Game wasn't as unbalanced as the result ended out. Bad luck by the baddies, good luck by the goodies combined with some excellent JL play all upset the balance of the game. My only recommendation to Wagon when I saw the setup, was to add a few more curseds in as I thought it slightly tilted in the village's favour. Wagon was wary because in a previous game of his they hit all the curseds. In this game, the wolves hit no curseds. That happens sometimes and I don't think Wagon should get too much stick for the balance. Too many traits, maybe, but that's a more personal issue.
EURO and I will probably have the game thread for the next Big set up tomorrow, unless anyone else wants it.
Hitting all three unaligned baddies with hunts and zero cursed was pretty terrible luck and certainly played a role. Still, lynching the seer, priest, and doc feels like it shouldn't end up in that much of a goodie walkover. I don't think our pack did anything really bad, besides Delta's shooting alxeu rather than Ithvan or someone of that sort.
*Shrug*
I do think that vH, Liar, Seer+starting apprentice, priest, doc, and assassin padre is a bit ridiculous when it comes to starting major goodies (almost as many as the wolves).