Are you volunteering?+1000. Now who is going to GM the next game?
Are you volunteering?+1000. Now who is going to GM the next game?
That was a typo, I had produced 2 sorcs and just went through the motions and put you as another sorc without thinking. Luckily I caught it before the game started.My original role PM said I was a sorcerer, which should've been a clue that you had enough sorcerers in the game to mix them up.
Huh. Too few wolves, too many unattached. Should be interesting, but village has a big advantage, methinks. Or one pack is going to steamroll. Not sure which is more likely.
No, I get that. Number of baddies is fine. More baddies would have been a bad move, in fact. Unattached baddies can just quickly unbalance a game, and only 4 wolves seems a bit few, is all.
Not a bad setup, though. Don't take my complaints that way.
My gut agrees with Madchemist, though maybe not as strongly If the cultists hook up with a pack early (as seems to happen), things may work out, but three per pack seems small even in a 23ish game. All those unattached, though, could make it interesting. I'm curious to see how this goes. (it also makes the Priest arguably more important than the Seer, which is kinda neat).
I think the setup may be particularly vulnerable to the influence of luck, but enough bad things have happened for each side (one pack being essentially dead, but many of the goodies known to the baddies) that it hopefully will still be relatively close. Still, with Ironhide's loose lips, I'm predicting a Federalist victory.
GG all, and thanks to the hack Jacksonian for GM'ing. Congrats to MC for being a great packmate; without your intrepid work I doubt if the packs could've coordinated towards the end as well as we did. Also, I had no knowledge of what De Chat was doing with Ike -- I had suggested to DBW that he fake-out Sleepy as a baddie so we could waste another day before wombat's death. Oh, and thanks to wombat for willing to sacrifice himself for the greater good (or bigger bad, in this case). I don't know if what we did this game counts as a Stockholm Pact, but it sure was damn effective.
As for my personal performance, I believe that, although I was pitifully inactive in the thread (it's a good thing EURO turned out to be a baddie -- his case on me ought to have sent me straight to the gallows), I'd like to think that my handling of i ter-pack communications after MC's death was helpful to the baddie side.
Oh, in case anyone was wondering how I infiltrated the JL in the first place...
I was in contact with Ironhide, but I changed a couple PMs around. Basically, I took a calculated guess that Ironhide's vote of madchemist and his question about GA protection meant he was seer, and contacted him with an offer to help him keep his cover. Here's the real first 3 PMs.
Looking back, I should've given a 3rd trait to the Federalist pack, but it balanced out when they hunted MadChemist.
How did MC play a big role in getting the steamroller up and running?You know without you actions it wouldn't have been possible at least not so fast. Ironhide's custom to scan you the first one was really useful![]()
Why couldn't Hazbot both distill and scan?After that it was simple to keep you locked down while Euro had scanning duties.
What were they? That cultists didn't have to be attached and having two sorcs?That situation going so smoothly may have been helped by two minor errors on Jacksonian's part.
He never even contemplated scanning you? He just handed over information?Oh, in case anyone was wondering how I infiltrated the JL in the first place...
I was in contact with Ironhide, but I changed a couple PMs around. Basically, I took a calculated guess that Ironhide's vote of madchemist and his question about GA protection meant he was seer, and contacted him with an offer to help him keep his cover. Here's the real first 3 PMs.
What did Hazbot say that made him trust EURO?At least is wasn't as bad as his minor freak out at finding out he didn't have sorcerers able to scan sorcerers in his rules. Which is how Euro and I so readily trusted Hazbot.
I would have time to host a big.If no one else does.
Werewolf CXCVII: The Great Danish Comma War
I don't know if what we did this game counts as a Stockholm Pact, but it sure was damn effective.
How did MC play a big role in getting the steamroller up and running