You don't need to persuade me that the lack of the fuel is bad, I'd also like to have it back.
My point is that abstracting is better then having a broken and utterly unrealistic system like Hoi3 had. I think the game will be deep and complex enough with all the other great features we saw so far even if the fuel has been abstracted.
I would like to have a proper supply system very much, but I don't know how the Clausewitz can handle it.
Aye, I'm not saying whether the new approach is better or worse than HoI3s, because until we get our feet wet and see it in action, it's just too hard to tell (not least as there's still decent-sized chunks of the game we know nothing about
On the realism side, aside from the broader strategic impacts, I'm also not sure the new system will be more realistic, but rather unrealistic in other ways (beyond the obvious ships running on fuel tanks that never run out, it doesn't look like there's a cost for transferring supplies, so beyond the level of the stacking limit presumably dropping for harder-to-reach areas, it'll be as cheap to transfer supplies to a unit parked in the capital as it will be to transfer it to someone stationed in the Arctic circle - and no bringing Greenland into it
That said, it might all work out in the wash, in which case you can all have a good 'ole laugh at me in six or so months time
I do agree the vast, vast majority of other changes they're bringing to HoI4 are brilliant, and even if the supply system is a step backwards or sideways, I expect HoI4 as a whole to be a substantial step forwards. I'll still be pre-ordering HoI4 when it becomes possible to do so on Steam, and I'm still looking forward to it like nothing else (not an exaggeration - even excellent-looking Stellaris doesn't make the HoI4 grade).
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