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Conclave Dev Diary #3 Homeschooling

Greetings!

Today we’re going into the details of some features from the expansion. Just like last week the team has cooperated in writing this diary. First out @The Witch-King and @markuso will give you the details on how we changed the life of children.

In Conclave, we have made a major rework in how young characters develop in terms of upbringing and education. Basically, non-adult characters now go through two phases, younger childhood (0-11) and adolescence (12-15), and for players who own Conclave, new childhood and adolescence events have replaced the old trait related events. Although these effects will primarily be felt when playing as a young ruler, other characters near children and adolescents will also occasionally be presented with various events affecting trait outcomes for the young ones, taking a part in their story and affecting how they develop.

From the age of six, all children will have an Educator. Just as before, you have the option of appointing a guardian to act as Educator for your child, but otherwise the Educator may be a parent, liege or regent. You can also choose a Childhood Focus to guide the direction of the child’s development (see below). Note that the Educator’s traits will now very rarely affect the child’s development - this is a major change to how it worked before. Also, a young character’s attributes now grow randomly with some genetic influence from the parents - but is no longer affected by the Guardian’s or Educator’s stats. The reasoning behind these changes is that a child’s everyday interactions are primarily with nannies and tutors, while the guardianship is more of an honorary function used for diplomacy.

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Educating a child left, and choosing focus on the right.


Childhood Focuses
A Childhood Focus will impact the likelihood of certain trait outcomes and with the Heritage or Faith focuses also religion and culture assimilation.

Childhood Traits
The new traits that children receive are different from the regular adult traits. These new traits are defined more as childish personalities and tendencies, and each Childhood Trait has the possibility of maturing into one of several adult traits during adolescence. The Childhood Traits are gained through a set of new events in Conclave.


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Childhood Trait: Curious


When a child reaches the respectable age of twelve they are considered an adolescent, this is the start of a new era, Education.

Education Focuses

Focuses are conveniently color coded to resemble their adult counterparts. Focuses cannot be changed once set and will guarantee that the character receives an education trait of that category on reaching adulthood. The tooltip for an Education Focus indicates which traits increase or decrease the chances for a higher level education outcome from that particular Focus. You may still select any Education Focus you want, but some children have more aptitude for war, for example, and will prosper more if you send them down that path.

The childhood and education focuses are set by the liege of an unlanded character and by the child itself if landed. As a liege you can ask a vassal to switch the childhood focus of a child in your care to heritage in order to change their culture and religion.

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Diplomatic Education Focus

Now @Groogy will go deeper into a subject we touched upon in the last dev diary and tell you more about how councilors vote.

So today I am going to talk a little about the decision making behind the councillors when they vote on your council. First I will say that the system is fairly automatic except when it comes to voting for laws so you won’t get a thousand of pop-ups during your playthrough just because your liege want to check with you if it’s okay if he presses your claim to some county. In laws you can yourself decide if you want to vote with a “Fo sho” or “Aw hell naw” but when it comes to the everyday matters you choose a position to adopt which will set what kind of attitude you will have on matters. This also makes interaction with the AI on matters more transparent as they play with the same rules as the human and you will be able to easily see why they vote as they do by simply hovering over the voting reason icon in the voting window. The AI will act on the council based on their own agendas and pick positions that suits them.


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There are five different positions that a councillor can adopt. Loyalist, Pragmatist, Glory Hound, Zealot and Malcontent. The Loyalist and Malcontent are the polar opposites of each other where the Loyalist will be loyal to the Crown and vote accordingly while the Malcontent will refuse anything their liege proposes. The Glory Hounds concern themselves with the greatness of the realm and wants their King to prove that their Kingdom is the greatest on the surface of the Earth while the Pragmatists are more concerned with stability and low risk. The Zealots main concern of course is that the holy scripture is followed and that the realm does not deviate from the will of God. But as you can see in the picture these various positions are not absolute and some can be swayed if given the right incentive….

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@rageair now will present the changes we’ve made to laws and how ambitions have changed.

Greetings, loyal Lords and Ladies of the realm! I’d like to show you how we’ve redone the laws for the upcoming Conclave DLC. We’ve aimed to break down the formerly rather uninteresting laws in order to present you with more choices in how to run your realm. Many laws, i.e. Crown Authority, have been broken down into their constituent parts and in some cases completely reworked. Your council will also have varying opinions about these different laws, some might approve of you Centralizing the realm while others approve your right to revoke titles from Heretics, but it’s going to be a hard to find a council that’ll let you pass any law you want. This means that it’ll be more of a challenge to pass laws than it used to be, but hopefully it’ll also feel more interesting and useful to do so!

Inheritance

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The Inheritance screen is mostly the same, except for the obvious facelift. This screenshot is of the Duke of Breizh in 1066 and as you can see it’s possible to see most of the succession laws without having half of them hidden in a scrolling list. We’ve also extended the pretender list to show more characters, which I find especially useful in elective realms. We had some spare room, so we decided to add in a flavorful image and text to represent the realm you’re ruling. There’s a lot of these to discover, so try mixing & matching laws, religions, cultures and capital locations to find some of the more exotic ones!

Realm Laws

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The Realm Laws tab contains most of the laws you’ll recognize from pre-Conclave. In this screenshot I’m playing as the nation I run in the Developer Multiplayer; Jardarus. As you can see I’ve not had much time to change my Realm Laws, although my main focus from now will be to outlaw out-of-realm inheritance which is one of the few Crown Laws still in the game (as indicated by the Crown next to the name).

It’s in this screen that you’ll be able to manage the new laws derived from the old Crown Authority laws, such as Controlled Realm Inheritance, Title Revocation and a new Administration law called ‘Late’ which enables the late-game succession forms (i.e. Primogeniture). You’ll also find old friends such as the Centralization and Viceroyalty laws, along with the new addition of Status of Women (which is harder to pass than Imperial government in many cases!). While the early steps of the Status of Women gradually open up job titles for landed women, female dynasty members and nuns, the later stages enable Absolute Cognatic (equal inheritance for men & women) as well as being able to use women as generals in your armies!

As Crown Authority is gone, most laws will be unlocked by a combination of Technology and Council approval.

Obligations
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Obligations replace the old tax/levy laws. Obligations represent a balance in what a certain type of vassal has to provide you, their liege, with. The scale is a range of tax and min/max levy size, with each vassal type preferring one direction over the other (with the exception of Temple vassals, they want to stay in the center!). Vassals always provide you with tax and levies unless you’re at the very edge of the scale, so it’s mostly a matter of your personal preference. I myself like taxing the Bourgeoisie and getting my levies from the Gentry, although they tend to disagree with me...

Absolutism/Empowered Council

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There’s two very different ways of ruling your realm - ruling together with your Council (to varying degrees) or with an Iron Fist as an Absolute Ruler. In the screenshot you can see the various Council Laws as they are set for the Holy Roman Empire at the start in 1066. The Holy Roman Empire has a fully empowered Council, which means that the Council gets a say in everything they do. Though if you start as a Muslim ruler at the same date, the situation looks different. They start with no Council Laws enabled, which means that they rule with an Iron Fist and get all the bonuses from doing such (i.e. being able to change laws at a whim, albeit with a longer cooldown), though this is obviously not appreciated by their vassals who will most likely start factions to increase the power the Council gets. Naturally, the most common thing to see is a healthy middle ground - a constant struggle between the Ruler and the Council.

This works differently for Tribal and Nomadic rulers, where Tribal rulers enable Council Laws by increasing Tribal Organization in order to Feudalize, and Nomads always have all of the Council Laws enabled.

Ambitions
For Conclave we’ve decided to remove most of the the largely insignificant old ambitions in favor of new ambitions with a bit more player agency and weight behind them. This means that you won’t be seeing any ‘Get Married for +5 prestige’ ambitions, but rather ambitions that actually alter the flow of gameplay in a significant way!

First off, the ‘Become King’ ambition has been changed slightly. Having the ambition now allows a slight chance of successfully fabricating a claim on a kingdom, and having it also reduces the cost of creating a new kingdom. Now on to the new ambitions!


Ask for Council Position

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If you feel like having a say in how the business of the realm is run you can now take the ‘Become Councillor’ ambition, which replaces the old similar ambitions. With this ambition active you’re able to manually ask your liege for a position on the council. As you can see in the screenshot, it’s not always an easy thing to get on the council of your liege - but if you build up enough opinion and/or invite your liege to plenty of private feasts you might just sway the odds in your favor! Vassals with this ambition who have a favor on their liege tend to use it to guarantee themselves a spot on the council!

Ask for Land for an Unlanded Son

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If you’ve got plenty of sons but too little land it might be a good idea to ask your benevolent liege for some more! With the ‘Gain Land for Unlanded Son’ ambition it’s possible to ask your liege to give land to a second or third son of yours, increasing the influence of your dynasty in the realm. This is a tall order for just anyone of low status to ask of their liege, but if you’re lucky and/or have friends in high places it might just work out!

Ask Liege for Title

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If you’re really brave you might dare to ask your liege directly for land. Now this might not please your liege too much, but if you’re influential enough your liege might just cave to your demands! Just beware so that you’re not impressed by vague promises...

Build a War Chest

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If you find yourself lacking money for that war you’d really like to wage, you can choose the ‘Build a War Chest’ ambition in order to prepare! When you choose this ambition your vassals will gain the ability to send you donations in order to fill the War Chest, though they often have ulterior motives for doing so. You might occasionally receive a donation offer from a vassal that you can choose to accept in exchange for a favor - a powerful alternative currency that’s been brought up in another Dev Diary. Though if you’ve got no patience for your vassals you can always choose to ‘Extort your Subjects’!

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By choosing to do this morally dubious action you can raise vast amounts of money in a short amount of time, but at the cost of Tyranny and general opinion. You’ll be able to extort the pathetic peasants residing in your demesne provinces, the wealthy characters of your court and the greedy clergymen who do nothing but sit on their riches. You’ll effectively be sacrificing long-term gain for short-term gain, a choice that’ll be yours to make.

Finally, as promised in the last dev diary, @Servancour will present you with a new business opportunity!

Dynamic Mercenaries
Since we enjoyed the Dynamic Mercenaries mechanic added in Horse Lords, we decided to expand upon them further. With Conclave, lords and doges alike will be able to create a Mercenary Band of their own! Unlike nomads however, who sends off their sons to gain fame and prestige, these Mercenary Bands are assembled to increase the wealth of its creator. Whenever the band is hired by anyone else, you will gain a percentage of the band’s income.

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Before you can create a band, you need to have an eligible courtier that has a military education available (you can also not already have a band under you service, since you are limited to a single one). The band itself is created through a targeted decision on the character you want to appoint as its captain. Though you’ll have to pay the new captain a small fee of 50 gold before he can get started.

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The sizes of the created Mercenary Bands will vary depending on your own levy size. The band will look at your personal demesne and use a percentage of your levies to decide how large the band will be. Thus created bands will come in many different sizes and will be ranging from just a few hundreds all the way up to two or three thousands. Potentially though, they may end up with much more than that. The most common size will probably be in between the nomadic mercenaries and the smaller pre-existing Mercenary Companies. Even if you don’t create a band yourself, these will be good for filling in the gap in situations where you will want to have a few hundreds of additional soldiers to guarantee victory against a slightly weaker or equally strong opponent. Rather than paying a hefty sum for more soldiers than you’ll need.

Maintaining these mercenaries comes at a cost however, so you will not always want to have a band active. When you assemble a band, all of your demesne holding will be affected by the “Maintaining Mercenary Band” holding modifier. This will lower your levy sizes for as long as you control the band. You will be able to dismiss the band whenever you want though to remove the modifier, as long as they aren’t being hired by anyone else.

Finally, all mercenary captains will eventually grow more ambitious when granted the opportunity to lead troops of their own. They will start asking you for more troops to reinforce the band with and possibly even ask for more money! If grown too ambitious, they will even be able break away from your control. To prevent this, you will be able to replace the captain through a targeted decision with a suitable replacement. This will reset the ambitious level of the band and you will be free to continue to enjoy your extra income.

That’s it for today! We hope you’ve all enjoyed this dev diary and we’ll see you on the release a week from now.
 
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all seems very very goood !!!thank you for this.
just one question . my old savegame in horselord can work her or i need to start i new campagne ?:)

The save game will be compatible with the upcoming free update so I assume they will also be compatible with Conclave. Not certain though.
However the laws will be most likely reset for every realms in any case.
 
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Eh... mostly it was the other way around. The woman did the ruling for their husbands. They women did they household and household during this era was ruling. Or why did you think so many regents were females during this era? Regents.

And sorry if you don't know much about female rulers. I could give you a lot of exemples. Mathilda of Tuscany, Irene of Athene, Empress Maud, Eleanor of Aquitain, Arwa al-Sulayhi in Yemen... Should I list more?
Right there's a difference between the wife "running the household" (and even that statement is very generous) and the wife actually having a hand in the politics and law making while husband was away fighting. So I'd say that your statement there is overly simplified. Also I cannot think of any actual regents (besides Eleanor, who you mention above, but one swallow doesnt make a summer) who were female in this period, they were almost always either a council of nobles, or a royal brother / uncle etc.

As for your list of female rulers, well no I'm not intimately familiar with every second of history across the entire map available to us, but I do recognise one name on your list there, Maud (or Matilda, which is what I'd call her). Interesting choice on your part, to use her as an example as a powerful female ruler, considering her very ascension to the throne was so contentious that it sparked a civil war in which she did no ruling whatsoever. Her cousin Stephen (note: a man) was King and had the popular backing of the nobility and church. When Matilda and her husband invaded, and captured Stephen, she could not be crowned, due to extreme opposition. Ultimately she had to settle for having her son (note: another man) made king after Stephen.

So I cannot speak for your other examples, but Matilda is a bad one, A) because she did no ruling, and B) her attempt to do any ruling at all was so strongly resisted on account of her sex, so in-game a Matilda rising to the throne, ruling well, and then all the nobles gather around and decide these women aren't so bad after all, let's give them lots of rights, would be remarkably inaccurate.
 
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I don't remember them even saying that this expansion is supposed to make the game more optimized so I don't think it was even their goal.
Even if it's not their goal, it should be. The game runs like complete shit even on higher-end machines atm.
 
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That would be nice and a reason to not just hand the titles out regularly. Which isn't even all that different from just granting the heir the VR without even exploring other options because who does that? So it would be nice if the AI would take care of that. Ideally the council proposes someone to give the title to and you would get the option to give to someone else - but the council would have to approve first (maybe similarly to how it looks in the new declare war screen) or will be disappointed or both.

So if you want to land your own family or control which count gets which VR, you would have to switch it to "ruler" instead. But you'd have to make a compromise elsewhere and leave something else like imprisonments or title revocations on "council" or the negative opinion modifiers will accumulate. Sounds like a great tool to balance the game and not have free reign with your just, gregarious, kind, brave and whatnot uber ruler and should play along nicely with the new education system. That DLC sounds really great. Finally something to do and a challenge in peace time.

God i hope it works like that, otherwise i'll have to halt development on my EU4 mod to implement this into CK2 as a mod

Maybe then i'll finally be able to stand the duchy viceroy system and be able to play the ERE again


actually.... most of the council stuff would make it much more interesting to play in the ERE where titles matter slightly less to the ruler, making them more a bribe than anything else... the plot thickens...
 
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That seems great all in all, but even after having a kind of constitutional monarchy, can we reverse it to absolutism, within only 1 generation? Or will it take several?

Love the facelift, will make it feel a little like a new game without being new.

Clem
 
@Birken and the rest of the devs, I have three questions about the new realm mechanics:

  • Is the new "Status of Women" moddable?
In my personal mod, there are several cultures that have either Enatic or Enatic-Cognatic as their gender inheritance law. I was wondering if I could mod in a mirror version of the forementioned mechanic which will affect what kinds of roles male characters living in those types of realms can fill? After all in a Enatic / Enatic-Cognatic realm, it would make no sense to have a status of women mechanic whereas a status of men mechanic would be more appropriate for those types of realms.

  • Is the bug concerning AI matrilineal marriages now fixed?
Starting with patch 2.4 (initial HL patch), female rulers were marrying either themselves or their females normally to either unlanded characters or to lower ranked landed characters. It was an immersion killer especially for realms with Enatic or Enatic-Cognatic succession. I had to mod in a workaround so that matrilineal marriages would be automatically enforced in Enatic / Enatic-Cognatic realms.

  • Can a regency be optional if an adolescent inherits?
With the introduction of the adolescent category, it would make some sense that a regent wouldn't be needed as much if an adolescent inherit the throne / fief as they would be "learning the ropes" of governing sort of speak.
 
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I didn't look exhaustively though the thread to see if anyone else mentioned this, but there's an error in the localisation shown in the “Ask for Land for an Unlanded Son” image. There are two spaces between “son” and “will” in “My son will now have his own land!”. This probably indicates a typo in a variable reference there, where the character’s name is meant to go.

I’m glad to see Emperor Henry IV now has his proper regnal number.
 
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Yes, time to learn how to manage gavelkind. Or elective, but now that education of children isn't as easily manipulated anymore that might be more of a problem too.
I can quite easily manage with other kinds it's just annoying. I always liked going primo right at the start in casual/roleplay games, and if I wanted to give myself a challenge I wouldn't pick it before I had any vassals. So like, it's a bit of an unfortunate restriction for me, since I restricted myself when I wanted to but left myself free when I didn't care.
 
Yes, yes, yes! Paradox, you finally fixed politics of realm. Being vassal will be much more interesting. At least mods will not be nessecary to get full fun of this game.
 
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From the age of six, all children will have an Educator. Just as before, you have the option of appointing a guardian to act as Educator for your child, but otherwise the Educator may be a parent, liege or regent.
What? Is the liege whose council the child is in the guardian by default? Does that make the "otherwise, the child can be educated by liege" part redundant? Do you have a guardian and an educator? I'm a little turned around.

You can also choose a Childhood Focus to guide the direction of the child’s development (see below). Note that the Educator’s traits will now very rarely affect the child’s development - this is a major change to how it worked before. Also, a young character’s attributes now grow randomly with some genetic influence from the parents - but is no longer affected by the Guardian’s or Educator’s stats. The reasoning behind these changes is that a child’s everyday interactions are primarily with nannies and tutors, while the guardianship is more of an honorary function used for diplomacy.
Okay, so the previous section was a little confusing ... but I got it: you have a guardian for political, diplomatic reasons and an educator who tutors the kid. ... Then why isn't the educator having as much influence as "nannies and tutors" in influencing the kid's traits?

View attachment 155927
Educating a child left, and choosing focus on the right.
That tooltip refutes the statement that the Educator now doesn't have a direct influence on the kid's development.

Childhood Focuses
A Childhood Focus will impact the likelihood of certain trait outcomes and with the Heritage or Faith focuses also religion and culture assimilation.
Mkay.
As a liege you can ask a vassal to switch the childhood focus of a child in your care to heritage in order to change their culture and religion.
What? You just said that Faith increased the chances of changing religion....


So far, I haven't read the second section. ... I'm just too baffled by the unclear writing in the first.
 
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What? Is the liege whose council the child is in the guardian by default? Does that make the "otherwise, the child can be educated by liege" part redundant? Do you have a guardian and an educator? I'm a little turned around.
Educator seems to be a relocalized guardian, aka the exact same. What they were implying is that you COULD get a parent or something as a guardian, just like you could before.


Okay, so the previous section was a little confusing ... but I got it: you have a guardian for political, diplomatic reasons and an educator who tutors the kid. ... Then why isn't the educator having as much influence as "nannies and tutors" in influencing the kid's traits?
The position is more titular in most cases, they wouldn't actually deal with the kids personally.


That tooltip refutes the statement that the Educator now doesn't have a direct influence on the kid's development.
cba to check but that's probably old localization.
 
Right but in this period, most of the tiny tiny number of very capable female rulers (so assuming they were allowed anywhere near the throne at all...) did very little of the actual ruling, if any. The actual ruling was done by their husbands, or possibly a council (of men!) for them.

If you think about it, can you actually name any "extremely capable" queens from the period? All the extremely capable queens I can think of come after the period, for instance Elizabeth I, Maria Theresa, Catherine the Great. And even that list of capable female rulers is a short enough one.

Powerful female rulers? Eleanor of Aquitaine comes to mind, she ruled the powerful duchy of Aquitaine in her own right and was both one of wealthiest and most powerful women of the high middle ages. Then there was Matilda of Tuscany known as the great countess who was another powerful female ruler that crushed the armies of the holy roman empire armies so badly she was made Imperial Vicar and Vice Queen of Italy just to allow the empire to keep control of italy.

Then of course there was Æthelflæd, lady of the mercians who the mercians put in charge for her successful defenses against the vikings, Queen consort Isbella, known as the she-wolf of france, Melisende, Queen of Jerusalem and of course there were a number of other female rulers who were actively involved as regents for their children or as co-rulers to their husbands.

As for the upcoming DLC what I am interested is how the new changes are going to effect and work in merchant republics.
 
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I don't get it. What is the benefit of the new educational system over the existing one?

It makes the outcome of a child's education less predictable, less easy to set up your heir in the exact way you want, and the game a little more difficult.

At the moment the ruler of a large empire has access to the best of the best to educate their children, easily ensuring they turn out almost super-human. Adding more uncertainty to the results will weaken those large realms and make it harder for the player to stay big, and therefore the game will be more enjoyable.
 
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Obligations
View attachment 155933

Obligations replace the old tax/levy laws. Obligations represent a balance in what a certain type of vassal has to provide you, their liege, with. The scale is a range of tax and min/max levy size, with each vassal type preferring one direction over the other (with the exception of Temple vassals, they want to stay in the center!). Vassals always provide you with tax and levies unless you’re at the very edge of the scale, so it’s mostly a matter of your personal preference. I myself like taxing the Bourgeoisie and getting my levies from the Gentry, although they tend to disagree with me...
So, I was mostly right ... it's either you extract more taxes or more levies ... and at the end, you either extract full taxes or full levies.

You say you like getting your levies from noble vassals... Well, who wouldn't? What an obviously one track decision system you've replaced the older, more sensible one with. I'm always going to increase taxes from my city vassals and levies from my noble vassals. Why would I ever go the other way? Ugh, I don't like it.
 
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