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Welcome to the fourth development diary for Europa Universalis 4: El Dorado. Today’s topic is the mythical city of El Dorado itself, or rather the system of land exploration that may just result in your conquistadors finding one of the fabled Seven Cities of Gold. We’ll also be discussing a few other things such as the addition of merchants from Colonial Nations in the expansion and the addition of a large number of DHEs (Dynamic Historical Events) in the free patch.


Hunt for the Seven Cities
In the first Development Diary for El Dorado we talked about Naval Exploration and how you could send your ships on missions to explore certain sea zones or explore a particular coastline. El Dorado has a similar system for land exploration that we call ‘Hunt for the Seven Cities’.

As the name indicates, this system is only available in the New World, and using it is as simple as sending an army led by a conquistador to the Americas and hitting the ‘Hunt for the Seven Cities’ toggle in the unit view. While this toggle is on, the conquistador will automatically explore his surroundings, uncovering terra incognita, fighting natives, and stopping to rest as needed.

While a conquistador is exploring in this manner, a large number of events can happen - your conquistador might run out of food, trade with friendly natives, or uncover a lead on where to find one of the Seven Cities of Gold, the Fountain of Youth, or other mythical places that Europeans believed could be found somewhere in the New World. If your intrepid band stumbles upon such a lead, several more events are unlocked as your conquistador follows the clues to an end that can involve failure and death, failing to locate your goal but finding something else of value instead (such as searching for El Dorado but finding Lake Guatavita), or actually locating your objective! You will also be given chances to abandon this quest, should you wish to employ your conquistador in a more traditional manner.

Of course, finding the Fountain of Youth won’t actually make you immortal, much like finding El Dorado doesn’t mean you’ll encounter the golden empire of legend. You will find something of great value that will give a permanent boost to tax income, increased trade efficiency, prestige or other such bonuses.

View attachment HuntFor7Cities.jpg

Colonial Merchants
Another addition in the El Dorado expansion is a perk for colonial empires that want to bring the riches of the New World back to their home shores. For those with the expansion, every colonial nation of more than ten provinces that an empire has as a subject will give the overlord an extra merchant.

View attachment ColonialMerchant.jpg

Inland Trading
Way back in the Wealth of Nations expansion we reworked inland trading. We've further developed that idea by introducing something called ‘Caravan Power’. Caravan Power is a simple addition on the amount of power you gain in an inland node from having a merchant placed there, and is gained from the total tax value of your country up to a maximum of 50. So, a country with 30 total base tax will have +30 power in all inland nodes.

The old bonuses to having a merchant present inland and steering towards inland are gone, and have been replaced with bonuses to Caravan Power. This means that a dozen one-province countries with five merchants each can no longer drain away most of the value of Ragusa simply through their combined trade power bonuses.

View attachment CaravanPower.jpg

Events
Also part of the free patch is a huge number of Dynamic Historical Events for South- and Mesoamericans, with over 40 events just between the Incas and Aztecs, bringing lots of life and flavor to the New World for everyone.

View attachment AztecEvent.jpg
 
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This dev diary wasn't the most exciting for me personally.

I just really want to know about the new national ideas. Matt has been hinting at them in the streams, but still nothing... TELL US ALREADY!
 
I like it, especially the change to inland merchants. My only worry is that now that CN's provide extra merchants players who are playing a major colonizer will experience "merchant-inflation" where there is no real strategic decision in placing merchants, because you litterally have the number of merchants needed to steer every important node you could realistically steer. I worry about this since players plaing major colonizers are already in a prime position to recieve extra merchants from trading companies.
This is no biggie after all it only realistically affects a player playing a few select nations. Nevertheless, I think it would be a bit of a shame, and it makes me wonder whether it would make sense to replace the extra merchant in Portugal's national ideas with something else. Furthermore, I foresee that this risks making Trade Ideas (more) useless for players playing some of the nations that are strongly associated with trade ideas - i.e. Portugal, England and the Netherlands - because in the hands of a player who cares about colonizing those countries will already be swimming in merchants due to the combined bonus from colonial nations and trade companies.

But yeah, like I said, no biggie, and perhaps the change to inland steering will give us more meaningful places to place our merchants when we have a lot. (Or perhaps I just suck at the trade game, and a player with a lot of merchants from trade companies and colonial nations will not even run out of meaningful places to place merchants in the current version of the game)

I still believe that there is room for use of trade ideas. the bonuses besides merchants are useful, but also there tags like Novgorod that will probably benefit from trading.
 
Art of War is an 'Africa DLC' really, just like Wealth of Nation is an 'Asia DLC'...
But, much like how Conquest of Paradise as an 'America DLC' only gives features to North America Natives, so did WoN (Hinduism [which only exist in South and Southeast Asia], events, and arts for those nations in India) and AoW (DHE and arts for West Africans)...
Thus if anyone wonder when DLC for far east, I think it would be the next one...

About the Inland Trading, I think and I hope it would be like how 1.8 expand the number of nations that able to use Native Advancement and migration system, so it will be in the patch but only available to those who own WoN...
 
Art of War is an 'Africa DLC' really, just like Wealth of Nation is an 'Asia DLC'...
But, much like how Conquest of Paradise as an 'America DLC' only gives features to North America Natives, so did WoN (Hinduism [which only exist in South and Southeast Asia], events, and arts for those nations in India) and AoW (DHE and arts for West Africans)...
Thus if anyone wonder when DLC for far east, I think it would be the next one...

About the Inland Trading, I think and I hope it would be like how 1.8 expand the number of nations that able to use Native Advancement and migration system, so it will be in the patch but only available to those who own WoN...
Some just lump anything that effects trade/RotW into IDGAF, gimmi stuff for me! The other changes of the patch are usually noticable too (Here, Nation Designer)
You goofed. Art of War is named after this Art of War, not Sun Tzu's. This is likely why many people get upset that Art of War didn't revamp wartime gameplay in EU4, I assume, as people make the same mistake you just did.
That makes sense, thanks. Still, the point of my original post was that they named El Dorado as such because it fit with the naming theme they had been using. If the next version name of Android isn't a sugary food, I'd be upset.
 
Art of War is an 'Africa DLC' really, just like Wealth of Nation is an 'Asia DLC'...
But, much like how Conquest of Paradise as an 'America DLC' only gives features to North America Natives, so did WoN (Hinduism [which only exist in South and Southeast Asia], events, and arts for those nations in India) and AoW (DHE and arts for West Africans)...
Thus if anyone wonder when DLC for far east, I think it would be the next one...

About the Inland Trading, I think and I hope it would be like how 1.8 expand the number of nations that able to use Native Advancement and migration system, so it will be in the patch but only available to those who own WoN...
That's absurd logic.
 
That's absurd logic.
And how is it absurd?

The only explanation for DHE and Arts exclusive for West Africa in AoW despite how Europe-heavy the two main features (100 years war and revolution) are because they want to make the DLC follow an 'America->Asia->Africa->America' pattern or at very least to make each major DLC has a 'Europe-another continent' thing going on...
 
Inland Trading
Way back in the Wealth of Nations expansion we reworked inland trading. We've further developed that idea by introducing something called ‘Caravan Power’. Caravan Power is a simple addition on the amount of power you gain in an inland node from having a merchant placed there, and is gained from the total tax value of your country up to a maximum of 50. So, a country with 30 total base tax will have +30 power in all inland nodes.

Hmmm. How will this interact with the "power transferred from traders downstream" bonus? Will a large Russia be able to dominate the Asian trade routes simply by having "downstream transfers" boosted by enormous Caravan Power bonuses emanating from the land-locked central asian trade nodes?
 
Civilization Universalis IV. The cities of gold are so much Civ V "natural wonders" concept.

This was actually one of my favorite features of CiV. It added an element of randomness to the game that I appreciated.
 
Can Conquistadors still explore by just moving into a TI province? If not, how does one (who is not Russia) explore Siberia?

Yes, but this won't trigger the seven cities events if you do so in the new world.
 
Is the New DHEs are only for the Native Americans?

We reworked the DHEs for some Europeans like Spain and Portugal but the new ones are all native american.
 
mmmh a bit boring this DD, not a fan of these fantasy stuff in EUIV at all, leave it to CK2, EUIV's success is all about historicity (as it looks like by the huge success of Art of War...). Also not sure about the inland trade... will have to see, it will surely help some large nations like Poland and Russia.

I expect the next expansion to focus on the Far East? There is so much stuff that could be added to Ming/Manchu/Japan/Hordes and make it more deep and flavorful
 
There is so much stuff that could be added to Ming/Manchu/Japan/Hordes and make it more deep and flavorful

Japan could be even cooler and Ming... Well... Many people agree it should be rebalanced and expanded in some way :) (Make Chinese states possible to reunite Celestial Empire! Give them unique CB! Make forming Yuan by Mongolia/Oirat possible! Invent unique Westernization for China to reflect it was advanced nation which became backward due to internal policies! Make Ming stronger in economy and manpower but restrict it's external expansion), also Korea could get some love but

but their situation is not so bad, as both Ming and Japan have hella lot of unique events and unique gameplay

Situation is truly bad in South East Asia which is quite possibly the most bland area of the world currently. Which is a shame because it is one of these with longest history. No country here has unique historical events; Buddhism has no unique mechanism (Karma Meter please?) nor flavour; there are no 'regional flavour' events while Islam/Hindu/West Africa/Americas have them; there are not many (if any) regional unit skins nor advisor portraits; no unique mechancs (hell, even Siberian tribes can at least migrate) - nothing :(

And the possibilities here are endless - from Karma system for Buddhism to monasteries and monks, struggle between Hinduism Buddhism and Islam, Mandala governments and Tributary States, elephant armies, Tibetan Lamaism, thalassocracies of Indonesia, rise and decline of regional empires, import of European weaponry, rise of multicultural Philippines, crazy naval wars between Portuguese-Spaniards-Dutch-Chinese-Muslim pirates, Spanish Golden Galleons swimming through Pacific, Magellan's and Cook's death was here, Korean Hwacha and Geobukseon, Japanese Edo, Taiwan, ohmygod.
 
No country here has unique historical events
Ayutthaya has some but that doesn't detract too much from your overall point.
 
Japan could be even cooler and Ming... Well... Many people agree it should be rebalanced and expanded in some way :) (Make Chinese states possible to reunite Celestial Empire! Give them unique CB! Make forming Yuan by Mongolia/Oirat possible! Invent unique Westernization for China to reflect it was advanced nation which became backward due to internal policies! Make Ming stronger in economy and manpower but restrict it's external expansion), also Korea could get some love but

but their situation is not so bad, as both Ming and Japan have hella lot of unique events and unique gameplay

Situation is truly bad in South East Asia which is quite possibly the most bland area of the world currently. Which is a shame because it is one of these with longest history. No country here has unique historical events; Buddhism has no unique mechanism (Karma Meter please?) nor flavour; there are no 'regional flavour' events while Islam/Hindu/West Africa/Americas have them; there are not many (if any) regional unit skins nor advisor portraits; no unique mechancs (hell, even Siberian tribes can at least migrate) - nothing :(

And the possibilities here are endless - from Karma system for Buddhism to monasteries and monks, struggle between Hinduism Buddhism and Islam, Mandala governments and Tributary States, elephant armies, Tibetan Lamaism, thalassocracies of Indonesia, rise and decline of regional empires, import of European weaponry, rise of multicultural Philippines, crazy naval wars between Portuguese-Spaniards-Dutch-Chinese-Muslim pirates, Spanish Golden Galleons swimming through Pacific, Magellan's and Cook's death was here, Korean Hwacha and Geobukseon, Japanese Edo, Taiwan, ohmygod.
Which makes me wish the next DLC would be about Southeast Asia...
East Asia could be in the patch to be honest...