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Hello, and welcome back to Europa Universalis IV. Last week we talked about features, where most of them will be in the free update, but todays feature will all be part of the next expansion.

First of all, I’d like to mention that we are adding a new government form called English Monarchy, which England will start with. It will give +0.5 Legitimacy, -1 Unrest, -0.1 Monthly Autonomy and give them access to a Parliament.

So what is a Parliament? It is a new mechanic that Constitutional Monarchies & Constitutional Republics has as well. A Parliament is a political body inside your country, which will have debates that if they pass will give you benefits for a decade.

There is quite a lot of different possible debates, and you are allowed to pick one of five random eligible ones.

To have a debate pass, you need to have a majority of the seats backing the issue. Of course, when an debate is started, all seats are against it, and you need to convince them to back it.

Every Seat of Parliament will have their own reasons you must fullfill to have them back an issue, and their reasons will be different for each issue. A coastal Seat of Parliament may want to be Granted Navy commissions, which reduces your naval tradition, while another Seat may want monetary compensation, while another want some military support, or a fourth want some more autonomy. Luckily, you only have to get half of them to support you to get the debate passed.

Any non-overseas province can be granted a Seat in Parliament and your capital will always have a Seat. There is no way to remove a seat in Parliament, unless the province is lost.

A Seat gets +10% to tax, production & manpower, while reducing autonomy by 0.01 per month. However each Seat increases stability & war-exhaustion costs by 2%.

You are also required to grant at least of 20% of your non-overseas cores a Seat in Parliament, and if you have less than that, one random will be picked for you. There is alert if less than a third of your non-overseas cores have a Seat.

If there is no current debate, nor any active benefits of an issue, you will slowly lose legitimacy & republican tradition. And if a debate fails, you will lose 20 prestige, so it is not the end of the world, but its not something you want to happen all the time.

Here are three examples of current issues that can be pushed through your parliament.

Backing the War Effort is available if you are at war, and will give you +1 stability when passed, and a 10 year benefit of -0.05 War Exhaustion, and +10% Manpower recovery

Charter Colonies
is available if you have either filled the Expansion or Exloration ideagroup, and gives a +10 year benefit of +1 colonist and +20 colonial growth.

Increase Taxes
will give you about 1/4th of a years income, and increase your tax-income by 10% for 10 years.

Of course, all of these values will change the more we playtest it.

Only countries with Parliaments will get a button, opening the Parliament View, near the Papacy & HRE buttons. And yes, the button you talked about last week, in the province interface, is the one indicating if its a seat of parliament or not.

U4wjCj1.jpg


Next week, we'll focus on why we build walls.
 
So, does England start with a random set of seats (other than the capital) or are they predetermined? Or does the player spend the first minutes before unpausing on assigning seats?
 
It seems odd that Representational government should make running a big empire more difficult. Maybe unaccepted culture seats in Parliament might give Nationalism or something like that, but why should a wide, same culture empire have problems because of it? Seems odd.

Makes sense to me. You now have to balance the interests of a wildly diverse population that likely has almost nothing in common with each other. That'd be the reason why most Republics in history were relatively small, or constrained the franchise to a small portion of their population.
 
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Using the mouse to click on buttons is the primary method of input for PDS games, so I think that means of criticism is a bit ridiculous, particularly when people mention VicII as a shining beacon of peacetime mechanics, when those mechanics included, for example, pushing voters towards particular opinions by clicking on one of three or four options.

Nah, we really need a voice input/singstar DLC. The better you sing Wagner's Ride of the Valkyries the more shock pips your cavalry gets, for example. A RTS for the whole family, that's what we need.
 
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I like the way the fact that they are percentage modifiers encourages the player to grant seats, even when not necessary, to rich or well-populated provinces. I also like the modding possibilities.

Nah, we really need a voice input/singstar DLC. The better you sing Wagner's Ride of the Valkyries the more shock pips your cavalry gets, for example. A RTS for the whole family, that's what we need.
You also gain bonus core creation on Poland.
 
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Great, but what I actually want to know right now is, what the heck happened on the continent in that screenshot? Or is that just typical devs messing around...
 
This looks pretty tacked on. Conceptually, Seems to conflict a little with the policy system. Additionally, I don't think it represents history very well. Parliamentary government in england has been a constant struggle for power between parliament and the king, and I would like to see this. Somehow parliament should gain or lose authority (not sure what based on), and of course tying it in with civil wars, as has been mentioned. For an institution that historically deposed the king, it seems pretty powerless.

Also, that seats would get assigned automatically struck me as odd. Everything else in EU4 gives you a penalty for not doing something (think assigning seven electors), not just does it automatically. Making the player do it and at least allowing him not to would represent how some boroughs essentially ended up with very few voters and still retained a seat (in fact, most of the land from one literally fell into the sea).

http://en.m.wikipedia.org/wiki/Rotten_and_pocket_boroughs

Lastly, I think by excluding overseas provinces, I think they're missing opportunities to make it feel less tacked on. American patriots' entire gig was "taxation without representation" and objections to England's system of virtual representation. Granting seats to colonial nations could significantly reduce liberty desire, perhaps in exchange for unhappiness from people of the homeland (lost legitimacy, maybe?)
 
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It seems odd that Representational government should make running a big empire more difficult. Maybe unaccepted culture seats in Parliament might give Nationalism or something like that, but why should a wide, same culture empire have problems because of it? Seems odd.

The difficulty lies in distance from the seat of government. If there is a representational government, people eventually want their region represented. It is only a bit hard to represent yourself if you region is on the other side of the world far away from the political centre of a large empire. An empire which gets less effective if it also have to rely on input from all corners of the world.
 
I like the parliement feature, but I wonder if it could not be a little less interested. While I understand the vision that each representative is greedy and want to improve his province at the detriment of the whole, this depiction of parliement takes away the questions of ideology (more suited for vIc3) and ignores the possibility that some mps support the king more than others.

Mostly, I would like that if there were more options to influence mps and if more decisions could be implemented in the parliement.

Still, it is undeniably a step forward and I would be a fool to not buy an expansion which seems to be doing exactly what I always wanted for EUIV.
 
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Who cares about England (Frenchman spotted)? ;)I want to know what happened to Burgundy!o_O

U4wjCj1.jpg


Flanders independant, as well as apparently more countries in the Netherlands, I smell specific mechanisms for the Burgundian crown. (please, let me have this dream :p).
 
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Nice but I'm kind of disappointed. I was expecting to see general elections and political parties after 1688 or a bit earlier, as a transition to more constitutional form of British monarchy. At least that was what my parliamentary election mod does with general elections, confidence votes, and conflicts between monarch and ministers.

I'm uncertain if I should continue this mod or not, considering the lack of elections in this new mechanics. I also still haven't figured out how to represent the elections in my mod as being actually voted in by very small electorate (as it was before 1832 Reform Act).
 
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Who cares about England (Frenchman spotted)? ;)I want to know what happened to Burgundy!o_O

U4wjCj1.jpg


Flanders independant, as well as apparently more countries in the Netherlands, I smell specific mechanisms for the Burgundian crown. (please, let me have this dream :p).

Since the date is 11 November 1444, and England isnt at war with France, I'm guessing that this is a save they've played around with a bit and then taken a screenshot of.
 
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Makes sense to me. You now have to balance the interests of a wildly diverse population that likely has almost nothing in common with each other. That'd be the reason why most Republics in history were relatively small, or constrained the franchise to a small portion of their population.
I said I can see how representation might be difficult in a multicultural empire- but what about Colonial nations with homogeneous populations?
 
Since the date is 11 November 1444, and England isnt at war with France, I'm guessing that this is a save they've played around with a bit and then taken a screenshot of.
Well, it could be kind of historical to have Flanders independant in 1444.
 
This seems like a pretty great addition, really; I might actually play an England game once this comes out!

We've only had 2 dev diaries so far and I'm really looking forward to whatever the next DLC is, whenever it comes out.
 
Well, it could be kind of historical to have Flanders independant in 1444.
My dream would be that all lands of the Burgundian Crown are in some kind of personal union (Flanders, Brabant, Luxembourg, Hainaut, Holland....) and that you get a mini-HRE minigame in order to centralise your various realms up to becoming a united Burgundy, or better, Lotharingia! :eek:
 
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My dream would be that all lands of the Burgundian Crown are in some kind of personal union (Flanders, Brabant, Luxembourg, Hainaut, Holland....) and that you get a mini-HRE minigame in order to centralise your various realms up to becoming a united Netherlands, or better, Lotharingia! :eek:
I would also like this! A fellow Frenchman approves. ;)
 
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