something to go with their new religion too.

Next week's hint gives me hope, does liberty have anything to do with them or not? or is it something new and unrelated?
Sorry for being off-topic.

I believe they said that all of the Aztecs, Mayans, and Incans will be getting new mechanics (or their new religions will, anyway).
 
The only thing that's sad is that these nations might be light on flavor since they presumably won't have any unique events or decisions.

Thats why I usually stop short of passing Renovatio Imperii and such. I like the odd historical event or chain.
 
This looks just great! It is almost like Civilization now with the new random setup. I like it!

Except it's not a horrible turn based strategy game, it's an RTS, and everyone knows RTS > TBS
 
Except it's not a horrible turn based strategy game, it's an RTS, and everyone knows RTS > TBS

EU4 is turn based. What are you talking about?
 
Why would you put a points limit on a feature that is unrelated to the main game? Why restrict our creativity?
 
Why would you put a points limit on a feature that is unrelated to the main game? Why restrict our creativity?
Because it's usable in multiplayer, and the points limit is moddable.