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Doesn't mention that on the first upload page. Other then that followed the instructions to the letter so gonna redo it minus using the GP and see if that is the problem.
Yeah, the graphics pack was made for the 1.03 patch, so now it just seems to break the game.
 
My old colourscales are in the pack and I really suggest you follow the link in my signature and get your hands on an updated set.

That's of course, if you like the map colours in the graphics pack
 
I would like to report a bug that seems to occurs quite often on WIF II.
I posted the same in vanilla bug thread, because it can happen on vanilla too (although very rare).

Sometimes (and apparently randomly), a nation can't trade anymore with me, because the diplomat is "on road until 1st of April 25408" or some date like that.

It is generally with Spain, USSR and sometimes Sweden, in the course of a campaign, and without any particular event before.

It happens once as Germany for USSR end of 1939. After that it was a nightmare to make decent oil stocks before Barbarossa...
 
One question:

I m playing WIF in hard with Germany but the problem is that due to the bonus of the hard level to other countries, not only my enemies get production bonuses (which is something I m totally fine with), but also my allies.
This unbalances the all game as by example Italy turns or even Hungary turn out to be massive infantries producers, and if I realse puppets by example France or Scandinavia I have a lot of units from them (while I just like the idea of having some volunteers by them).

How do I tweak down the production of my allies-puppets, and to what level to reach the same malus I m facing as player??

Thanks!

Jonathan
 
One question:

I m playing WIF in hard with Germany but the problem is that due to the bonus of the hard level to other countries, not only my enemies get production bonuses (which is something I m totally fine with), but also my allies.
This unbalances the all game as by example Italy turns or even Hungary turn out to be massive infantries producers, and if I realse puppets by example France or Scandinavia I have a lot of units from them (while I just like the idea of having some volunteers by them).

How do I tweak down the production of my allies-puppets, and to what level to reach the same malus I m facing as player??

Thanks!

Jonathan
I am pretty sure the AI bonuses stem from the hard difficulty as part of Darkest Hour. I am not sure whether it can be modded or not. Perhaps Fernando, a dev or a modder can answer your question.
 
How much of a buff does the AI get? Played 2 games and found that the bonuses the AI get are quite crazy. The reich had about 500 IC in my SU game and the SU had about 800 in my reich game.
 
Hey! I've been playing this mod for a while and I agree with earlier sentiments here that Soviets are completely OP in vanilla difficulty. They are far too powerful even with an extremely efficient / successful Germany and a well-planned Barbarossa.

35n23bs.jpg


As you can see from these pictures, it's September 1941 and the Wehrmacht (me) is already screwed. Even as I have subdued all of Europe, bringing every nation in Europe except Sweden and Ireland under my domination, it's still not even close to matching the Russians. Currently I'm pitting Germany's 160 divisions + the entirety of Europe's fascist armies agaisnt the Reds and I can only muster a total of ~300 divisions for the destruction of communism, even under optimal circumstances. I took manual control of every single country in the Axis, excluding Norway and recently conquered England and threw their entire weight at Russia, going as far as leaving no divisions to guard the coastline. I launched Barbarossa on may 5, 1941. Finland joined the war in June 1941 but was defeated within just one month. The entirety of the Axis airforce is just barely larger than the Soviet airforce, even after catastrophic Russian losses during the first couple of months. Russians outnumber the entire Axis by 150 divisions in 1941, even after I destroyed some 80 divisions in my initial push. Soviet infantry, because of their buffs get jacked on ORG, making them equivilent to German troops even at this early stage.

I have a "ram" of 40 motorized/tank divisions that can sometimes punch through the Soviet lines, but because of their numbers and the autistic AI, everywhere you punch through there is 3 layers of provinces with 20 enemy divisions in each. Russians are already using 1943 Kursk tactics to blunt Blitzkrieg. Unless your "ram" can defeat their troops within a few hours the AI rushes ~40 divisions to the breach, making further progress impossible. Even if you are successful in an encirclement like in the bottom picture, the sheer weight of the Soviet army (there is 33 divisions counter-attacking my holding force of just 6 from the south), you have no way of following up on the encirclements because 1) the Soviets counter-attack every province with a spam of motor divisions and cut off your spearhead within a day or two, 2) static ORG regain means that even if you DO manage to complete an encirclement it's virtually impossible to destroy the encircled divisions before a counter-attack swarms you. 3), the Germans get a static penalty to Barbarossa troops from the "logistical challenges" event. 4) the Bolshevik airforce is so strong that they have complete air superiority from day 1, causing their CAS to constantly drain the ORG of your recovering armies, making it even harder to advance.

All in all, by September 1941, even after having destroyed 4 million Soviet troops in the initial push, they still retain a 50% larger army than the totality of the Axis combined and outproduce them 2:1. Soviets have 770 IC to Germany's 410. Even if I bait the AI into attacking only to counter-attack and encircle a few divisions, they produce units faster than you could conceivably destroy them. That is if i COULD attack, but my motorized divisions are thorougly tied down as the Soviets are constantly attacking with 30 divisions all along the front vs my average of 12-15 holding it, forcing me to race up and down the front to re-enforce and leaving me no room for further advance. And America with its ridicilous 1200 IC hasn't even entered the war yet.

I think it's clear that some tweaking needs to be done.
 
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I am sick of people whining about SU difficulty.. They are supposed to be this mod was designed that way. To be honest recent version is doable even on hard difficulty very hard was insane but really enjoyable. Loved old versions way more as difficulty has been toned down too much as it is.
 
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I am sick of people whining about SU difficulty.. They are supposed to be this mod was designed that way. To be honest recent version is doable even on hard difficulty very hard was insane but really enjoyable. Loved old versions way more as difficulty has been toned down too much as it is.

I definately agree that the Soviets should be no cakewalk. I especially like the massive Patriotic War IC boost the Russians get, and the TC debuff that the Germans receive to make their armies less effective. However, the game mechanics should emphasize real world dynamics: The Axis should be able to win a quick victory over SU in a few months. If they can't, their odds should consistently dwindle the longer the war of attrition goes on. My argument is simply that the Soviet army/airforce are too strong at the outset. 500 divisions and 80 air wings that instantly become equivilent in effectiveness to German troops is just ridicilous.

In my opinion, the problem lies with the ORG limits on Soviet troops, coupled with their static regain, and a ridicilously powerful airforce that is effectively impossible to counter without cheats. If it wasn't for these two issues the numbers of the Soviet armies could potentially be countered by superior tactics. As it stands now, you have to use gamey exploits if you want to win.

I would suggest 1) removing ORG gain without supply to a minimum,2) reduce the Soviet start IC / build scheme to force them to make IC instead of infantry for a year longer than they currently do, and 3) make Soviet troops get their buffed ORG in 1942-1943 land doctrines, instead of giving it to them in 1941.
 
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To say that USSR is to easy to beat seems a little bit weird...However, there are hundreds of posts complaining about Sovietic hordes in WF II. The problem is basically that game mechanisms don't allow to repeat history : fast stunning victories for Axis in the beginning and then a slow decline in a war of attrition, untill 1944 and the final soviet rush.

If it is really easy for Germany in 1941, USSR will not have a chance to recover. So the mod try to keep difficulty in pouring tons of bonuses and free units for USSR. Of course it is frustrating to destroy stacks after stacks and still be in inferior numbers. But at least it keeps Eastern front as a challenge.

My advices are :

-Don't waste too much IC in air units. I am fond of them but to be honest, for the same price of a TAC, you will have 4 infantery divisions. And there is no match between a TAC and 4 infantery divisions.

-Build infantery, infantery and infantery. MOT and ARM are here to create holes in soviet lines. But as you stated, you need a large army to guard your pockets against endlessly soviet counterstrikes.

-Destroy, destroy and destroy again, if you are not rushing to Moscow in 1941. It is the only way to beat USSR after 1941, because VP are far over stretched. Usually, when I get the bitter peace, USSR has lost 15 or 20 millions of men. I try all the time to encircle, even in winter.

-Of course, it suppose that you stockpiled oil before, because all those moves are costly. I never launch Barbarossa with less than 100K oil.
 
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Sorry for the double post, but here my purpose if different : I want to report a bug in mobilization events.

When I go to full mobilization after peace and de-mobilization, I get just the first step (+1000% of population as far is I remember) and then...nothing.

It happened twice with Germany, facing USA after cold war and war of revenge. So I was with just 500k men (less than at the end of previous war), which is a little bit short against USA. In fact, all my manpower was gone after one nuclear strike against a big stack wandering in Canada.
 
I definately agree that the Soviets should be no cakewalk. I especially like the massive Patriotic War IC boost the Russians get, and the TC debuff that the Germans receive to make their armies less effective. However, the game mechanics should emphasize real world dynamics: The Axis should be able to win a quick victory over SU in a few months. If they can't, their odds should consistently dwindle the longer the war of attrition goes on. My argument is simply that the Soviet army/airforce are too strong at the outset. 500 divisions and 80 air wings that instantly become equivilent in effectiveness to German troops is just ridicilous.

In my opinion, the problem lies with the ORG limits on Soviet troops, coupled with their static regain, and a ridicilously powerful airforce that is effectively impossible to counter without cheats. If it wasn't for these two issues the numbers of the Soviet armies could potentially be countered by superior tactics. As it stands now, you have to use gamey exploits if you want to win.

I would suggest 1) removing ORG gain without supply to a minimum,2) reduce the Soviet start IC / build scheme to force them to make IC instead of infantry for a year longer than they currently do, and 3) make Soviet troops get their buffed ORG in 1942-1943 land doctrines, instead of giving it to them in 1941.

Im not sure which "real world dynamics" you are referring to. IMHO there is no way Axis would beat SU in 1941.

I dont think there is a problem with mod balance, this mod in current state is not that hard. As was mentioned above - it used to be much more harder.
You should adjust your strategy, as I can see, you are not terribly efficient at early stages of Barbarossa. You should be able to encircle more divisions.

This AAR might help you
https://forum.paradoxplaza.com/forum/index.php?threads/aarchtung-panzer-ii-wif2.688899/
 
On the contrary, Axis should be able to take Moscow in 1941, and beat USSR, if focused on it. Remember that Wehrmacht was close to take Moscow, and if - sorry for the if-history, if Hitler wouldn't have directed Guderian to Kiev in september, perhaps Moscow would have been taken.
After failure in front of Moscow, German's victory was basically doomed, unless (and it is still debated) 1942 campaign would have been exceendingly successfull. Mod renders that quite well, although for balance purpose USSR gets bonuses and free units earlier than historical recovery.

The only strange thing that should be corrected is that units without supply are regaining ORG, ruining a little bit benefits of encirclements. But I think it comes from Vanilla.
 
Im not sure which "real world dynamics" you are referring to. IMHO there is no way Axis would beat SU in 1941.

I'm aware of this. There are alternative successful strategies I have used, but the point here is to show a clear discrepancy in the balance. IRL the Soviets mustered ~360 divisions agaisnt the Germans in 1941, most of them low on morale, with poor command structures, and poorly equipped. From that point on the Soviets grew in effectiveness on all fronts to be equivilent to that of the German war machine by ~1943. My above scenario is a "historical" reconstruction of Germany's war capacity, where it's eastern front army is 165 divisons, the exact same number as IRL. The only difference is the bloated Axis support armies of 140 divisions, agaisnt 26 IRL.

SU should be a challenge yes, but not an unrealistically powerful one would be the best regarding the mod. It shouldn't be an unrealistic hardcore challenge on default difficulty, if that's what you desire all you have to do is increase the difficulty. Casual players shouldn't be forced to take on an unrealistically and disproportionatly strong enemy.
 
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On the contrary, Axis should be able to take Moscow in 1941, and beat USSR, if focused on it. Remember that Wehrmacht was close to take Moscow, and if - sorry for the if-history, if Hitler wouldn't have directed Guderian to Kiev in september, perhaps Moscow would have been taken.
After failure in front of Moscow, German's victory was basically doomed, unless (and it is still debated) 1942 campaign would have been exceendingly successfull. Mod renders that quite well, although for balance purpose USSR gets bonuses and free units earlier than historical recovery.

The only strange thing that should be corrected is that units without supply are regaining ORG, ruining a little bit benefits of encirclements. But I think it comes from Vanilla.

What would you do with 600 000+ russian soldiers in Kiev area? I dont think they would just sit there.

You can easily fix that in txt files with modifiers.
 
I'm aware of this. There are alternative successful strategies I have used, but the point here is to show a clear discrepancy in the balance. IRL the Soviets mustered ~360 divisions agaisnt the Germans in 1941, most of them low on morale, with poor command structures, and poorly equipped. From that point on the Soviets grew in effectiveness on all fronts to be equivilent to that of the German war machine by ~1943. My above scenario is a "historical" reconstruction of Germany's war capacity, where it's eastern front army is 165 divisons, the exact same number as IRL. The only difference is the bloated Axis support armies of 140 divisions, agaisnt 26 IRL.

SU should be a challenge yes, but not an unrealistically powerful one would be the best regarding the mod. It shouldn't be an unrealistic hardcore challenge on default difficulty, if that's what you desire all you have to do is increase the difficulty. Casual players shouldn't be forced to take on an unrealistically and disproportionatly strong enemy.

Well, Im not sure if this mod is for casual players. Semi-historical ODB does not work in this mod and its not meant to play that way. This mod is about challenge and joy of losing :)
 
Well, Im not sure if this mod is for casual players. Semi-historical ODB does not work in this mod and its not meant to play that way. This mod is about challenge and joy of losing :)

Sure, but USSR is disproportionally strong.

I don't mind mind-boggling odds or unrealistic challenges, but it has to be consistent. USA and USSR shouldn't inevitably overwhelm the planet by 1943. For example, as Germany it's almost as easy as vanilla to defeat France and UK, and it seems that Soviets have been given megabuffs to compensate. It would be far more fun if they were all moderately buffed, as opposed to SU getting steroids to compensate for the Western allies' weakness.