• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CK2 Dev Diary #15: Assorted cool things

Hello all, it’s time for another DD about <Secret DLC> and interesting 2.6 patch things! I am pre-writing this DD to be posted while I am on vacation, so I may or may not show up to answer questions when it goes live. Anyway, “today” I want to reveal a few cool but unrelated features and fixes we’ve made.

Let’s start with some rather old complaints! Flanders is now part of k_france. Wow! And on the subject of France, the AI king of France will no longer create the Kingdom of Aquitaine unless they are close to meeting the requirements of creating the empire of Francia. Barcelona and Trier are also in more logical places.

A little pet peeve I’ve had since playing Conclave was that the fact someone owes you a favor is a bit hard to see, so there is now an icon on a character’s portrait if they owe you one.

Speaking of favors, Muslims will be able to force Decadent relatives to shape up using favors now too.

Players with Horse Lords may have been annoyed at the number of clicks needed to pillage a holding, so instead of needing to continually decide to pillage, the decision is now a toggle rather than an action. Once you decide to pillage, buildings will be destroyed periodically until either the player decides to stop or the holding is destroyed. You can simultaneously pillage multiple holders per province too. The revolt risk has also been capped at 30% while the revolt size has been made more sensible (larger!).

Speaking of Nomads, when a non-nomadic realm conquers an empty province from a horde, the province now gains some revolt risk from Nomad Agitation. This effect remains until the nomads are pacified, either by constructing a Castle or City, or if Tribal by constructing at least 2 buildings. If a province has not been pacified upon succession it will break away and spawn a new Nomadic ruler.

And on the subject of Horse Lord things, the Silk Road has been extended by adding a new branch from Lut - passing through Rayy and Tabriz - to Trebizond, and the southern part of the Silk Road has been updated to also pass through Dhofar, Socotra, Busaso, and Taizz on the way to Alexandria.

Some new targeted decisions have been added in 2.6/<Secret DLC> too:
  • You may break non-aggression pacts, although this gives you a short truce with the other character.

  • You may cancel tributary status of your tribute-payers

  • Owners of <Secret DLC> may attempt to recruit prisoners who do not like their liege.

  • Owners of <Secret DLC> may ask their vassals individually to end their wars with each other, or force them to do so with a favor. When favors are not used, the vassal may accept or refuse or may accept in exchange for cash or gaining a favor from you. If the aggressor is asked to and agrees to end their war they are also barred from declaring new wars on your other vassals for a time.

  • Owners of <Secret DLC> may ask characters who are unlanded and unemployed to leave their court.

  • Owners of <Secret DLC> may ask their vassals to return to gavelkind succession, or force them to via a favor.


We have added around 50 new nicknames, here's a selection:
Nicknames.png

These images have been edited to fit together better, names are still in the regular places ingame

Another old annoyance, characters in the character finder now have icons to indicate if they will or will not move to your court, and another to show they are outside of Diplomatic Range:
finder.jpg


A final neat thing, we have added a Continue button on the Launcher to load directly into your latest savegame.

These are not all the cool things we have added, of course, but it’s a nice selection for now I think. Next week I will still be on vacation, but I have pre-prepared another DD about torture and executions!
 
  • 132
  • 31
  • 2
Reactions:
How does this work when a vassal conquers nomadic realms? When I play as Kiva my vassals are expanding rapidly into nomad land and I can nothing do about that. And now I also get the revolt risk? I am skeptical

I don't see how or why it should be any different, really. If you don't want to bother defending against the revolt, don't.
 
  • 2
Reactions:
A final neat thing, we have added a Continue button on the Launcher to load directly into your latest savegame.
This DD is FULL of great news but this is the most significant to me. While you're changing the launcher please add an options button so we can change setting before we launch the game. This is the greatest pain for those of us (modders) that need to change settings often.

Other pdox games like stellaris already do this!
 
  • 1
Reactions:
This DD is FULL of great news but this is the most significant to me. While you're changing the launcher please add an options button so we can change setting before we launch the game. This is the greatest pain for those of us (modders) that need to change settings often.

Other pdox games like stellaris already do this!
Can't you change the settings in the settings file? (Not saying that a launcher option is a bad idea; just proposing a workaround for the current situation.)
 
Can't you change the settings in the settings file? (Not saying that a launcher option is a bad idea; just proposing a workaround for the current situation.)

Yes but it can be equally annoying (at least to me) when the launcher option would be the best. Also it's easy to forget to change the settings before launching. By having a button in the launcher i find i can simply check before every launch very easily. I think the more important point is just that other pdox titles have it and ck2 doesn't
 
Let’s start with some rather old complaints! Flanders is now part of k_france. Wow!

Boo! Flanders should have remained part of Frisia. A better solution would have been for the Kingdom of Frisia to start de jure Empire of Francia. That way neither the HRE or France could have started with CBs on each other.
 
  • 15
  • 2
Reactions:
With them being imprisoned what is the gain though?

Stealing talented people from the ennemy, or getting someone from a culture/religion you want for shenanigans, or just gaining a claimant. I always wanted to do that, though I wanted to be able to offer council position or a title to settle the deal.
 
Lose of prestige, you are in a war when you don't want to be... These only got into my mind immidiently.
Another thing.
Imagine you are a vassal in Kiva. You are able to get land from the nomads had have enough money to build something but you liege dies before you are able to build something.
Or you are the liege and the vassals is taking land from the nomads. And you get the revolt and you are no longer in peace which sometimes sucks. The let the new nomad clan succeed. And the vassals things: "oh great another realm to conquer!" And the shit start from new.
 
  • 1
Reactions:
And on the subject of Horse Lord things, the Silk Road has been extended by adding a new branch from Lut - passing through Rayy and Tabriz - to Trebizond, and the southern part of the Silk Road has been updated to also pass through Dhofar, Socotra, Busaso, and Taizz on the way to Alexandria.

Any chance of getting a silk road route to Qazan? Qazan becomes an important city specifically because of its trade in Persian and Chinese goods.
 
Is the AI actually aware of this ? I.e, will it be progammed to build holdings as fast as possible when conquering an unsettled province ?

What i fear is that non-nomadic AI Kingdoms would keep losing their unsettled provinces because they don't know they are supposed to build on them to keep them, or they don't prioritize it...
I see the AI build in empty provinces so if they don't it's likely a mater of cost when they don't.
 
All good things.
 
I wonder what will happen to them. Whether they are autokilled after a while or just send in circles between courts. Or the AI doesn't use the kick out useless people button.
They will try to find someone who likes them and go to their court. The AI will not ask people to leave.

Is the AI actually aware of this ? I.e, will it be progammed to build holdings as fast as possible when conquering an unsettled province ?

What i fear is that non-nomadic AI Kingdoms would keep losing their unsettled provinces because they don't know they are supposed to build on them to keep them, or they don't prioritize it...
The AI will generally tend to avoid taking Nomadic land if they don't have the resources to develop them.

I wonder what happens if your castle is half constructed when your ruler dies.
Now you are making me feel bad about it. Which is ironic given how I in the past has solved this problem by using the kill command in the console...
A castle/city in construction counts as if fully constructed for the purposes of nomad agitation.

Oh, yellowish skull! I wonder if that's from ilness-related deaths.
It is!

Refusing to end a war should be a righteous cause for imprisonment, as it amounts to treason.
It will be if you have the appropriate laws, 'Late Feudal Administration' to be exact. :)
 
  • 25
  • 8
Reactions:
I'm liking what I am seeing here. Lots of long, long, LONG needed changes.

Quick question, how long is the 'short-truce' that you get when breaking a NAP?
 
  • 4
Reactions:
It will be if you have the appropriate laws, 'Late Feudal Administration' to be exact. :)

Good to know!

Also I'm of the opinion that the system for favours is way too OP right now and the new changes make it even more OP. If anything, calling in a favour shouldn't be forced. It should have an option for refusal with serious negative consequences. Otherwise this is turning into something even more OP than the pay to kill assassination in some of the previous patches, IMO.
 
  • 8
Reactions:
Let’s start with some rather old complaints! Flanders is now part of k_france. Wow!

The fan reactions perfectly depicted going both ways at once:
 
  • 1
Reactions:
And on the subject of Horse Lord things, the Silk Road has been extended by adding a new branch from Lut - passing through Rayy and Tabriz - to Trebizond, and the southern part of the Silk Road has been updated to also pass through Dhofar, Socotra, Busaso, and Taizz on the way to Alexandria.

Ah! That makes so much more sense.

These all seem like good changes, but thank you especially for this one. It always irked me that Tabriz wasn't on the Silk Road :p.
 
Yes but it can be equally annoying (at least to me) when the launcher option would be the best. Also it's easy to forget to change the settings before launching. By having a button in the launcher i find i can simply check before every launch very easily. I think the more important point is just that other pdox titles have it and ck2 doesn't
No I might be unaware of problems since I have only made small, personal mods, but couldn't you have the settings file open at all time in emacs or an editor of choise? Then changing should be faster than clicking buttons actually.
Though again that is not saying it shouldn't be in the launcher, since I think it should. I am just wondering why that workaround is as bothersome as booting the game and changing them.
 
  • 1
Reactions: