Hello my friends, and welcome, to the next campaign of URealms! Whether you’re here to play, or here to read, I hope you enjoy. This time, we’re doing an interesting campaign called In The Hall of the Mountain Kings…

PLOT:
”This is an urgent communication from Prince Dundenburrow, on behalf of my father, the glorious King Dundenburrow, of the glorious Kingdom of Dundenburrow. We have heard word that agents of the Cult of Bones, the vile sect of Death Worshippers, have infiltrated the Old Castle of Maldenburg. As you would know, Maldenburg was the Capital of the Ancient Dwarven Empire, where Thor himself would party with his Subjects before his Imprisonment, and is the Tomb of the Emperors of Old. We fear that the Cultists have entered Maldenburg to convert those who lay there into Mindless Beasts of Death. Doing so would be very detrimental to not only our Domain, but to all of the Realms.”
”Since the Elven Armies are pre-occupied with Porcs and their own Cult problems, we turn to the Paladin Order of Antokg, one of the most powerful and glorious Paladin Orders in the world, to take care of this mess. Sending our own men into the Tomb would be a Public Relations Nightmare and send our Domain into Panic and disarray, especially with my father’s deteriorating health. Money is no object, and we will be willing to pay nearly any price. We sincerely hope that you at least consider our offer.”
This was the letter sent to Grandmaster Geromane Vinisto, of the Paladin Order of Antokg. A righteous and proud Elf of the glorious Vinisto Family, he knew that protecting the realms from the Cultist menace was of upmost importance. Seizing the chance to save the Dundenburrow Kingdom, he and his men marched to the Kingdom. After discussing the situation with the King and Prince, Grandmaster Vinisto accepted the Quest. A day or so later, the Paladin Order of Antokg was in the Court of the Castle. Soon, they would be in the Halls of the Mountain Kings…
”Since the Elven Armies are pre-occupied with Porcs and their own Cult problems, we turn to the Paladin Order of Antokg, one of the most powerful and glorious Paladin Orders in the world, to take care of this mess. Sending our own men into the Tomb would be a Public Relations Nightmare and send our Domain into Panic and disarray, especially with my father’s deteriorating health. Money is no object, and we will be willing to pay nearly any price. We sincerely hope that you at least consider our offer.”
This was the letter sent to Grandmaster Geromane Vinisto, of the Paladin Order of Antokg. A righteous and proud Elf of the glorious Vinisto Family, he knew that protecting the realms from the Cultist menace was of upmost importance. Seizing the chance to save the Dundenburrow Kingdom, he and his men marched to the Kingdom. After discussing the situation with the King and Prince, Grandmaster Vinisto accepted the Quest. A day or so later, the Paladin Order of Antokg was in the Court of the Castle. Soon, they would be in the Halls of the Mountain Kings…
RULES:
- PLEASE READ THE RULES BEFORE SIGNING UP!
- When buying items, MAKE SURE YOU HAVE THE SPACE USING THE CHARACTER SHEETS!
- BE KIND WHEN OUT OF CHARACTER! Don't insult other players or the GM. Doing so will kick you out of the group. You can be mean to each other in character.
- THE GM IS ALWAYS RIGHT. Even when he's wrong, he's right.
- THIS RP IS HEAVILY ART FOCUSED! Your characters and the world around them will be presented in the forum as if it were an actual board game (even though I’m a bad artist).
- All dice rolls are to use a 20-sided Die Roll. To protect from cheating, I shall be rolling all dice in game and will provide evidence of these rolls. The only time you will roll a Dice yourself will be for your characters' stamina. All dice rolls will come from this website.
- We need at least 4 characters to start this RP, and will be accepting no more than 10 in total.
- Respect the rules of the Paradox Forum please.
- The absolute most important rule is to HAVE FUN!
PLAYABLE RACES:
Dwarf – +15 Stamina, 2000 Gold
Dwarves are a short, stoic race of brawlers who live in the mountains, hills and pits of the Realms. Created by the God Thor in his Image, Dwarves are known for their hairiness, passion to drink and love to fist fight. The Dwarven Passive is Purestone Form, in which the Dwarf may turn into a Rock using any Action, which makes them immune to most damage, but makes them nearly immobile.
Elf – +10 Stamina
Elves are one of the oldest races in the Realms. Tall and Proud, Elves have a complex society built around the illustrious Sunsword Family and the Grand Elven Council. The Elven Passive is Master of Lore, in which they start with 2 additional Abilities from any Playable Class.
Gnome – +10 Stamina
Gnomes are a small race of Unknown Origin that prefer to Engineer over using Magic. With their vast Intellects and Bureaucratic Societies, Gnomes tend to be masters in all sorts of Fields. The Gnomish Passive is Technological Preference, in which they can never lose any Item. All Gnomes gain 4 Random Treasures and may Veto One at Character Creation.
Goblin – +15 Stamina
Goblins are the most despised race in the Realms, being viewed as despicable creatures or parasites not worthy to live. Due to this near-universal hatred, Goblins try to live to their fullest, knowing it might be their last day. The Goblin Passive is High Risk, High Reward, in which Goblins can steal Items from the Shops by Rolling against the GM. Goblins are immune to most Mental Manipulations.
Kobold – +15 Stamina
Kobolds are Rock Furred Creatures that can eat Rocks and are known for their Viciousness and Lying. The result of Divine Intervention from Thor, Kobolds are still looking for their place in the world. The Kobold Passive is Fortunately Unfortunate, in which Kobolds always have to Roll 2 Dice anytime they Roll. All Kobolds start with Kobold Rabies.
Porc – +10 Stamina
Porcs are Pig men created from a strange goop they Vomit and bleed out. Created in a Drunken Accident by Thor, Porcs tend to live in Tribal Societies that believe in the Strongest being the leader. The Porc Passive is Bloodboil, in which they never pay Stamina costs for anything they do. Porcs start with Porc Vomit.
Ogre – +15 Stamina – 0/2 Slots Available!
Ogres are 2 headed Creatures of gigantic size and strength. Created in the image of their God King, Krungor, Ogres serve their causes diligently, even if their only cause is to themselves. The Ogre Passive is Of Two Heads, in which 2 Players must play 1 Ogre Character, and they must have the same Sub-Race. Ogres naturally use Large Tiles.
Dwarves are a short, stoic race of brawlers who live in the mountains, hills and pits of the Realms. Created by the God Thor in his Image, Dwarves are known for their hairiness, passion to drink and love to fist fight. The Dwarven Passive is Purestone Form, in which the Dwarf may turn into a Rock using any Action, which makes them immune to most damage, but makes them nearly immobile.
- Hill Dwarf – +10 Stamina
- Dwarves who live in the Hills. The Hill Dwarf Passive is Adrenaline, in which they gain an Immediate Bonus Action anytime an Ally goes Unconscious, or Dies, in Combat.
- Pit Dwarf – +4 Stamina
- Dwarves who live in Pits. The Pit Dwarf Passive is Boulder Fists, in which they gain Additional Basic Actions for all Unconscious Allies, and keep them if those Allies Die in Combat.
- Tall Dwarf – +2 Stamina, 1 Chaos Action
- Dwarves that stand over their Brethren and rival Elves and Dwelves in Height. The Tall Dwarf Passive is Fury, in which they gain 2 Additional Chaos Actions for a Round of Combat whenever an Ally goes Unconscious, or Dies, in Combat.
- Dwelf – +5 Stamina, 1 Chaos Action
- A Crossbreed of a Dwarf and an Elf. The Dwelf Passive is Resilience, in which they regain all of their Stamina, gain Max Shield, and have their Limiteds reset the first time they would go Unconscious in Combat.
Elf – +10 Stamina
Elves are one of the oldest races in the Realms. Tall and Proud, Elves have a complex society built around the illustrious Sunsword Family and the Grand Elven Council. The Elven Passive is Master of Lore, in which they start with 2 additional Abilities from any Playable Class.
- Nobleborn – 0 Stamina
- Elves born of the Ancients, who tend to dominate Elven Culture and Society. The Nobleborn Passive is Aristocratic Leanings, in which they gain an Immediate Bonus Action from Critical Rolls of Allies, and gain 3 Immediate Bonus Actions from their own Criticals.
- Spellblade – +5 Stamina
- Elves who have dedicated their lives to the Elven Army, making them fierce fighters and mages. The Spellblade Passive is Synergize, in which they may Basic Attack as a Bonus Action after using an Ability.
- Nightbrood – +5 Stamina
- Elves that were magically cursed from the events of the Birth of Magic, many of whom have become Lore Keepers and Priests. The Nightbrood Passive is Night's So’row, in which they immediately start the next round of Combat the first time an Ally goes Unconscious, or Dies, in Combat, which also gives them and their allies Full Stamina and Shield. Their Death Rolls cannot increase from going Unconscious.
- Dwelf – +7 Stamina
- A Crossbreed of a Dwarf and an Elf. The Dwelf Passive is Resilience, in which they regain all of their Stamina, gain Max Shield, and have their Limiteds reset the first time they would go Unconscious in Combat.
- Gobolf – +5 Stamina
- A Crossbreed of a Goblin and an Elf, and usually despised by both. The Gobolf Passive is Soul Mate, allowing them to learn an Ability of a Targeted Ally until they go Unconscious, Anti-Party, or Die in Combat. They are also able to read the minds of other Goblin Types. Gobolfs lack an Unconscious State and will perform Death Rolls at 0 Stamina.
Gnome – +10 Stamina
Gnomes are a small race of Unknown Origin that prefer to Engineer over using Magic. With their vast Intellects and Bureaucratic Societies, Gnomes tend to be masters in all sorts of Fields. The Gnomish Passive is Technological Preference, in which they can never lose any Item. All Gnomes gain 4 Random Treasures and may Veto One at Character Creation.
- Okagnoma – -2 Stamina
- The hardest working and most proficient of Gnomes. The Okagnoma Passive is Philosopher, in which they start with 4 Abilities and share their 4th Ability with an Ally.
- Keen – +6 Stamina
- The smallest of all Gnomes, standing at only 2 feet tall. The Keen Passive is Passback, in which they can use all of the Treasures of their Allies, excluding Stamina and Shield increases. Keen Gnomes only start with 2 Abilities.
- Gorgon – +5 Stamina
- Gnomes addicted to collecting Treasures. The Gorgon Passive is Scavenger, in which you can find a Random Treasure once per Combat. Gorgon Gnomes only start with 2 Abilities. Keen Gnomes gain an Extra Random Treasure and Extra Veto at Character Creation.
Goblin – +15 Stamina
Goblins are the most despised race in the Realms, being viewed as despicable creatures or parasites not worthy to live. Due to this near-universal hatred, Goblins try to live to their fullest, knowing it might be their last day. The Goblin Passive is High Risk, High Reward, in which Goblins can steal Items from the Shops by Rolling against the GM. Goblins are immune to most Mental Manipulations.
- Greenskins – +8 Stamina
- Greenskin Goblins are the most common Goblins and tend to be the head of Goblin Societies. The Greenskin Passive is Close Kin, in which you create 2 Goblins with One Character Sheet. Greenskins can read the minds of Piggerback Goblins and Hobgoblins. Greenskins lack an Unconscious State and will perform Death Rolls at 0 Stamina.
- Piggerback – +8 Stamina
- Piggerback Goblins are Red Goblins that tend to act as Clerics and Shamans of Goblin Societies. The Piggerback Passive is Deep Insight, in which they have 3 Abilities from any Playable Class, and then gain 2 Random Abilities. Piggerbacks can read the minds of Hobgoblins. Piggerbacks lack an Unconscious State and will perform Death Rolls at 0 Stamina.
- Hobgoblin – +5 Stamina
- Hobgoblins are big, brown Goblins that tend to be the bottom rung of Goblin Societies. The Hobgoblin Passive is Bulky, in which they can get 2 Abilities from Playable Classes Allies have, so long as those Allies don’t have them. Your Stamina Roll is Doubled.
- Gobolf – +7 Stamina
- A Crossbreed of a Goblin and an Elf, and usually despised by both. The Gobolf Passive is Soul Mate, allowing them to learn an Ability of a Targeted Ally until they go Unconscious, Anti-Party, or Die in Combat. They are also able to read the minds of other Goblin Types. Gobolfs lack an Unconscious State and will perform Death Rolls at 0 Stamina.
Kobold – +15 Stamina
Kobolds are Rock Furred Creatures that can eat Rocks and are known for their Viciousness and Lying. The result of Divine Intervention from Thor, Kobolds are still looking for their place in the world. The Kobold Passive is Fortunately Unfortunate, in which Kobolds always have to Roll 2 Dice anytime they Roll. All Kobolds start with Kobold Rabies.
- Triton Ground – -2 Stamina, 2 Basic Actions
- Brown furred Kobolds from the Mountains of Triton, known for their viciousness and brutality. The Triton Ground Passive is Triple Wield, in which your Basic Attacks always use all of your Weapon Items. They start with 3 Random Treasures.
- Seaswagger – +5 Stamina
- Gray furred Kobolds from the shores of the Drink, known for their cunning and wit. The Seaswagger Passive is Shifting Tides, in which anytime an Ally rolls a Critical Failure, you gain a Chaos Action for this round. They start with 2 Random Treasures.
- Stonequisitor – +4 Stamina, 1 Anytime Action
- Blond furred Kobolds from the Hills and Mountains, known for their Religiousness. The Stonequisitor Passive is Bold Blessings, in which they cannot take Multiplied Damage so long as they have Shield. Their Gold from their Class is Doubled.
Porc – +10 Stamina
Porcs are Pig men created from a strange goop they Vomit and bleed out. Created in a Drunken Accident by Thor, Porcs tend to live in Tribal Societies that believe in the Strongest being the leader. The Porc Passive is Bloodboil, in which they never pay Stamina costs for anything they do. Porcs start with Porc Vomit.
- Blood Tusk – +9 Stamina, 1 Move Action
- Pink Porcs with small white fangs. The Blood Tusk Passive is Rampaging, which allows them to use Movement Actions on Enemy Turns. Starts with 3 Random Companion Abilities.
- Black Boar – +7 Stamina
- Large, Black Porcs that tend to lumber even over Elves. The Black Boar Passive is Clawhoof, in which they cannot be pushed back or knocked over by most Abilities or Attacks. Black Boars naturally use Large Tiles. Starts with 2 Random Companion Abilities.
- Mud Tails – +5 Stamina
- Light Pink Porcs that usually learn basic magics and simple practices for their Tribes. The Mud Tail passive is Shaman’s Wisdom, in which they can cast a Spell Ability as an Immediate Bonus Action after being hit by a Non-Limited Spell. Starts with 2 Random Companion Abilities.
Ogre – +15 Stamina – 0/2 Slots Available!
Ogres are 2 headed Creatures of gigantic size and strength. Created in the image of their God King, Krungor, Ogres serve their causes diligently, even if their only cause is to themselves. The Ogre Passive is Of Two Heads, in which 2 Players must play 1 Ogre Character, and they must have the same Sub-Race. Ogres naturally use Large Tiles.
- Bi-Clops – +15 Stamina
- Ogres in which at least one head has only One eye. The Bi-Clops Passive is Dueling Heads, in which both Players have a Roll Off to determine who uses the Ogre’s turn this Round of Combat.
- Horn Heads – +10 Stamina, 1 Chaos Action
- Ogres with Horns on their heads and on their backs. The Horn Head Passive is Train of Thought, in which the Players controlling the Ogre switches every round, but can still use each other’s Abilities.
- Ogregation – +10 Stamina
- Ogres with one Smart head and one Dumb head, with both heads speaking in Unison. The Ogregation Passive is Head Master, in which both Players must have the same Class, but can have different Abilities from that Class.
PLAYABLE CLASSES:
Paladin – Support Offensive Class.
Wizard – Offensive Mage Class.
Spellthief – Offensive Mage Class.
Thane – Offensive Mage Class.
Monk – Defensive Mage Class.
Sun Cleric – Support Defensive Class.
Sorcerer – Support Mage Class.
Magician – Support Mage Class.
- Chivalrous – +15 Stamina, 1500 Gold, 1 Move, 1 Basic, 1 Anytime, 0 Chaos. You will Roll to defend Allies within 5 Spaces. (Passive)
- Squire – +10 Stamina, 1500 Gold, 1 Move, 1 Basic, 1 Anytime, 0 Chaos. You will start with a Random Humanoid Companion. (Passive)
- Blessing of Strength (Ability)
- Martyr (Ability)
- Conversion (Ability)
- Lay on Hands (Ability)
- Honor Chains (Ability)
Wizard – Offensive Mage Class.
- Magical Preference – +2 Stamina, 1000 Gold, 1 Move, 1 Basic, 1 Anytime, 0 Chaos. Starts with a Random Legendary Wizard Spell and Wizard Robes. Casting Spells for the first time in Combat does not Cost an Action. (Passive)
- Arcane Missiles (Ability)
- Fireball (Ability)
- Flare (Ability)
- Force Pillar (Ability)
- Frost Blast (Ability)
Spellthief – Offensive Mage Class.
- Spell Hoarder – +6 Stamina, 1000 Gold, 1 Move, 1 Basic, 1 Anytime, 1 Chaos. Starts with either a Spellbinder Dagger or Spellwall Armor. At the beginning of combat, your Inventory is filled with Spell Scrolls. (Passive)
- Spell Shield (Ability)
- Void Spell (Ability)
- Drain Magic (Ability)
- Spell Thievery (Ability)
- Spell Shank (Ability)
Thane – Offensive Mage Class.
- Protective – +10 Stamina, 700 Gold, 1 Move, 1 Regular, 1 Anytime, 0 Chaos. Starts with a Siffiran Silver Mallet and a Siffiran Shield. Your Shield is not immediately Destroyed from being hit by a Critical. (Passive)
- Thunderdome (Ability)
- Call Mjollnir (Ability)
- Draggin Lightning (Ability)
- Shocking Disarm (Ability)
- Slamshock (Ability)
Monk – Defensive Mage Class.
- Nimbus Familiar – +7 Stamina, 1000 Gold, 1 Move, 0 Regular, 3 Anytime, 0 Chaos. You may use Roleplay Actions as Anytime Actions. Your Character starts with a Nimbus Familiar. (Passive)
- Serenity (Ability)
- Spirit Rush (Ability)
- Whirlwind (Ability)
- Windwalk (Ability)
- Windblast (Ability)
Sun Cleric – Support Defensive Class.
- Suntiles – +6 Stamina, 1500 Gold, 1 Move, 1 Regular, 1 Anytime, 0 Chaos. Starts with either a Sunshield or Cleric Robes. Place Suntiles under enemies every time you successfully hit them. Using them gives you an Immediate Bonus Action at the cost of the tile. (Passive)
- Aurora Borealis (Ability)
- Sun Rise (Ability)
- Swift Light (Ability)
- Solar Strike (Ability)
- Sun Bolts (Ability)
Sorcerer – Support Mage Class.
- Magical Warrior – +4 Stamina, 1200 Gold, 1 Move, 1 Regular, 1 Anytime, 0 Chaos. Starts with Sorcerer Robes. Starts with either Mage Fists or Spellsword. You can cast one of your Class Abilities whenever you use an Item. (Passive)
- Blink (Ability)
- Ray of Frost (Ability)
- Polymorph (Ability)
- Enlarge (Ability)
- Rolling Fog (Ability)
Magician – Support Mage Class.
- Abra Kadabra – +5 Stamina, 500 Gold, 1 Move, 1 Regular, 1 Anytime, 1 Chaos. Starts with a Regal Top Hat and Magician Robes. May start with the Abrakadab Attribute. Rolling your Lucky Number gives you an Immediate Bonus Action. (Passive)
- Encore (Ability)
- Copycat (Ability)
- Flock of Ravens (Ability)
- Levitate (Ability)
- Optical Illusion (Ability)
ITEMS:
- Wooden Spear (Weapon)
- Arcane Signet (Passive)
- Arcanist Tails (Armor)
- Bow (Weapon)
- Broad Sword (Weapon)
- Bronze Knuckles (Weapon)
- Light Kite Shield (Shield)
- Monocle (Passive)
- Cloth Robes (Armor)
- Colorful Cloth (Armor)
- Cross Bow (Weapon)
- Dagger (Weapon)
- Flail (Weapon)
- Freeboot Coat (Armor)
- Gemstone Regalia (Armor)
- Good Luck Charm (Passive)
- Great Bow (Weapon)
- Great Shield (Shield)
- Great Staff (Weapon)
- Heavy Plate (Armor)
- Iron Dirk (Weapon)
- Iron Gauntlets (Weapon)
- Legionnaire’s Shield (Shield)
- Mages Wand (Weapon)
- Noble Elven Vestments (Armor)
- Oaken Staff (Weapon)
- Patchwork Armor (Armor)
- Prodigal Robes (Armor)
- Quickness Elixer (Consumable)
- Plain Chain (Armor)
- Runecoat (Armor)
- Small Buckler (Shield)
- Spell Dagger (Weapon)
- Spell Scroll (Consumable)
- Spell Tattoo (Passive)
- Spellsword (Weapon)
- Steel Halberd (Weapon)
- Steel Longsword (Weapon)
- Tower Shield (Shield)
- Fortune Potion (Consumable)
- War Hammer (Weapon)
- Great Sword (Weapon)
- Mage Fists (Weapon)
- BUY A RANDOM ATTRIBUTE – Buy a Random Attribute for 100 gold. Attributes help define a character, and if you don’t know what direction you want to take, or if you want a challenge, Attributes will be very helpful. You may buy 2 Attributes for any character you play with a Race, Subrace and Class. Be warned, not all Attributes are positive, and may dramatically alter what you want to do with specific characters. Due to the nature of this campaign, certain Attributes will be ignored entirely.
- BUY A RANDOM CLASS ABILITY – Buy a Random Ability for 500 gold. This Ability can come from any playable class, even if the class is not available to play in this campaign. If you get an Ability you already have, you will discard that one and gain a different Ability.
- BUY A RANDOM COMPANION – Buy a Random Companion for 1000 gold. This Companion can be anything from a lowly Monkeyfish, to a Powerful Low Bear. Companions generally have their own Abilities separate from any class, with their Abilities taking up space in your Ability Slots. Humanoid Companions act as secondary characters for you to play as, and get their own Character Sheets.
STARTING TREASURES:
STARTING ACCESSORIES:
- Security Rune
- Lustrous Opal
- Bag of Juicy Beetles (TAKEN)
- Heavy Winter Quilt (TAKEN)
- Twenty Sided Die (TAKEN)
- Slumber Sand
- Burn Heal
- Blood Book
- Air Balloon
- Blacksmith Hammer
- Skeleton Key (TAKEN)
- Glamourshark Skin Gloves (TAKEN)
- Compass (TAKEN)
- Vampire Locket
- Torch (TAKEN)
- Sextant (TAKEN)
- Gobo Fishing Net
- Berserker Monthly
- Heavy Winter Quilt
- Ten Foot Pole (TAKEN)
- Box of Colorful Chalk
- Blood Book
- Afterall Juice
- Chrono Candle (TAKEN)
- Water Candle (TAKEN)
- Travel Papers (TAKEN)
- Cursed Midas Wand
- Pot Puppy Seeds (TAKEN)
- Flint and Steel (TAKEN)
- Jar of Elven Brown Sand
SIGN UPS:
STATS:
(Remember to follow the character sheet when buying Items and Treasures)
Race: (Pick from available Races)
Sub-Race: (Pick from your Race)
Class: (Pick from available Classes)
Abilities: (Pick 3 from your Class unless allowed otherwise)
Stamina Roll: (Roll one 20 sided Die from this site)
Max Stamina: (Race Stamina + Sub Race Stamina + Class Stamina + Stamina Roll)
Starting Gold:
Treasure: (Buy from available Starting Treasures)
Items: (Buy from Items. List if you wish to buy Attributes, Abilities and/or Companions here.)
Roleplay Items: (Take up to 3 from Starting Roleplay Items)
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LORE:
(Fill this section out after Stats are confirmed by the GM.)
Name:
Physical Description:
Background Information:
(Remember to follow the character sheet when buying Items and Treasures)
Race: (Pick from available Races)
Sub-Race: (Pick from your Race)
Class: (Pick from available Classes)
Abilities: (Pick 3 from your Class unless allowed otherwise)
Stamina Roll: (Roll one 20 sided Die from this site)
Max Stamina: (Race Stamina + Sub Race Stamina + Class Stamina + Stamina Roll)
Starting Gold:
Treasure: (Buy from available Starting Treasures)
Items: (Buy from Items. List if you wish to buy Attributes, Abilities and/or Companions here.)
Roleplay Items: (Take up to 3 from Starting Roleplay Items)
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LORE:
(Fill this section out after Stats are confirmed by the GM.)
Name:
Physical Description:
Background Information:
ACCEPTED CHARACTERS:
5/10
Mainur Settenstorn - Triton Ground Kobold Paladin - Gen. Marshall
- Thaine - Black Boar Porc Sorcerer
Alain Dragsfur - Keen Gnome Paladin - F72Voyager
- Trayn Resinsn - Willow Folk Forn Booty Raider
Horace Wittingzer/Wendell Wittingzer - Bi-Clops Ogre Monk/Bi-Cops Ogre Sorcerer - DragonOfAtlantis/Corman50
- Joe and Bob Wittingzer - Bi-Clops Ogre Nimbus Whitesmith
Lucas Bush II of House George - Nobleborn Elf Paladin - Ironhide G1
- Simon - Arrakkid Magician
At this point, Sign Ups are closed.
Mainur Settenstorn - Triton Ground Kobold Paladin - Gen. Marshall
- Thaine - Black Boar Porc Sorcerer
Alain Dragsfur - Keen Gnome Paladin - F72Voyager
- Trayn Resinsn - Willow Folk Forn Booty Raider
Horace Wittingzer/Wendell Wittingzer - Bi-Clops Ogre Monk/Bi-Cops Ogre Sorcerer - DragonOfAtlantis/Corman50
- Joe and Bob Wittingzer - Bi-Clops Ogre Nimbus Whitesmith
Lucas Bush II of House George - Nobleborn Elf Paladin - Ironhide G1
- Simon - Arrakkid Magician
At this point, Sign Ups are closed.
If you have any questions, PM me immediately.
With that, the signups are open! Also be sure to check up the URealms Paradox Group and the In The Halls of the Mountain Kings Out of Character Chat!
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