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It is possible that they used an alpha map that hides the snow texture so it never shows (not sure they did that or not). Load up the snow texture and look at the alpha channel. If it is black then that is why it doesn't show up. If it is white it is another issue.
 
Hello, I have started to work on my mod (the Sturlungaöld one) again after a long wait. I added (a rushed) Greenland to the map since I am thinking of having more of the world for Iceland to interact with later on, so now the resolution is 3072x1024.

I ran the mapfiller tool (though version 16, not version 17, didn't managed to get version 17 to run) and now the mod crashes on "initializing map logic". What was the tool used to check for mistakes in the map files again, the Clausewitz Mapchecker ? The download link for that tool seems to be out of order. Could my error also be because I don't have a sea province at the moment ? I heard it was not needed anymore (just like a major river and portage is not needed anymore).
 
you better have at least two sea zones in the map, just in case. But how ccan you not have any seazone if you are extending the vanilla map (if I understand correctly)?

By the way, regarding my prior question on snow not showing up, I have not modified the snow graphic files (I don't even know which ones those are) and checked the custon terrqin textures and the alpha channel on those seemed just fine. Anyone else have any clue?
 
I didn't think you personally modified them, but the AGOT team might have in order to block out winter (again, not sure). I would honestly just PM Knuckey and ask as he would likely know the answer off the top of his head.
 
you better have at least two sea zones in the map, just in case. But how ccan you not have any seazone if you are extending the vanilla map (if I understand correctly)?

Ok, will run the mapfiller again with 2 sea zones.

Edit: Thanks :) ! (Now it chrashes on another place though :D).

And yeah sorry, I didn't provide context. I am doing an Iceland centered total conversion. When I asked for help last I was only including Iceland but I have now extended the map to include Greenland and plan to include parts of the larger world (but in lesser detail).
 
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I didn't think you personally modified them, but the AGOT team might have in order to block out winter (again, not sure). I would honestly just PM Knuckey and ask as he would likely know the answer off the top of his head.

They don't, they simply don't have provinces in seasons.txt.

I have no snow texture in my mod, therefore my mod uses vanilla's snow texture. Sorry if I was unclear. I'm not talking about the AGOT itself, but any mod that uses its terrain.txt, terrain.bmp color index, atlas0.dds and atlas0_normal.dds and pdxmap.lua (which has only being modified an entry, from 16 to 25, regarding the number of textures). I'll put myself in touch again with AGOT dev's but since they simply disregarded the feature (having no province under the winter types definition) I doubt they have any clue either :S
 
Hi again. Like I said in my last comment I got a new error. The mod now crashes on "loading flags".

*I have counted the flags and they are as many as the titles (of counties and above). I have not checked for errors in the names of the flags or the names in the landed titles file (but that is unlikely I guess and would be a bug from the mapfiller tool). I tried to run the mod without the "_other" folder the tool creates

*Should the numbering of provinces begin with wasteland provinces ? Provinces nr. 1-42 are normal provinces, provinces nr. 43-50 are wasteland provinces, provinces nr. 51-57 are lakes and provinces nr. 58-59 are Great Ocean provinces.

Anything else that might cause my error ?

Should I maybe just upload the files for review ?
 
the order of provinces doesn't matter but make double sure you dont have duplicate or missing numbers in the second column in the mapfiller. It's most likely coming from that.

Ok, I found a province missing from the province map in my mapfiller excel file (seems like I wanted to add a lake but later decided to skip the lake) and two province RGB values were off by one in one color (red and blue respectively if you want to know :)). Got the same error after fixing these issues. Maybe more small errors like this are causing the crashes ?

What tool is used again to check for map errors, the clausewitz map checker ? The download link for it seems to be down.

And sorry for the spam :).
 
The clausewitz mapchecker basically tells you if there is a color in provinces.bmp that is not defined as a province. That error does not cause crashes, as far as my experience goes, but only empty areas (like, say, the Sahara or the easternmost part of the map in vanilla.

Another question, have you recently modified terrain, topology, etc. ? an error in latest stages of loading can be caused by one of the map files that need to be indexed is saved without indexing.

Anyway, a general advice: when building a map from scratch I found useful to save backups of my files every so often, so that I can fall back to a safe version if something goes wrong.

If you efinitely cannot find the error, try downloading your files, yes. (I cannot test them myself, since for the time being I cannot access my gaming pc.
 
Ok anyone know how to solve this? The very first forum topic suggested something to do with shaders.. but i don't have a FX folder in my mod directory, so i have no idea where i'd find this. Anyone? http://imgur.com/cPMox1P
 
Is your world_normal_height.bmp bigger then 3072 by 3072?

Maps larger then 3072 by 3072 still need to have the world_normal_height.bmp no larger then 3072 by 3072

But I imagine the normal map need to keep the original height/width ratio? How much can it be escalated down? Is e.g. 50% of the original area too much or too little?
 
This is the old vanilla size of 2048 x 2048. I solved it anyways, if anyone has the same issue, it was down to the colormap.dds, i made a typo in the name causing the (scaled down) vanilla one to show up. Fun.
 
But I imagine the normal map need to keep the original height/width ratio? How much can it be escalated down? Is e.g. 50% of the original area too much or too little?

You don't need to keep the original height/width ratio per say

For example I have a mod 4096 by 3072

I change the Normal size to 3072 by 3072 and it works fine

Don't think there is a limit either, just looks better the less you shrink down
 
The clausewitz mapchecker basically tells you if there is a color in provinces.bmp that is not defined as a province. That error does not cause crashes, as far as my experience goes, but only empty areas (like, say, the Sahara or the easternmost part of the map in vanilla.

Another question, have you recently modified terrain, topology, etc. ? an error in latest stages of loading can be caused by one of the map files that need to be indexed is saved without indexing.

Anyway, a general advice: when building a map from scratch I found useful to save backups of my files every so often, so that I can fall back to a safe version if something goes wrong.

If you efinitely cannot find the error, try downloading your files, yes. (I cannot test them myself, since for the time being I cannot access my gaming pc.

Thanks for the help. Managed to get it (sort off) running. I started making more backups as soon as the mod ran (kind off) for the first time.

Now, I managed to get it to run in the end, but I had to remove the history folder and when the mod runs the land is black with a brownish striped line going over the map and a shade of the old map in the sea (can post pictures). I believe this is a common symptom ? When I run the mod with the history files it crashes on loading flags.

I also noticed that a red border is around where one of my provinces is (province 10). I checked the mapfiller file and saw that the name for province nr 10 was written with an Icelandic letter (I tried to stay away from this but its easy for me to let them slip by). I also noticed another province written with an Icelandic letter. I fixed this, nothing changed, I made sure the area under the province was not broken, it was not.

I noticed that I forgot to fill in the H catacory, the ocean name, in the mapfiller file, could this be a cause ? I only have one ocean with 2 (sea) provinces and no major rivers.
 
Sounds like the game can't find a map file or can't load one


Also usually takes 20-30 different provs to run a map correctly as the game can't load large provs correctly

game needs at least these files
provinces.bmp
world_normal_height.bmp
--------------Have their own colortables you need to use-------------
topology.bmp
terrain.bmp
trees.bmp ----usually 1/8 the size of your map
-----------------------/terrain--------------------------------
colormap.dds
colormap_water.dds

Also these maps files need to be the same size except for world_normal and trees.bmp

Also could be a problem
--------------------If use use custom atlas----------------
check the \gfx\FX\pdxmap.lua
atlas_normal0.dds
atlas0.dds