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EU4 - Development Diary - 31st March 2016

dev diary.jpg


Hello and welcome back. Mare Nostrum will be upon us very soon so I will take this last dev diary before release to show some extras and the 15 new achievements which will be part of the 1.16 patch. With Wiz safely banished to the furthest reaches of space to make friends with Blorg, I am free to ensure there are no more Eastern Roman Empire related Achievements.


The 15 new achievements, which some clever cookies may have seen before are:
  • Mare Nostrum: Restore the Roman Empire and own the entire Mediterranean and Black Sea coast lines.

  • Kuban Cigars: As Kuba, own or have a subject own Havana and be the world’s leading producer of Tobacco.

  • Kushite Restoration: As a Nubian culture nation, own the entire Egyptian region as core provinces.

  • The Fezzan Corridors: As Fezzan, control at least 90% of the trade power in Tunis, Katsina, Safi and Timbuktu.

  • Victorian Three: As Basoga, Buganda or Karagwe, reach administrative, diplomatic and military technology level 32.

  • The Animal Kingdom: As Manipur, unite the Bengal region and convert it to Animism.

  • Golden Horn: As a Somali nation, fully own the Horn of Africa region and have a monthly gold income of at least 50 ducats.

  • Kinslayer: As Tver, Yaroslavl, Ryazan or Odoyev, eliminate all other Rurikovich nations without changing your ruling dynasty.

  • Choson One: As Korea, own or have a subject own all Shinto, Confucian and Buddhist provinces in the world.

  • Sailor Mon: As Pegu, have at least 100,000 sailors.
  • The White Company: Hire your army out to both sides in a war and fight in a battle against your former employer.

  • Networking: Have 100 point spy networks in 3 rival nations.

  • Time Bandit: Successfully steal a map from another nation.

  • With a little help..: As Ragusa, lead a Trade League of at least 5 nations and guarantee the Ottomans’ independence

  • Just Resting In My Account: Corrupt the officials in a rival country
eu4_2.jpg


Going hand-in-hand with one of these achievements, we have added one of the longest requested formable nations: The Roman Empire. It is no easy task to perform, requiring Christianity or Paganism and ownership of the regions of Italy, France, Iberia, Balkans, Anatolia, Mashriq as well as certain key provinces, but doing so will allow you to recreate the thousand year empire and grant you the new unique culture of Roman.

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Forming Rome is a free feature, available as part of the 1.16 patch.

Next up is Timeline, a new Mare Nostrum feature

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At any point through your campaign you can hit the new timeline button next to the date and observe how the world has evolved throughout the years. Watch as empires rise and fall and re-live how your own nation rose to its great heights (hopefully)

timeline2.jpg


Opening Timeline will bring the map back to how it was at the start of your campaign and then you can choose at what speed to run through the world's history. You can pan all over the map during this timeline, so while the Big Blue Blob takes over Europe you can admire infighting new world natives or see which of the Daimyo's made Japan theirs.

Finally, some ideas, starting with the aforementioned Roman Empire

Roman ideas:

Code:
Traditions:
        discipline = 0.05
        legitimacy = 1
   
Ambition:
         global_manpower_modifier = 0.33

    pax romana
        global_unrest = -1

    legacy of rome
        diplomatic_reputation = 2
 
    SPQR
        stability_cost_modifier = -0.2

    roman legions
        infantry_power = 0.10
        land_forcelimit_modifier = 0.15
 
    roman architecture
        production_efficiency = 0.2
 
    imperial bureaucracy =
        global_tax_modifier = 0.1
 
    imperium sine fine = {
        core_creation = -0.20

African Great Lakes Ideas:

Code:
    traditions:
        loot_amount = 0.25
        hostile_attrition = 1.0
ambition:

        merchants = 1

    source_of_the_nile
        global_manpower_modifier = 0.15
 
    heirs_of_kitara
        prestige = 1
 
    no_illegitimate_children
        heir_chance = 0.5
 
    cwezy_religion
        tolerance_own = 2
 
    emitwe
        infantry_cost = -0.1
 
    unity_of_clans
        infantry_power = 0.1
 
    development_of_clientship
        global_tax_modifier = 0.1

And as a representative for the Irish, let's bring in Desmond.

Code:
Traditions:
        garrison_size = 0.25
        global_manpower_modifier = 0.25

Ambition:
        defensiveness = 0.15

    dms_the_land_of_castles
        build_cost = -0.1
 
    dms_cadet_lines
        stability_cost_modifier = -0.1
 
    dms_gaelic_bastion
        land_morale = 0.1  
 
    dms_the_munster_ambition
        province_warscore_cost = -0.1
        core_creation = -0.1
 
    dms_fierce_independence
        diplomatic_upkeep = 1
 
    dms_promote_the_clture_of_service
        war_exhaustion = -0.02
        prestige_from_land = 0.25
 
    dms_inner_perfection
        adm_tech_cost_modifier = -0.1


Mare Nostrum will set sail on Tuesday April the 5th for €14:99, and by popular request is available for pre-order at https://www.paradoxplaza.com/europa-universalis-iv-mare-nostrum
 
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again you in so many threats. 98% love it and honestly no one cares what you think



you ever wondered why your normaly get posts with -100 ? it has a reason ... get help


The thread had total of 139 votes and 12,9% agreed, debunking your 2%. I actually think they do, didn't you when you bothered to reply? Because I care what you've to say, if I didn't I would waste my time replying.

Normally? I've done over 1000 posts less than 5% has received more disagrees than agrees. Telling people whom you disagree with to get help only because they dislike with you must is self-righteous.
 
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That Roman Empire seems weird. Shouldn't it at least require some sort of vaguely Roman culture? I can't really see, say, Kongo declaring themselves the Roman Empire at all.
 
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"Latin Empire" is a name modern historians give to the catholic Roman Empire established in the 4rth crusade after the catholics conquered Constantinople (aka 2nd Rome). It wouldn't make much sense to add a tag if we already have the Roman Empire.

It is a shame that they went with Roman empire instead of Latin empire considering the shards of the latter was still around
 
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It is a shame that they went with Roman empire instead of Latin empire considering the shards of the latter was still around

But the Latin Empire was claiming to be the Roman Empire.
 
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But the Latin Empire was claiming to be the Roman Empire.

So did Byzantium (though Byz was actually Rome) and Russia titles however do not make for the whole identity of a state and the Latin empires reformation would be more akin to reforging Byz than the silly Roman tag we now get

then again I suppose this distinction would be enough justification to put LE in despite the Roman tag
 
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I wanted Yuan before Rome but eh, the salt in this thread is enough for me.

This would be like if they put in Yuan, but it was formable by any nation that owned Mongolia and Beijing that had either the Eastern or Pagan religious group. So you could end up with Buddhist Indian Yuan and other stuff that nobody would ever consider calling Yuan.
 
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> Roman Empire tag (a nation that had been gone in its represented form for a millennium as of 1444, and that still had a direct link to the Roman Empire in Constantinople)
"GLORY OF ROME!"

> Lotharingia tag for Burgundy (a nation that had been gone for 500 years as of 1444, with at least one historical sovereign struggling for it)
"It makes no sense, lol, dead nation"

I don't understand these forums.
The thing is, Roman Empire has already been in the game since CK2 converter, it just... wasn't enabled for normal playthroughs for some reason. Thoguh, since it is now enabled, why not create the Lotharingian tag? Burgundy was pretty much its successor at this point in time!

nice meme arrows by the way
"Latin Empire" is a name modern historians give to the catholic Roman Empire established in the 4rth crusade after the catholics conquered Constantinople (aka 2nd Rome). It wouldn't make much sense to add a tag if we already have the Roman Empire.
Allowing the Knights, Naxos, Cyprus and so on to form the Latin Empire once they conquer lands required to reform BYZ(maybe except for Hüdavendigar area) is a pretty neat idea, actually!
 
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The thing is, Roman Empire has already been in the game since CK2 converter, it just... wasn't enabled for normal playthroughs for some reason. Thoguh, if it is now enabled, why not create the Lotharingian tag? Burgundy was pretty much its successor at this point in time!

nice meme arrows by the way

Now it's too enabled! The restrictions on forming Rome in CK2 are tighter than the restrictions in EU4, which is kind of weird since Rome was more of a thing in the CK2 era than in EU4.
 
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I knew it, but it didn't stop fifty people telling me that I had misunderstood the description of the achievement.

Such pointless tag... I can't believe that development has come to this point.

If you don't like it, don't go for it. The AI will never form it. So you'll never see it. Why so upset about something that doesn't affect you or your life in the slightest?
 
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Will Roman Empire have its own unique ideas? It's a nation that will take really, really long to make (unless you reform the HRE, I suppose), so I think these late-game ideas will be interesting.

Can't wait to see what crazy runs people do.
 
Allowing the Knights, Naxos, Cyprus and so on to form the Latin Empire once they conquer lands required to reform BYZ(maybe except for Hüdavendigar area) is a pretty neat idea, actually!
Moreso, the decision could also be granted to Venice, but instead of changing the republic's tag it would release the Latin Empire, sort of like it works with Jerusalem. It would also stop their hideous blobbing into Balkans in not-so-fortunate games for the Ottos.
 
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Ok lets see what they got today...

*Reads DevDiary and notices new tag addition* :eek:

A proper roman empire tag and what not with the proper name is in? YES! :D

*Throws money at the screen* Why isn't this working?! :confused:
 
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