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EU4 - Development Diary - 28th January 2016

Hello everyone, today we’ll start talking about 1.16 and what it will contain. The development team is busy working on 1.15.1 at the same time, which we hope is out ASAP.

One of the fun part of working on the Europa Universalis series over the last decade has been the constant evolvement of the map. Today we’re proud to announce some of the map changes for 1.16, with a quick look of Europe.

Ireland in Crusader Kings II is known as tutorial island, as an entire game in itself. In EU so far, ireland have not been properly represented, and more been shown as poor as it became after a long time of english rule. Now Ireland is richer in 1444, and not just a quick conquest for England within 5 years. Ireland also have 9 provinces, where it had five before, and several new interesting nations to play.


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We’ve also tweaked the map to better borders and provinces in Hungary, and I hope you’ll enjoy this setup.
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We also made a complete overhaul of how cultures work to remove the ties to language, and tie them more together to similar cultures, to create more historically plausible countries and relations.

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Now, for some community fun, try to find as many changes on the map compared to 1.15 in this screenshot and list below!

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Next week I’m back talking about a new concept that is getting in the game for 1.15, which can be seen in the topbar on these screenshoys.
 
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As told before, there were small differences between Novgorod and Moscow regions (still not enough to call it different cultures), but ryazanian culture is a complete noncense. It was a single homogeneous region in 1444. Russia always was an unique example of cultural unity, with people living in Moscow and Omsk being more close than people in Paris and Orleans.
This happened after unifying Russia. Obviously different states develop different cultural identities. Though i agree that this dividing looks artificially. May be not ryazanian but volgan russian (o-kanie dialect) to the east of line Ryazan - Nizhny Novgorod - Vologda
 
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Seriously, when are you going to add Bosnian culture Paradox? It is only represented in Victoria 2 and no other games of yours. You can add Transilvanian, Silesian, Slovak and others, but you can't add Bosnian culture? Is it really that hard to do?
 
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Ireland in Crusader Kings II is known as tutorial island, as an entire game in itself. In EU so far, ireland have not been properly represented, and more been shown as poor as it became after a long time of english rule. Now Ireland is richer in 1444, and not just a quick conquest for England within 5 years. Ireland also have 9 provinces, where it had five before, and several new interesting nations to play.

While more provinces are always welcome (except when doing a WC, especially since a lot of OPMs mean a lot of dev), this brings the question of whether the game will have anything representing how wrong-culture provinces could grow poorer under the rule of their overlord. Apart from the "Growth of cities attract serfs" event (that you never accepted in 1.14 because permanent nobility loyalty, but I guess in 1.15 you'll take it again from time to time), I don't think there is any such even currently.
 
Putting together Estonian, Latvian and Lithuanian seems oh so wrong from Estonian perspective. I'm pretty sure most of Latvians and Lithuanians agree with me :p
 
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Even Persian would have fit better. Turks came from that way, didn't they? Then mixed with Eastern Greeks.
I mean If the cultrues are meant to represent happenings of the era rather than the past, greek and turkish should be in the same culture group. Say what you will about hostility between the 2, and of course there was plenty of that, but really anatolia wasn't all turk in 1444 it was a mix of greeks, turks and to a lesser degree armenians and kurds. Granted doing that would probably set forums on fire, but if they are going for what cultures mixed through histrory there aren't that many better examples than Anatolia.
 
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I mean If the cultrues are meant to represent happenings of the era rather than the past, greek and turkish should be in the same culture group. Say what you will about hostility between the 2, and of course there was plenty of that, but really anatolia wasn't all turk in 1444 it was a mix of greeks, turks and to a lesser degree armenians and kurds. Granted doing that would probably set forums on fire, but if they are going for what cultures mixed through histrory there aren't that many better examples than Anatolia.
They've put Hungarian and Romanian in the same culture group. At this point, if they want to put the forums more on fire they'd have to put French and English in the same culture group :)
 
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Things I can see:

Highland Culture! Yay! (Aberdeen is Gaelic for some reason, but at least Gaelic is now in it! :D)
Romanian is finally no longer in the Balklands culture group.
Finnish culture is now on all of Finland.
More grouped Russian Cultures.
Welsh is now in the British culture group??? :O
Turkish is now in the same culture group Egypt and the Saudi Peninsula is in.
Norways Borders looks better.

And of course, smashing borders I look forward to greatly :)

Edit: The culture everyone wishes for - Slovak is also here along with Transylvanian
 
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Great that Novgorod was recognized as a culture in its own right, which it was, or rather could be if not for Moscovy.
 
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Hadn't noticed Ottoman in arabic group. This feels wrong.
I guess it's so Ottoman empire gets the better cultural union (the current one is meh) and can therefore conquer Syria, Egypt, and maybe Iraq and Arabian peninsula easily.

I wonder if they'll be able to form Arabia though. Not that it changes much as it doesn't move your capital, they're already an Empire, and the ideas are way worse. I do hope they don't start adding random Otto provinces to the requirement to form Arabia. I mean, I don't care that much as I've done Djihad already and don't plan any game in this region any time soon (maybe Third Way although I would be more interested in doing it as Pate as playing as Oman would look a lot like playing as Najd), but still, would also feel wrong.
 
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I think the biggest reason Greek is not in the same group as Turkish, is to increase the chances of Greece breaking out of Ottomans. It already is quite rare, and if they were but in the same culture group, the chances would be even smaller.
 
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Seeing as it's right next to manpower, I'm guessing it's either related to some kind of naval manpower or it might be a militia of sorts.
Looks like that, one of the men have a "towel" on his head.
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Wounded men perhaps, so maybe a portion of those 'lost' in battle are wounded and return to manpower after recovering? (Probably not, but would be fun)

I'd also like to echo earlier comments that if you are going to boost Ireland (which presumably with more provinces has a higher base tax overall), then Scotland in particular and England probably need some sort of boost to keep the relative strengths similar, so that Ireland doesn't start conquering Scotland every game.

The culture changes I don't really know much about, but looks nice. I would also like to reiterate comments above suggesting to improve the nation designer with custom units etc. That would be fantastic.

A general change and feature request I'd like to see is to have many more trade goods - why not have horses, cattle or livestock, tin, silver, oak, incense, coal, precious stones. Yes I'm aware of mods but I'd like to see them officially fleshed out which would not be too hard given current mechanics. I'd specifically also quite like to see mining buildings added to increase the importance and wealth of rare metals - wars have been started over copper, tin, iron and more obviously over gold and silver.

Opening the Poldark mines in Cornwall, and spreading "Welsh Cornish" culture and metal to the rest of Europe is a dream! :)

Edit: Oh and please add the Isle of Mann as a unique province in the Irish Sea. Cheers!
 
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The best way to get your suggestion accross is too make a suggestion thread AND put in a bunch of facts and figures from the 1444 time period that you can find.

Your Pomeranian suggestion seems really far out there without any historical facts to show that they were slavs in 1444. From what I remember, Pomeranian and Teutonic lands were germanized when the tuetonic knights went up there.


Well I will see what can be done. But things with Pomerania were really messy and mixed. That's why spyroware1's idea could be solution for such problems.
 
I think the biggest reason Greek is not in the same group as Turkish, is to increase the chances of Greece breaking out of Ottomans. It already is quite rare, and if they were but in the same culture group, the chances would be even smaller.
Chances aren't small they are null, for that to happen Ottomans would need to be dismantled to the point of irrelevance. If they want Greece to break out they should make it Netherlands style affair (yeah I know we all hate the Dutch events, the point still stands) in 1750, not a +2 unrest -2 missionary strength irrelevance that it's now. Or a very late game disaster. But the whole Ottomans and Egyptians are closer culturally that turks and greeks is just misrepresenting history by looking at it from modern standpoint.
 
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****
Quote above:
Seeing as it's right next to manpower, I'm guessing it's either related to some kind of naval manpower or it might be a militia of sorts.
Looks like that, one of the men have a "towel" on his head.
****

Wounded men perhaps, so maybe a portion of those 'lost' in battle are wounded and return to manpower after recovering? (Probably not, but would be fun)

I'd also like to echo earlier comments that if you are going to boost Ireland (which presumably with more provinces has a higher base tax overall), then Scotland in particular and England probably need some sort of boost to keep the relative strengths similar, so that Ireland doesn't start conquering Scotland every game.

The culture changes I don't really know much about, but looks nice. I would also like to reiterate comments above suggesting to improve the nation designer with custom units etc. That would be fantastic.

A general change and feature request I'd like to see is to have many more trade goods - why not have horses, cattle or livestock, tin, silver, oak, incense, coal, precious stones. Yes I'm aware of mods but I'd like to see them officially fleshed out which would not be too hard given current mechanics. I'd specifically also quite like to see mining buildings added to increase the importance and wealth of rare metals - wars have been started over copper, tin, iron and more obviously over gold and silver.

Opening the Poldark mines in Cornwall, and spreading "Welsh Cornish" culture and metal to the rest of Europe is a dream! :)

Edit: Oh and please add the Isle of Mann as a unique province in the Irish Sea. Cheers!

If you increase England in proportion to the increases in Ireland then it becomes pointless to increase Ireland. They want to slow down the English conquest, afterall. This of course could be good for Scotland because she now has more potential allies that don't need to make a suicidal trip across the sea. She can now also run to Kent to ease the passage of her French protectors.
 
We also made a complete overhaul of how cultures work to remove the ties to language, and tie them more together to similar cultures, to create more historically plausible countries and relations.
In that case, Turkish should be in the same culture group with Greek, not Arabs. Also Greek and Pontic won't be alone in a small culture group, it is a win-win situation. @Johan
 
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Only scandinavian and german culture groups are right.

Ottomans linked to Egyptian, syrian and iraqi culture is ridicolous.

Hungarian with slovak and rumenian? LOL Rumenians are more similar to italians than hungarians and slovaks to polish
 
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