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EU4 Development Diary - 3rd March 2016

Welcome to another development diary for Europa Universalis. We finally announced Mare Nostrum earlier this week, and today we’ll talk about a few more features for it.

First of all. We’re adding Trade Leagues to the game. There existed a feature with the same name in EU3, but this is radically different.

Any Merchant Republic can create a Trade League by inviting other countries to it. However, only countries with 1 province can be a member of a trade league, excluding the leader.. Only a merchant republic can lead a trade league, and if the leader is annexed, another merchant republic in the league takes over leadership, if no new leader exists the league is disbanded.

Members get a small relation bonus with all other members, and the trade league is a defensive alliance between all members, and will consume one diplomatic relation. All members automatically embargo anyone the leader embargo, without a penalty.

If any members in a league gets embargoed, the leader gets a casus belli on the offending party.

Trade league leaders automatically have a trade dispute casus belli on any countries they would be able to generate such a casus belli on via spy action. That Casus Belli has been changed so that it is not possible to take territory, return cores, cancel vassals or release countries when using it.

The Leader gets 50% tradepower from all its members, and it gets a nice bonus to trade steering that is based on the amount of members in its league.

The members also have the following benefits. Doubled bonus on goods produced from the leaders merchant republic ability, and a +20% tradepower bonus on its ships. A member can leave a league at any time.

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Another part of Mare Nostrum is a greater control of Mercantilism. Now you’ll be able to increase your mercantilism at any point you have enough diplomatic power. Of course, there are drawbacks to mercantilism, in that the more you have, the more money is lost through corruption.

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One aspect of the trade system in Europa Universalis has been how powerful a trade-network could become, and especially where a nation have basically have a monopoly. So one of the major tweaks in 1.16 is that the more monopolised a node is, the more effective pirates are there. When the leading power in a node has 100% of the tradepower there, then pirates will have a 100% power increase. Of course, if there are privateers in that node, then they reduce the power of the monopoly…


Next week we’ll be back with a diary about the new naval mission system, naval combat changes, naval leader enhancements and other naval improvements.
 
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With all these changes to Mercantilism I am wondering what will happen to the 100% mercantilism achievement that is already pretty tough to get. Best country so far would probably be Genoa (starting with 25% and having missions accumulating 14%). But with these changes I am curious if it will even be possible to reach that.
You know you can Return the conquered Province and just take the mission again to get another 2% mercantilism?. I did the achievement as Genoa in bout 120 years only by conquering Gibraltar a few times before Castilian conquest and then Tunis and Alexandria every few years after the truce ended. The other Targets are harder to get, Ragusa is guaranteed by Ottomans and they usually conquer Contantinople so that is hard aswell. Ferrara is probably antoerh option, but in my game they were allied to Austria.
 
Trade leagues seem nice, but I see little use for them outside of Hansa: Genoa and Venice, both merchant republics, have poor access to useful OPM states. Will it be possible to force an OPM into a trade league in a peace deal?
This seems like it would make the feature much more useful. For instance, as Ragusa: declare on Serbia, win war, force-release Montenegro, annex three provinces, force trade league. Use release relations boost with Montenegro to add them. Shrink & similarly force trade league with Bosnia. Maybe even bring in Albania & hope the Ottoman protection also will protect you from them.

At this point it's now your trade league vs Venice's, with the winner probably getting a much larger league. That's kind of cool, I guess. Hit Venice, force release Croatia in their Dalmatia province, add it too.

Bonus fun: custom merchant republic nation in the New World. Form a league with every OPM tribe in sight. Pointless, but why not.
 
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A small, relatively good feature. Would like to see more interactions between it and other states though, as well as moddability for the number of provinces required.
 
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Suggestion: remove province limit for merchant republics. Any MR, no matter the size, can join a lesgue. May want to add a mechanic for large subordinate members to usurp the leader in that case.
 
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@Johan will we be able to mod the size of countries allowed in the League?
 
Suggestion: remove province limit for merchant republics. Any MR, no matter the size, can join a lesgue. May want to add a mechanic for large subordinate members to usurp the leader in that case.
This won't help. Merchant Republics are supposed to be leaders of the leagues, and there aren't very many of them to start with.

The one-province limit should be replaced with something else, like a 50-100 development limit or something, anything. Limiting members to 1 province is such an astonishingly terrible idea that I can't understand how it made it all the way to a dev diary. That seems like one of those things that would get worked out in a discussion meeting.

A player would have to jump through tons of hoops to make one of these work, and I can't really grasp why you would want to do that instead of just taking the provinces. Especially since most of these potential OPM member states are coastal! With the new Sailor mechanic, merchant republics need to conquer coastal territory.
 
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I like it much better than last week's.

I like the idea of trade leagues, free cities havnt blobed too much so i have faith in PDI.
However I think some slight tweaks could help them become more relevant and fun.

Sill,It should be a bit eaiser to join, to add, and to stay in a league. Here's my 2 cents.

1. Easy solution, HRE prince states should be more likely to join. Want more slightly bigger members? Add land to the empire.
Solves Mecklenburg problem.

2. League members can be 5 or less.
Non opm Monarchy govt. Would be less likely to join. Replublics more likely to join.

3. Released nations from a replublic should become Replublics.
So if Novgorod makes muscovvy release perm,than perm should be a replublic too.

4.a way to get new members from a peace deal.

5. Bonus:
Not count league members overseas provinces into account. For laughs and for
More variety.

Thank you,hope you take into account the players thoughas into account.
 
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Nice, but between Diplomatic idea groups and diplomatic tech, it will be impossible to increase mercantilism for a navy/trading focus country... 200 points... :s
Yeah, I agree - I liked the idea that is should be scaled of, how much Mercantialism you already have, instead of the flat 200 points.
 
trade leagues will become a useless feature. It should be based on development. As always the OPMs will conquer land and leave the league, they will then get eaten until most of the members fall. Also trade power takes a relation slot I don't have to spare for trade dispute cassus belli.

There are just too many questions regarding trade leagues. Novgorod needs some help, as there are no OPMs near it. Also being a merchant republic seems to be a drawback since one can't get estates.
 
that "promote mercantilism" button might as well read "I'm an idiot"
 
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Will trade union OPMs able to DOW each other,

I do not want to create in MP a lübeck hansa with 10-12 OPMs in my trade league and fail in the end, only because my little OPM start fighting each other.

If member of the same league are unable to DOW each other, it can be interesting to play. As long you as hansa blob in the space between them to stop there expansion. And it gives you a fast start into channel node, with friesia, utrecht and gelre as possible hansa member. If they do not eat ech othere.
 
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Looking forward to more depth in both trade and naval aspects of the game :)
 
Mercantilism did ruin the Spainish Empire.

Only if you deliberately write a history of the Spanish Empire that focuses on its problems and ignores all the things it had going for it right up until the Napoleonic Wars actually did it in.

'Mercantalism' and 'ruin' are basically made up concepts created to tell a story that's more about politics than data.

OK, so I've been thinking about Mercantilism vs Corruption, and it actually sort of makes sense.

Funny how the anti-mercantalists were so incredibly corrupt in real life.
 
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Trade Leagues like this? If they take up just one slot for the leader, a large trade league woud be insanely powerful. And the suggestion that only countries that are unable to advance to the second government tier can join, would basically mean everybody in the HRE barring bohemia could probably insta-join. (Non electors in the HRE can't upgrade their government to the next tier, after all). Won't that be fun?

Perhaps some of the policies you can opt for can add mercantilism periodically? That would come at a price of 1 diplo point a month as well. Add 1, perhaps 2 mercantilism a year or something (and some other bonus). Policies that would qualify should probably have the trade idea group in there,

Also, (perhaps already mentioned, but hey). How does this work with Free Cities in the HRE?

EDIT: Aye, Perhaps there should be a cap on the total amount of development a trade league can have. Say, perhaps, 150 development. Perhaps over time, through decisions, this amount can increase in leaps of 50 development? A sort of a tier system for trade leagues.
 
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For trade leagues development make more sense.

I would have no problems with countrys below 70 development to be part of a trade league, in fact.

Around 50-100 is a good number as a cap. Not big enough to going in wars solo but still small enough so the bonus of a trade league will not change the balance too much in their favor.

I think novgorod would be elegible for a trade league if the cap was 100 development. (not sure).
 
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Might make the Brandenburg game require a bit more thought.