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Hey all!

Today’s topic will further explore the subjects of fleet movement, FTL-travel and the general wonders one might happen upon when ripping holes through subspace. As the writing of this is a bit sudden the dev diary came out late today, our apologies!
The galaxy is a pretty huge place and to get anywhere in a timely manner you’ll want to travel faster than the speed of light, or use FTL-travel for short. Stellaris will have three methods of FTL that players can use; Warp, Hyperlanes and Wormholes. They all have distinct advantages and disadvantages when it comes to the strategic movement of ships and fleets causing expansion paths, diplomacy and wars to be quite different depending on the method used.

Warp
Warp requires each ship in the fleet to be equipped with a Warp Drive. These are quite costly to build and cause a major drain on each ship’s available power, but allows unconstrained travel to any system within range. When travelling to a system outside the range of a single warp-jump, the fleet has to make a sequence of jumps through a number of systems. Any jump puts a considerable strain on a ship’s Warp Drive, causing the fleet to not be able to jump again for a short while after arrival. While this can be reduced by more advanced technology, it does remain a weak point throughout the game for any species using this method.
Fleets using Warp Drives to travel will need to do so at the edge of a system to lessen the gravitational pull of the local star. This in combination with the fact that warp-jumps have the slowest FTL-speed of the three methods means that the arrival point of an incoming warp-fleet can be identified, and possibly ambushed. The cost of freedom is potentially high!

stellaris_dev_diary_04_01_20151012_2.jpg


Wormhole
Some species have decided to sidestep this whole business of blasting through the void at ludicrous speed. They prefer to open up a temporary wormhole that a fleet may use to instantly travel to a distant system. These wormholes can only be generated by a Wormhole Station, a type of space station that can only be constructed on the outer edge of a system. Any fleet wanting to travel will have to use the Wormhole Station as a connecting point, passing through it whenever they leave the system. The station may only generate a single wormhole at a time, forcing all ships and fleets to wait while one is being prepared. The larger the fleet, the longer it takes for the Wormhole Station to be ready. The wormhole generated does allow two-way travel, but will collapse almost instantly after sending a fleet through.
Constructing and maintaining an efficient network of Wormhole Stations is vital to any species using wormholes, as it will allow sending huge fleets from one part of the galaxy to another in very short time. It also allows striking deep inside enemy territory with little warning. This great strength can also be a great weakness, as fleets are left with no means of further offense or retreat should the network be disabled through covert attacks by enemy strike-fleets.

Hyperdrive
The galaxy in Stellaris has a hidden network of hyperlanes connecting the systems, only visible for those who know where to look. Ships that are equipped with a Hyperdrive can access these lanes and use them to traverse the galaxy at incredible speed. They are however bound by the preexisting network, and has to path through each system connecting their current location and target. Galactic voids lacking systems are in effect huge movement-blockers for any species using hyperlanes, having few systems allowing possible crossings. An enemy could potentially fortify these vital systems should they become aware of their existence, creating strategic choke-points. As the hyperlanes exist in subspace, fleets may access them from anywhere within a system and does not have to travel from the gravitational edge as Warp Drives and Wormhole Stations do. As such, catching a fleet using hyperlanes can be tricky. Correctly identifying the paths to intercept and interrupt their somewhat long charge-up is probably your best bet.

stellaris_dev_diary_04_02_20151012.jpg


All methods of FTL-travel can be improved by researching more advanced technologies. While their exact effects differ some they all improve the speed, range, efficiency or cooldown of FTL-travel. However, being able to casually bend time and space with increased power does not necessarily mean using it with more responsibility. As additional species bend the laws of physics to send larger and larger fleets through the galaxy, there is always the risk of something, or someone, noticing...

Next week we’ll talk more about the different species in the galaxy. Look forward to it!
 
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As additional species bend the laws of physics to send larger and larger fleets through the galaxy, there is always the risk of something, or someone, noticing...
Oh dear. Everyone keep an eye out for the Orz!

Actually, a mod adding Star Control II species could be amazing. Hmm. Stellaris might be able to actually simulate the galactic politics artfully hinted at there...
 
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Problem is that it doesn't allow you to explore outside of your system of origin unless there is already a system of gates like in ME or SG.
I think we might see better worms later in the game once you have installed your web of gates and have mastered the technology. So far I don't see the problem with these stations, it's actually the one I look forward the most.
It reminds me a bit of Peter Hamiltons commonwealth books. Well the early ones anyway.
 
I'm wondering about this too. Since wormhole stations need to be built first before the wormhole can be used, do races using this method have to travel STL to get to a new place first, like Hivers from SoTS? In SoTS that worked as a good balancer for the Hiver race.
No, you build a station in your main system and use that to get to nearby systems. The fact that you can only transport one fleet at a time and have to defend your stations lest your fleets get stranded is enough of a balancer.
So, from what I understand.

Wormholes have a have a very long range and allow you to warp to virtually any solar system in the galaxy almost instantly. However, they require constructing a worm-hole station first and take a long time to charge up. You have to wait for them to charge up again before returning home.

Warpdrives let you choose from a list of nearby systems to warp to. Their range is not as far as wormholes, but further than hyperlanes. They don't require a preparation time, but have to recharge between jumps. They make your fleets very expensive.

Hyperlanes are essentially "roads" between solar systems. They let you travel to "adjacent" systems rather quickly. Thus they have the shortest range of any FTL travel. Their advantage is they're fast, inexpensive, and require no preparation time.

In summary:
  • Wormholes have the fastest travel time, the longest range, and the longest preparation time of any FTL travel.
  • Warpdrives have the slowest travel time, second longest range, and second longest preparation time of any FTL travel.
  • Hyperlanes have the second fastest travel time, shortest range, and shortest preparation time of any FTL travel.

*puts on speculation hat*

I'm predicting Wormholes will be the chosen FTL of "tall" empires. You won't need Hyperlanes or Warpdrives if you're only occupying four Solar systems.

Hyperlanes will be the chosen FTL of "wide" empires. They'll let you colonize faster early game and make it easier to defend big empires.

Warpdrives are the most versatile FTL. They have no natural hardcounter. Their only disadvantage is they're slow and expensive.

edit: or maybe it's the other way around. Maybe Wormholes are best for militaristic empires, Hyperlanes are best for "wide" empires, and Warpdrives are best for "tall" empires (expensive early game, well rounded for attack or defense).
Or maybe I should just take off the tin-foil hat. :D
Wormholes are good for militarism, as you can instantly attack enemies, and also good for tall empires. Hyperlanes are good for colonization, but less good for militaristic empires. They might be a choice of wide empires in the early game, but they won't be as useful for mid-game expansion as you'll run up against existing empires. Warp drives are relatively balanced, but they'll probably encourage large capital ships which can handle the power drain of a warp drive.
 
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Can we get an option at the galaxy generation to disable 1 or 2 of the travel types? Would be nice to replay a Honorverse (lanes only) or Start Trek (warp only)
 
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So a copy of three of the five FTL mechanics that are in Sword Of The Stars?

I think there are significant differences for each of them. The wormholes can project to systems with no stations (which is only available for Hivers later on) and they can pull fleets from systems with no stations, which the Hivers never get. Plus they are limited range (Hivers unlimited) but unlimited capacity (Hivers limited).

Hyperdrive differs from SotS-style Node drive because they provide access to the interior of the system, not just the edges. Tactically that is very important.

Finally, SotS-style warp drive had unlimited range (could stop and refuel enroute) and the ability to change direction in the middle of a movement.
 
If I'm playing a warp race and capture a system with a wormhole in it, can I use it for my own means? Or will my barbaric fleet instantly spot the heretical technology and blow it to kingdom come.
 
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The distance between each start looks like a lot more than 46 light years though. Even with that the timeframe would be on the order of decades or centuries, which kind of renders it useless.

Doesn't matter. I would envision a system where you travel to a nearby system and build a gate(while building one in your home system), thus opening up that system to large scale colonization. Obviously such a system would render any expansion extremely slow, thus you would build a rather tall empire. If you want to see what such a system would look like(at least in the early stages) I would recommend the Coyote series by Allen Steele.
 
So Disasters for the three FTL systems.
  1. Warp drive rips a hole in the fabric of space-time creating a black hole/vacuum meta stability event/summon Cthulhu
  2. Wormholes summon the Ruinous Powers of The Warp/Event Horizon type eldritch abominations.
  3. Hyperlanes:See Mass Effect 3 for enemy utilizing the hyperlanes to their advantage/they shut down/shift abruptly.
 
sorry if that has been asked before, i think it has been said about the federation that there will be a federation fleet which is under the controll of the race that currently voted to lead the federation and to build the federation fleet the leader can draw from the best technology of all member races, does that mean the federation fleet can have different kinds of FTL engines?
 
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So Disasters for the three FTL systems.
  1. Warp drive rips a hole in the fabric of space-time creating a black hole/vacuum meta stability event/summon Cthulhu
  2. Wormholes summon the Ruinous Powers of The Warp/Event Horizon type eldritch abominations.
  3. Hyperlanes:See Mass Effect 3 for enemy utilizing the hyperlanes to their advantage/they shut down/shift abruptly.


Methinks it's a bad business model to make something that drives the customer mad... Take note Pdox.
 
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Warpdrive = Star Trek
Hyperdrive = Star Wars
Wormhole = Stargate/Mass Effect

Eh, classic Star Wars is definitely closer to Warp Drive (though I think in the "Legends" stuff the first FTL was Hyperlanes).

And Mass Effect is definitely closer to Hyperlanes than Wormholes. It's still incredibly and ridiculously fast, but it relies upon a set network along specific paths and it's not completely instantaneous (though close to it).


Honestly, I don't think any major Sci-Fi franchise uses Wormholes on the ship level. Stargate is closest as they use em' on the personal level, and natural ones pop up regularly in Star Trek... but that's all I can think of. Babylon 5's hyper-space looks like a wormhole, but is a poster-child for Hyperlanes in terms of functionality.

So...

Warpdrive = Star Trek/Star Wars
Hyperlanes = Mass Effect/Babylon 5
Wormholes = Sorta Stargate. And maybe, like... Doctor Who? The TARDIS can absolutely do the instantaneous thing (though is about the only thing in the series to do so).


Really wormholes are around because they're one of the most obvious ways to realistically pull FTL travel off in real life, and not so much because they draw from any actual Sci-Fi source.
 
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And Mass Effect is definitely closer to Hyperlanes than Wormholes. It's still incredibly and ridiculously fast, but it relies upon a set network along specific paths and it's not completely instantaneous (though close to it).
The network is artificial though and is IMO closer to a wormhole than what has been said of hyperlanes.
But I'll agree with you that the whole wormhole we have been presented is quite unique.
 
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Wormholes are good for militarism, as you can instantly attack enemies, and also good for tall empires. Hyperlanes are good for colonization, but less good for militaristic empires. They might be a choice of wide empires in the early game, but they won't be as useful for mid-game expansion as you'll run up against existing empires. Warp drives are relatively balanced, but they'll probably encourage large capital ships which can handle the power drain of a warp drive.
In most 4X games I've played, when you reach mid-game as a "wide" empire and run out of room to expand peacefully you start swallowing up small countries on your borders. Hyperlanes will work just fine for that. Especially in a game that has a bunch of "minor" factions like Stellaris.

The reason why I think Wormholes are ideal for "tall" empires is they'll be expensive early game. I'm assuming science vessels are restricted to your chosen form of FTL. Thus you won't be able to explore new systems unless you can afford warpdrives, thus requiring a robust early-game economy. Thus "tall" empires.

The reason why I think warp-gates are ideal for military empires is they need to defended, and military empires already have a robust military to start with. They're also really weak on defense. When you wormhole into a system the enemy fleet can warp right out and attack another system, and you'll have to wait for a new wormhole to open before following. The way I see it, they're only for empires who aren't afraid of being attacked. Empires who will make you fight a long, grueling war of attrition as punishment for attacking them.
 
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So at the start of the game, races without hyperlane technology won't be able to see the lanes? Is there a tech/action that unlocks seeing them if that's true?
 
We have 4 classes of warships, and the last one is battleships. They are 3 sections as well.
Though as a modder there is nothing stopping you from having 20 sections, or as many classes as you like. All fully scriptable.

Everything, and I mean EVERYTHING that has been revealed so far looks really great and is honestly pushing Stellaris to top spot of most anticipated game.

Except for this, if it means no carries in the base game??? So much Sci-fi fiction and emersion have fighters and bombers in the carrier format that I think it will feel like it is missing.
 
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They all sound interesting and useful in their own ways, still trying to decide which i will use, but im leaning towards Warp the most i reckon.
 
Just a question I had : how could the spaceships contact the wormhole station when they are in a different system ? I mean sending a message would take hundreds of years, unless they got a certain technology.
 
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Eh, classic Star Wars is definitely closer to Warp Drive (though I think in the "Legends" stuff the first FTL was Hyperlanes).

And Mass Effect is definitely closer to Hyperlanes than Wormholes. It's still incredibly and ridiculously fast, but it relies upon a set network along specific paths and it's not completely instantaneous (though close to it).


Honestly, I don't think any major Sci-Fi franchise uses Wormholes on the ship level. Stargate is closest as they use em' on the personal level, and natural ones pop up regularly in Star Trek... but that's all I can think of. Babylon 5's hyper-space looks like a wormhole, but is a poster-child for Hyperlanes in terms of functionality.

So...

Warpdrive = Star Trek/Star Wars
Hyperlanes = Mass Effect/Babylon 5
Wormholes = Sorta Stargate. And maybe, like... Doctor Who? The TARDIS can absolutely do the instantaneous thing (though is about the only thing in the series to do so).


Really wormholes are around because they're one of the most obvious ways to realistically pull FTL travel off in real life, and not so much because they draw from any actual Sci-Fi source.

The warp as described reminds me of Wing Commander's Jump Drive, though that was technically wormhole based and could only be used between star systems.
 
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