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Stellaris Dev Diary #26 - Migration, Slavery & Purges

Hi folks!

It has been a very busy week for yours truly, with a load of press demos and, of course, the grand Paradox press conference in San Francisco. Meanwhile, the rest of the team has been hard at work finishing up the revised start-up screens, but that’s not what I’m going to talk about today… Instead, through the confused haze of my jet lag, I thought I’d say a few words about how to manage your population in Stellaris! As you might recall from the dev diary on Policies and Edicts, your initial choice of Empire ethos will heavily affect what you can and cannot do and what your initial population will tend to frown upon. Three of the more interesting Policies concern Migration, Slavery and Purges.

stellaris_dev_diary_26_01_20160321_policies.jpg


Let’s begin with Migration. There are two ways in which Pops can move between planets; spontaneous migration or resettlement. If you are playing a Fanatic Individualist empire, you must allow at least your founding species Pops to move freely as they like (there is an option to disallow alien Pops from migrating - not popular with Xenophiles.) Pops who are allowed to migrate will tend to move to planets they like better than the one they currently live on. This is not just a matter of the Planet Class, but also things like whether the planet has Slaves (which Decadent Pops like), if there are alien Pops on the planet (which Xenophobes dislike and Xenophiles like), and whether the planet lies within a Sector or the core worlds (dissidents and aliens tend to move to Sectors to live with like-minded individuals.) If another Empire is granting you migration access, your Pops will also consider migrating to their planets.

Now, unless you are playing an Individualist Empire, you can also enact a Policy to allow the forcible resettlement of Pops. This will allow you to simply move Pops between planets; at a hefty cost, of course. There is one more way to control migration; fanatic Xenophobes can enact planetary Edicts to strongly discourage xeno immigration. In the same way, fanatic Xenophiles can strongly encourage it...

stellaris_dev_diary_26_02_20160321_resettlement.jpg


So that’s basically how migration works. Next, we have Slavery. Like the migration Policies, you have three options; allow it for all Pops, xenos only, or not at all. Fanatic Individualists cannot play with Slavery unless the founding species has the Decadent trait, and only Xenophobes can limit Slavery to aliens. Why use slaves? Well, reprehensible as it is, enslaved Pops are harder workers (but poorer scientists.) Of course, slaves can - and will - join Slave Factions, although Collectivist slaves are more accepting of their lot, for the Greater Good.

Finally, let’s talk Purges, which is simply a way of getting rid of troublesome Pops… permanently. Naturally, this is something that both your own population and other Empires tend to react to rather emphatically.

That’ll have to do for now. Next week, we’re aiming for a more cheerful dev diary about sound and music!
 
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:-/

Guys, collectivists/individualists don't represent communism/capitalism or left-wing/right-wing politics. Left wing and right wing politics can both be collectivist or individualist. A fascist police state is a right wing collectivist, a centre-right democracy with wide rights is individualist. A communist-stalinist dictatorship is collectivist, a social democratic welfare state is individualistic.

It's authoritarianism vs anti-authoritarianism.
Two points. Every form of government is collectivist in nature and those are pop traits. So if collectivist species has +50% tolerance to slavery it means it looks favourably at its own enslavement. Which is ridiculous.
 
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I feel like collectivist slaves aren't slaves in a traditional sense but more like serfs toiling on a 5 year plan. They're sort of willing "functional slaves" rather than actual slaves.

However, while collectivism is more tolerant of slavery that doesn't mean there are no happiness penalties for enslaved collectivists so collectivist slaves might be a lot more easier to control for non-fanatic collectivist or middle ground empires, compared to non-collectivist slaves, due to their tendency to submit to the will of the state but if they were to become enslaved by let's say a fanatic individualist empire the combination of, admittedly lower, slavery penalty and wildly differing ethics could still lead to a likely revolt.
 
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Two points. Every form of government is collectivist in nature and those are pop traits. So if collectivist species has +50% tolerance to slavery it means it looks favourably at its own enslavement. Which is ridiculous.

The Romans had Roman slaves too. The individuals don't say hey enslave me, they say hey it's okay if we enslave people.
 
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A collectivist species probably also treats their slaves a lot better than an individualist species does, explaining some of the happiness difference.
 
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Two points. Every form of government is collectivist in nature and those are pop traits.

Yeah, but the pop traits form sensible barriers to how collectivist the government can be. It's kind of assumed that the global culture has been unified in 2200.

it's not that they look favorably on it, but rather that it is less of a crime, as some cultures of Earth would have been permissive of towards in previous times. Some nations did not like their own "primary citizens" becoming slaves (Rome, pre-civil-war-USA), while others would not care about the ethnicity of the slaves.
 
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You are probably giving them something else in return for the duration of the treaty, like military access, or allowing their Pops to migrate into your empire, or something else entirely.

Oh, what more do I gain? Mainly cheaper war score costs for taking planets where my Pops live, and easier integration into my empire when the time comes.

So insidious. I love it :)
 
there's also to consider that evewn if we don't like slavery, there's nothign that says any xeno culture might look a lot more favorably on slavery - not everything will conform to human standards after all. it's not that weird to imagine a society that holds slavery holy and dont see it as a somethign bad at all -even the slaves themselves.
 
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So if collectivist species has +50% tolerance to slavery it means it looks favourably at its own enslavement. Which is ridiculous.
It's Slavery Tolerance, not Enthusiasm. It means that they are more willing to accept their poor lot in life as slaves, not that they are happy about it.
 
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Questions:

Does culture exist?

Can I integrate other species into my culture/society so that they feel fully accepted and tend to live in my empire's core?

Can I create a fully cosmopolitan empires?

Is there some special decision or policy to attract inmigration a la Vic2 (like Statue of Liberty)?

How are slaves of one's species created?

Can slave trade between empires be enabled?

Can slavery be limited to only some administrative sectors, like in Vic2 with the US states?
 
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Questions:

Does culture exist?

As expressed in population ethos, yeah, added to by population traits.

Can I integrate other species into my culture/society so that they feel fully accepted and tend to live in my empire's core?

If your ethos match well with them, if you're very spiritual, if they have food, (imaginably) if they have rights - they will be happier. You can also encourage the spread of your own and other populations.

Can I create a fully cosmopolitan empires?

Yes, xenos can even be leaders with the right edicts/policies.

Is there some special decision or policy to attract inmigration a la Vic2 (like Statue of Liberty)?

Imaginably, being xenophile and having free migration will do this. It's all speculation though. Aliens will be attracted to empires of the same ethos though.

How are slaves of one's species created?

Just select the pop and do it.

Can slave trade between empires be enabled?

No idea.
 
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Good DD ...

Nothing to complain.
 
will there be slave trading with other slave empires?
can you get techs wich boost your slaves like collors that choke them if they think nasty thoughs or use them to test new techs.
(bring me anothere, this one is ....... broken)
 
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If another empire is purging a pop of your species, do you get a Casus Belli against that empire in order to try and save your people from purging?
 
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Will it be possible to become a nomadic nation? Perhaps after losing your planets to revolts/invasion, allowing for you to retreat to the other side of the galaxy and come back and destroy the occupiers of your homeworld.