I think that the word choices used in the DD is confusing some people to think that supply and equipment are one in the same.
Also, there is no tanks that run forever, the tank will take attrition from moving and that means that if you move deep into the Soviet land from Germany, the tanks will take attrition from just moving, not to mention the terrain and weather. Most importantly though, how many times in HOI4 do you expect to travel far distances without running into enemy? The main thing is that as you fight and take attrition from movement, weather, terrain and/or poor supply. That attrition and fighting will cause you to need new equipment either way! That new equipment cost oil to build, and if you have no oil then you can't replace your units that you lose from attrition and fighting. If you think you can go over bad terrain and have the same amount of tanks as you entered with, then it would be totally unrealistic. Breakdowns, accidents, and misuse of equipment is realistic. So if you plan to move your tanks around, you have to plan to replace the ones that you lose. The main issue is production of equipment, equipment breaking down because it's being used. This simulates your fuel usage, as; the farther you go, the more fuel you would need. It's all tied into the same concept, if you are running the tank division around the map, you will need to have more oil to replace the ones you lost. If you have no oil, then slowly your tank division will start to break down and you wont be able to refuel them, so you will have to leave them behind, blow them up so the enemy can't get them. Why have "fuel" be it's own supply then if really it all happens in the same thing. If you run out of fuel to supply the tank division with, and then the tank division got attacked, they would have to destroy all there tanks while retreating to prevent the enemy from taking them and using them against you. So if out of fuel = destroyed tanks, then why not just include it in the production of tanks, because tanks require oil, and tanks without oil don't work.
As far as building giant navies at the start because they you do not have to upkeep them, that is not true, I don't think. As far as I understand ships still need supply! and if you go over that supply limit then you will need to build more ships due to attrition. The thing that makes me unsure about this is that the first picture in the DD shows what I think is a 64 ship fleet. It's stationed in Japan and the supply region it's stationed in still requires only has 1 supply, which is being used by the single infantry unit in the region. Not sure if it's shown some where else or if that represent the number of ships in the area (Though they will still need supply from somewhere), anybody know?
Also, there is no tanks that run forever, the tank will take attrition from moving and that means that if you move deep into the Soviet land from Germany, the tanks will take attrition from just moving, not to mention the terrain and weather. Most importantly though, how many times in HOI4 do you expect to travel far distances without running into enemy? The main thing is that as you fight and take attrition from movement, weather, terrain and/or poor supply. That attrition and fighting will cause you to need new equipment either way! That new equipment cost oil to build, and if you have no oil then you can't replace your units that you lose from attrition and fighting. If you think you can go over bad terrain and have the same amount of tanks as you entered with, then it would be totally unrealistic. Breakdowns, accidents, and misuse of equipment is realistic. So if you plan to move your tanks around, you have to plan to replace the ones that you lose. The main issue is production of equipment, equipment breaking down because it's being used. This simulates your fuel usage, as; the farther you go, the more fuel you would need. It's all tied into the same concept, if you are running the tank division around the map, you will need to have more oil to replace the ones you lost. If you have no oil, then slowly your tank division will start to break down and you wont be able to refuel them, so you will have to leave them behind, blow them up so the enemy can't get them. Why have "fuel" be it's own supply then if really it all happens in the same thing. If you run out of fuel to supply the tank division with, and then the tank division got attacked, they would have to destroy all there tanks while retreating to prevent the enemy from taking them and using them against you. So if out of fuel = destroyed tanks, then why not just include it in the production of tanks, because tanks require oil, and tanks without oil don't work.
As far as building giant navies at the start because they you do not have to upkeep them, that is not true, I don't think. As far as I understand ships still need supply! and if you go over that supply limit then you will need to build more ships due to attrition. The thing that makes me unsure about this is that the first picture in the DD shows what I think is a 64 ship fleet. It's stationed in Japan and the supply region it's stationed in still requires only has 1 supply, which is being used by the single infantry unit in the region. Not sure if it's shown some where else or if that represent the number of ships in the area (Though they will still need supply from somewhere), anybody know?
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