• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
If you build an observatory and go down the something strange path, you can get the Liber Calestor and then you'll get a "study necromancy" decision. Warning: the Liber Calestor gives you -2 monthly piety and will completely cripple your ability to actually raise armies of the dead, but you can train your children as apprentices.
 
Noticed Nagarythian Ascendancy government type allows one to hold palaces without penalty. Is it even possible to hold a palace if you're not a merchant republic? Apparently the souped up Witch Kingdom government cannot hold palaces, which seems pretty weird too if Nagarythian Ascendancy could.

Asked this earlier, is there really no way to spread non-human cultures? Not through normal play, console commands, nothing?

Is there a way to keep Tribal vassals from upgrading to Feudal?
 
No, holding palaces is impossible, that's there just for testing; non-human races can spread, it depends on the race. Some have special ways, like the greenskins, there's only a limited few which cannot do it at all, such as the nehekharans.
 
Noticed Nagarythian Ascendancy government type allows one to hold palaces without penalty. Is it even possible to hold a palace if you're not a merchant republic? Apparently the souped up Witch Kingdom government cannot hold palaces, which seems pretty weird too if Nagarythian Ascendancy could.

Asked this earlier, is there really no way to spread non-human cultures? Not through normal play, console commands, nothing?

Is there a way to keep Tribal vassals from upgrading to Feudal?

I think there's a vanilla event that's essentially just "Instantly swap this province to your culture and religion" if you have high enough stewardship. You could just call that event with the console. If I remember correctly, it procs on whichever province you're in, so you can just march your army from province to province, "peacefully" displacing the local human population with elves.
I don't think you can force vassals to stay tribal.
 
What are the requirements for the grail quest decision? Is it tied to membership of the empire, the culture group or the religion? I looked thru the bretonnian events files and it looks like requirement is to be a member of the empire for the bretonnian knight tag with the possibility that the culture groups can trigger it as well and I honestly saw nothing requiring grail faith, but I'm only vaguely familiar with the txt scripting I'm looking at.

TLDR, is the grail knight quest chain tied to membership in the empire, culture group, religion or a combination?
 
You need to be of Grail religion and be a Knight of the Realm already in order to start the Grail Quest.

just to clarify, its not possible without membership of the brettonian empire. and thank you for the quick response. There is no knight errant equivilant title to the brettonian knight title for non empire members that follow the grail faith?

sorry for the ninja edit, i wanted to expand the question slightly
 
Last edited:
You can become a knight and a grail knight if you're any kind of Bretonnian group cultured, Grail religion character, in or outside the emperor-tier realm of Bretonnia. There's no title requirement.
 
You can become a knight and a grail knight if you're any kind of Bretonnian group cultured, Grail religion character, in or outside the emperor-tier realm of Bretonnia. There's no title requirement.

thank you very much for clearing things up, been trying to figure out what's going on as I have a non-brettonian culture group, grail faith kingdom and have gone 40 years with only 1 guy that married into the family going away to be a knight..... guess I need to rethink my gameplan for breeding a bunch of super grail knights and turning them into blood dragons...
 
Ah, then I'll need make the Bretonnian Knight traits Grail religion exclusive only. It does't seem very sensible that they would keep being Grail Knights when they're undead abominations.
 
Hey, they're a bit pale and are in dire need of some blood transfusion, but they're every bit as pious as those arrogant bastards in Couronne.

For real though, I once turned the Strong, ambitious, diligent grail knight king of bretonnia into a Blood Dragon. he had more than 12 of every stat and 29 martial. He kicked the fucking shit out og the greenskins, it was rad.
 
Loving the mod, but I was wondering if someone could tell me how I might decrease the likelyhood of random mutations (especially post-birth). It gets tedious when your vassals and their heirs start transforming into infertile monstrous mutants without even touching warp stone or worshiping the chaos gods.
 
Loving the mod, but I was wondering if someone could tell me how I might decrease the likelyhood of random mutations (especially post-birth). It gets tedious when your vassals and their heirs start transforming into infertile monstrous mutants without even touching warp stone or worshiping the chaos gods.
Stop being a filthy heretic and consorting with filthy heretics.

Honestly, there is a chance you can get them just from existing, as Chaos is Chaos. So basically stop being a heretic, and find redemption on the pyre.
 
So I noticed something by chance when I saw an fight happening across the mountains from me and thought I must have been wrong with the numbers I saw. Had another look and found someone that had hired 1.7 million troops. Presuming this is a bug?

gPvQJ7E.jpg
 
So I noticed something by chance when I saw an fight happening across the mountains from me and thought I must have been wrong with the numbers I saw. Had another look and found someone that had hired 1.7 million troops. Presuming this is a bug?

gPvQJ7E.jpg

Vanilla issue. should be fixed in the next version.
 
Loving the mod, but I was wondering if someone could tell me how I might decrease the likelyhood of random mutations (especially post-birth). It gets tedious when your vassals and their heirs start transforming into infertile monstrous mutants without even touching warp stone or worshiping the chaos gods.

Mutations get more likely as the Doom Counter rises. Otherwise, that just happens. Though it happens more often to people with magic potential.
 
I have a question about blood Bowl. I saw it briefly mentioned in teh suggestions topic and It said it was funded to be a event in the game, is that true? Im sorry ive been looking all over the forum for answers but I just cant find any.
 
Playing as Norse Dwarves, launched a holy war on my Norscan neighbors and grabbed myself a small costal Thanehold anticipating awesome Dwarfen Vikingness to follow. Then I discovered that I couldn't upgrade the provinces from tribal unless I got them to convert. Been sitting here trying to preach the word of Grimnir to a bunch of Khornates while patiently trying to teach them to build stone huts. Anybody willing to teach me the console command to swap a province to Norse Ancestral religion?