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EU4 - Development Diary - 21st of April 2016: Meet the Team + 1.17

Hi all!


In this Dev Diary I'll present the EU4-team as it looks currently.

The Team
  • Johan, still game director, creating the high-level design for the expansions.

  • Anona, I’m the new project lead, making sure planning and priorities are made, as well as keeping deadline and being on budget. Been with Paradox for 2,5 years and hope you look forward to the upcoming expansions!

  • Gnivom, I’m a new recruit to Paradox who loves EU4. I am a junior programmer who just graduated from High School.

  • Chaingun. Programmer on EU4. Conveniently, I used to play EU2 in my early teenage years.

  • Trin Tragula, Content Designer. I used to be a modder for PDS games and later became a research alpha/beta for EU4 (mainly doing both pre-AoW and post-AoW India). I joined the EU4 team during the development of Art Of War and my work includes creating and researching most events, missions, decisions, etc in the game as well as any changes to the map.

  • LittleFido, embedded QA for EU4, I've been at Paradox for almost two years now and been attached to EU for over a year of that time. I love seeing the project grow and trying to find, reproduce and help solve bugs we encounter. Seeing a new patch or DLC release is at the same time the most exciting and stressful time for me! I hope you all enjoy the game as much as I do!

  • I’m DDRJake, QA turned Junior Designer for EU4. I’ve been part of the Paradox family for over a year now after years of sacrificing sleep and other necessities to stare at maps. Continuing to play the game to ensure it is enjoyable and interesting is an important role of mine, as well as writing and refining future designs for EU4. You’ll catch me lurking in the suggestions forum and the bug reports section, taking in community feedback on improving Europa.

  • r_lazer, lead programmer on the EU4 team. Started on the EU4 team around 1.5 years ago and have enjoyed working on every DLC since then. El Dorado was a favourite where I got to implement the Nation Designer.

  • StarNaN, Embedded QA for EU4. Started working at Paradox last year in December. I’ve been playing Europa Universalis since early EU3 and loved Svea Rike 1 and 2 as a child, therefore I want EU4 to be as good as it can be. My part in doing this is the same as LittleFido, I try to find, reproduce and help solve bugs.

  • The Real Timor, I’m the rather odd artist who makes things look nice and neat. Or at least as neat as they can be in a screen with 50+ icons, numerous stats, and tooltips to blot out the sun. Aaah, the beauty of EU4. And let’s not forget the cute Big Blue Blob achievement.

1.17
We’re currently working on the upcoming 1.17 patch which we we’ll release when it’s ready. The patch will contain bugfixes and crash fixes for Mare Nostrum such as:

  • Christian Hordes will reform into Eastern technology

  • Disbanding ships in port will return Sailors to the Sailor Pool

  • Fix for the 0Kb savegame crash

  • Republican Sufferance impacts sailor gain

  • Performance optimization

  • Fixed Central African Lakes

  • Refining Naval Missions

  • OOS fix

  • Tightened up AI budgeting to help prevent debt spirals.


Ideas for Dev Diaries
If you have ideas for upcoming dev diaries, feel free to write them below.


/The EU4-Team
 
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This is why I stopped playing EU4 (I only play MP recently, for SP I have other games). Glad to see that it's going to be fixed.
 
A dev diary on your long term vision for the game would be interesting.

How many more DLCs do you have planned, when will we see version 2.0 and what will it mean, do you intend to make a concerted effort to iron out any of the MP bugs like hotjoin and cross-platform play?

Another thing you posted a few times that I found really interesting was the EU stats that you collect. Games started, favourite nation, most conquered provinces, average date played until, most and least picked ideas etc. Even better, give us a data dump that we can pivot!
 
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Hi Trin Tragula

Hope you fix culture on north Indian subcontinent.

1. Braj culture is missing.
2. Hindvi and Hindustani are same thing. There should be either one.
3. Hindvi or Hindustani should be the name of a group culture and must not represent a stand alone culture unlike Hindvi does in the present setting.
 
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Is there allready an ETA for 1.17?
My friends and I want to start a new campaign in the first week of May, would be nice to have the Bug fixes :D
 
Is there allready an ETA for 1.17?
My friends and I want to start a new campaign in the first week of May, would be nice to have the Bug fixes :D

They aim to relase it before Stellaris comes out. But Nothing for sure.
 
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  • Tightened up AI budgeting to help prevent debt spirals.


...
when i first read this, i thought you were talking about cutting AI team's budget in order to save paradox studios from debt spirals :confused:
 
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Could we get a DD about player feedback? In particular: what kind of ideas are most likely to get used, how to write them and a little 101 on bug reports.
 
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A dev diary about ideas that were rejected over time? Why they were rejected (And perhaps if they ever finally made it in later?)



Oh, and welcome Anona! Hope we can put a face to the name at some point soon
 
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[QUOTE="Anona, post: 21023062, member: 913986"
  • Disbanding ships in port will return Sailors to the Sailor Pool

[/QUOTE]
What about upgrading ships? I find it wierd that every time I upgrade a ship they take the old crew out the back and shoot them.
 
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Gnivom, I’m a new recruit to Paradox who loves EU4. I am a junior programmer who just graduated from High School.

So it's possible to work in Paradox Interactive with little experience or have you done some other works previously? Don't misunderstanding me, I just want to know if my CV isn't completely trash for PI :)
 
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